config.json 17 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Simulate pointer",
  6. "playgroundId": "#8MGKWK#78",
  7. "referenceImage": "simulatePointer.png",
  8. "excludeFromAutomaticTesting": true
  9. },
  10. {
  11. "title": "Camera rig",
  12. "playgroundId": "#ATL1CS#6",
  13. "referenceImage": "cameraRig.png"
  14. },
  15. {
  16. "title": "Color Grading",
  17. "playgroundId": "#8EDB5N#2",
  18. "referenceImage": "colorGrading.png"
  19. },
  20. {
  21. "title": "Ribbon morphing",
  22. "playgroundId": "#ACKC2#1",
  23. "renderCount": 50,
  24. "referenceImage": "ribbon morphing.png"
  25. },
  26. {
  27. "title": "Clip planes",
  28. "playgroundId": "#Y6W087#0",
  29. "referenceImage": "clipplanes.png"
  30. },
  31. {
  32. "title": "ShadowOnlyMaterial",
  33. "playgroundId": "#1KF7V1#18",
  34. "referenceImage": "shadowOnlyMaterial.png"
  35. },
  36. {
  37. "title": "Gizmos",
  38. "playgroundId": "#8GY6J8#48",
  39. "renderCount": 50,
  40. "referenceImage": "Gizmos.png"
  41. },
  42. {
  43. "title": "GUI3D SpherePanel",
  44. "playgroundId": "#HB4C01#9",
  45. "renderCount": 50,
  46. "referenceImage": "spherepanel.png"
  47. },
  48. {
  49. "title": "Particle Helper",
  50. "playgroundId": "#1VGT5D#2",
  51. "renderCount": 50,
  52. "referenceImage": "particle_helper.png"
  53. },
  54. {
  55. "title": "Chibi Rex",
  56. "playgroundId": "#QATUCH#4",
  57. "renderCount": 50,
  58. "referenceImage": "chibi_rex.png"
  59. },
  60. {
  61. "title": "Yeti",
  62. "playgroundId": "#QATUCH#3",
  63. "renderCount": 150,
  64. "referenceImage": "yeti.png"
  65. },
  66. {
  67. "title": "Sponza",
  68. "sceneFolder": "/Scenes/Sponza/",
  69. "sceneFilename": "Sponza.babylon",
  70. "referenceImage": "Sponza.png"
  71. },
  72. {
  73. "title": "Windows cafe",
  74. "sceneFolder": "/Scenes/WCafe/",
  75. "sceneFilename": "WCafe.babylon",
  76. "referenceImage": "WCafe.png"
  77. },
  78. {
  79. "title": "Espilit",
  80. "sceneFolder": "/Scenes/Espilit/",
  81. "sceneFilename": "espilit.babylon",
  82. "referenceImage": "Espilit.png"
  83. },
  84. {
  85. "title": "The car",
  86. "sceneFolder": "/Scenes/TheCar/",
  87. "sceneFilename": "TheCar.binary.babylon",
  88. "referenceImage": "TheCar.png"
  89. },
  90. {
  91. "title": "Viper",
  92. "sceneFolder": "/Scenes/Viper/",
  93. "sceneFilename": "Viper.babylon",
  94. "referenceImage": "Viper.png"
  95. },
  96. {
  97. "title": "Retail",
  98. "sceneFolder": "/Scenes/Retail/",
  99. "sceneFilename": "Retail.babylon",
  100. "referenceImage": "retail.png"
  101. },
  102. {
  103. "title": "Hill Valley",
  104. "sceneFolder": "/Scenes/hillvalley/",
  105. "sceneFilename": "HillValley.incremental.babylon",
  106. "referenceImage": "Hillvalley.png"
  107. },
  108. {
  109. "title": "Heart",
  110. "sceneFolder": "/Scenes/Heart/",
  111. "sceneFilename": "Heart.babylon",
  112. "referenceImage": "Heart.png"
  113. },
  114. {
  115. "title": "Mansion",
  116. "sceneFolder": "/Scenes/Mansion/",
  117. "sceneFilename": "Mansion.babylon",
  118. "referenceImage": "mansion.png",
  119. "excludeFromAutomaticTesting": true
  120. },
  121. {
  122. "title": "SpaceDeK",
  123. "sceneFolder": "/Scenes/SpaceDek/",
  124. "sceneFilename": "SpaceDek.babylon",
  125. "referenceImage": "SpaceDeK.png"
  126. },
  127. {
  128. "title": "Flat2009",
  129. "sceneFolder": "/Scenes/Flat2009/",
  130. "sceneFilename": "Flat2009.babylon",
  131. "referenceImage": "Flat2009.png"
  132. },
  133. {
  134. "title": "CSG",
  135. "scriptToRun": "/Demos/CSG/csg.js",
  136. "functionToCall": "CreateCSGTestScene",
  137. "referenceImage": "csg.png"
  138. },
  139. {
  140. "title": "Charting",
  141. "renderCount": 20,
  142. "scriptToRun": "/Demos/Charting/charting.js",
  143. "functionToCall": "CreateChartingTestScene",
  144. "referenceImage": "charting.png"
  145. },
  146. {
  147. "title": "Fog",
  148. "scriptToRun": "/Demos/Fog/fog.js",
  149. "functionToCall": "CreateFogScene",
  150. "referenceImage": "fog.png"
  151. },
  152. {
  153. "title": "Polygon",
  154. "scriptToRun": "/Demos/Polygon/polygon.js",
  155. "functionToCall": "CreatePolygonScene",
  156. "referenceImage": "polygon.png"
  157. },
  158. {
  159. "title": "Soft Shadows",
  160. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  161. "functionToCall": "CreateSoftShadowsTestScene",
  162. "referenceImage": "softShadows.png"
  163. },
  164. {
  165. "title": "Fresnel",
  166. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  167. "functionToCall": "CreateFresnelTestScene",
  168. "referenceImage": "fresnel.png"
  169. },
  170. {
  171. "title": "Highlights",
  172. "scriptToRun": "/Demos/Highlights/highlights.js",
  173. "functionToCall": "CreateHighlightsScene",
  174. "referenceImage": "highlights.png",
  175. "rootPath": "/Demos/Highlights/",
  176. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  177. },
  178. {
  179. "title": "Lines",
  180. "scriptToRun": "/Demos/Lines/lines.js",
  181. "functionToCall": "CreateLinesTestScene",
  182. "referenceImage": "lines.png",
  183. "replace": "updateVerticesDataDirectly, updateVerticesData"
  184. },
  185. {
  186. "title": "Bones",
  187. "scriptToRun": "/Demos/Bones/bones.js",
  188. "functionToCall": "CreateBonesTestScene",
  189. "referenceImage": "bones.png",
  190. "replace": "Dude.babylon, dude.babylon"
  191. },
  192. {
  193. "title": "LOD",
  194. "renderCount": 10,
  195. "scriptToRun": "/Demos/LOD/lod.js",
  196. "functionToCall": "CreateLODTestScene",
  197. "referenceImage": "lod.png"
  198. },
  199. {
  200. "title": "Lens",
  201. "scriptToRun": "/Demos/Lens/lensFlares.js",
  202. "functionToCall": "CreateLensFlaresTestScene",
  203. "referenceImage": "lens.png",
  204. "rootPath": "/Demos/Lens/",
  205. "replaceUrl": "lens4.png, lens5.png"
  206. },
  207. {
  208. "title": "Self shadowing",
  209. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  210. "functionToCall": "CreateShadowsTestScene",
  211. "referenceImage": "selfShadowing.png"
  212. },
  213. {
  214. "title": "Advanced shadows",
  215. "renderCount": 2,
  216. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  217. "functionToCall": "CreateAdvancedShadowsTestScene",
  218. "referenceImage": "advancedShadows.png",
  219. "replace": "/ground, /Ground"
  220. },
  221. {
  222. "title": "point light shadows",
  223. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  224. "functionToCall": "CreatePointLightShadowScene",
  225. "referenceImage": "pointLightShadows.png",
  226. "replace": "/ground, /Ground"
  227. },
  228. {
  229. "title": "Displacement map",
  230. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  231. "functionToCall": "CreateDisplacementTestScene",
  232. "referenceImage": "displacementMap.png",
  233. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  234. },
  235. {
  236. "title": "Normals",
  237. "playgroundId": "#WXKLLJ#2",
  238. "referenceImage": "normals.png"
  239. },
  240. {
  241. "title": "Custom render target",
  242. "renderCount": 20,
  243. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  244. "functionToCall": "CreateCustomRenderTargetTestScene",
  245. "referenceImage": "customRTT.png"
  246. },
  247. {
  248. "title": "GLTF Normals",
  249. "scriptToRun": "/Demos/GLTFNormals/index.js",
  250. "functionToCall": "createScene",
  251. "referenceImage": "gltfnormals.png"
  252. },
  253. {
  254. "title": "GLTF Buffer Interleaved",
  255. "scriptToRun": "/Demos/GLTFTests/index.js",
  256. "functionToCall": "createBufferInterleavedScene",
  257. "referenceImage": "gltfBufferInterleaved.png"
  258. },
  259. {
  260. "title": "GLTF Material",
  261. "scriptToRun": "/Demos/GLTFTests/index.js",
  262. "functionToCall": "createMaterialScene",
  263. "referenceImage": "gltfMaterial.png"
  264. },
  265. {
  266. "title": "GLTF Material Alpha Blend",
  267. "scriptToRun": "/Demos/GLTFTests/index.js",
  268. "functionToCall": "createMaterialAlphaBlendScene",
  269. "referenceImage": "gltfMaterialAlphaBlend.png"
  270. },
  271. {
  272. "title": "GLTF Material Alpha Mask",
  273. "scriptToRun": "/Demos/GLTFTests/index.js",
  274. "functionToCall": "createMaterialAlphaMaskScene",
  275. "referenceImage": "gltfMaterialAlphaMask.png"
  276. },
  277. {
  278. "title": "GLTF Material Double Sided",
  279. "scriptToRun": "/Demos/GLTFTests/index.js",
  280. "functionToCall": "createMaterialDoubleSidedScene",
  281. "referenceImage": "gltfMaterialDoubleSided.png"
  282. },
  283. {
  284. "title": "GLTF Material Double Sided (Back)",
  285. "scriptToRun": "/Demos/GLTFTests/index.js",
  286. "functionToCall": "createMaterialDoubleSidedBackScene",
  287. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  288. },
  289. {
  290. "title": "GLTF Material Mixed",
  291. "scriptToRun": "/Demos/GLTFTests/index.js",
  292. "functionToCall": "createMaterialMixedScene",
  293. "referenceImage": "gltfMaterialMixed.png"
  294. },
  295. {
  296. "title": "GLTF Mesh Primitives",
  297. "scriptToRun": "/Demos/GLTFTests/index.js",
  298. "functionToCall": "createMeshPrimitivesScene",
  299. "referenceImage": "gltfMeshPrimitives.png"
  300. },
  301. {
  302. "title": "GLTF Mesh Primitive Mode",
  303. "scriptToRun": "/Demos/GLTFTests/index.js",
  304. "functionToCall": "createMeshPrimitiveModeScene",
  305. "referenceImage": "gltfMeshPrimitiveMode.png"
  306. },
  307. {
  308. "title": "GLTF Mesh Primitive Vertex Color",
  309. "scriptToRun": "/Demos/GLTFTests/index.js",
  310. "functionToCall": "createPrimitiveVertexColorScene",
  311. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  312. },
  313. {
  314. "title": "GLTF Mesh Primitives UV",
  315. "scriptToRun": "/Demos/GLTFTests/index.js",
  316. "functionToCall": "createMeshPrimitivesUVScene",
  317. "referenceImage": "gltfMeshPrimitivesUV.png"
  318. },
  319. {
  320. "title": "GLTF Primitive Attribute",
  321. "scriptToRun": "/Demos/GLTFTests/index.js",
  322. "functionToCall": "createPrimitiveAttributeScene",
  323. "referenceImage": "gltfPrimitiveAttribute.png"
  324. },
  325. {
  326. "title": "GLTF Metallic Roughness",
  327. "scriptToRun": "/Demos/GLTFTests/index.js",
  328. "functionToCall": "createMaterialMetallicRoughnessScene",
  329. "referenceImage": "gltfMaterialMetallicRoughness.png"
  330. },
  331. {
  332. "title": "GLTF Specular Glossiness",
  333. "scriptToRun": "/Demos/GLTFTests/index.js",
  334. "functionToCall": "createMaterialSpecularGlossinessScene",
  335. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  336. },
  337. {
  338. "title": "GLTF Serializer Texture Transform",
  339. "playgroundId": "#S5SWJB#32",
  340. "referenceImage": "glTFSerializerTextureTransform.png"
  341. },
  342. {
  343. "title": "GLTF Texture Sampler",
  344. "scriptToRun": "/Demos/GLTFTests/index.js",
  345. "functionToCall": "createTextureSamplerScene",
  346. "referenceImage": "gltfTextureSampler.png"
  347. },
  348. {
  349. "title": "GLTF Buggy with Draco Mesh Compression",
  350. "playgroundId": "#JNW207#1",
  351. "referenceImage": "gltfBuggyDraco.png"
  352. },
  353. {
  354. "title": "GLTF BoomBox with Unlit Material",
  355. "playgroundId": "#GYM97C#2",
  356. "referenceImage": "gltfUnlit.png"
  357. },
  358. {
  359. "title": "GLTF Extension KHR_texture_transform",
  360. "playgroundId": "#RNT7K4#2",
  361. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  362. },
  363. {
  364. "title": "Asset Containers",
  365. "playgroundId": "#P3U079#19",
  366. "referenceImage": "assetContainer.png"
  367. },
  368. {
  369. "title": "Enable disable post process",
  370. "playgroundId": "#1VI6WV#19",
  371. "renderCount": 50,
  372. "referenceImage": "enableDisablePostProcess.png"
  373. },
  374. {
  375. "title": "Sharpen",
  376. "playgroundId": "#NAW8EA#1",
  377. "renderCount": 20,
  378. "referenceImage": "sharpen.png"
  379. },
  380. {
  381. "title": "Depth of field",
  382. "playgroundId": "#IDSQK2#53",
  383. "renderCount": 20,
  384. "referenceImage": "depthOfField.png"
  385. },
  386. {
  387. "title": "Chromatic aberration",
  388. "playgroundId": "#NAW8EA#0",
  389. "renderCount": 20,
  390. "referenceImage": "chromaticAberration.png"
  391. },
  392. {
  393. "title": "Default pipeline",
  394. "playgroundId": "#NAW8EA#6",
  395. "renderCount": 20,
  396. "referenceImage": "defaultPipeline.png"
  397. },
  398. {
  399. "title": "Kernel Blur",
  400. "playgroundId": "#Y0WKT0#0",
  401. "referenceImage": "KernelBlur.png"
  402. },
  403. {
  404. "title": "GLTF Mesh Primitive Attribute Test",
  405. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  406. "functionToCall": "createScene",
  407. "referenceImage": "gltfMeshPrimAttribTest.png"
  408. },
  409. {
  410. "title": "PBR glossy",
  411. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  412. "scriptToRun": "/Demos/PBRGlossy/index.js",
  413. "functionToCall": "CreatePBRGlossyScene",
  414. "referenceImage": "pbrglossy.png"
  415. },
  416. {
  417. "title": "PBR rough",
  418. "scriptToRun": "/Demos/PBRRough/index.js",
  419. "functionToCall": "CreatePBRRoughScene",
  420. "referenceImage": "pbrrough.png"
  421. },
  422. {
  423. "title": "Particles",
  424. "renderCount": 100,
  425. "scriptToRun": "/Demos/Particles/particles.js",
  426. "functionToCall": "CreateParticlesTestScene",
  427. "referenceImage": "particles.png"
  428. },
  429. {
  430. "title": "Reflection probes",
  431. "renderCount": 20,
  432. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  433. "functionToCall": "CreateReflectionProbeTestScene ",
  434. "referenceImage": "refprobe.png"
  435. },
  436. {
  437. "title": "PBRMetallicRoughnessMaterial",
  438. "playgroundId": "#2FDQT5#13",
  439. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  440. },
  441. {
  442. "title": "PBRSpecularGlossinessMaterial",
  443. "playgroundId": "#Z1VL3V#4",
  444. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  445. },
  446. {
  447. "title": "PBR",
  448. "playgroundId": "#LCA0Q4#0",
  449. "referenceImage": "pbr.png"
  450. },
  451. {
  452. "title": "Texture cache",
  453. "playgroundId": "#20OAV9#237",
  454. "referenceImage": "texture cache.png"
  455. },
  456. {
  457. "title": "MultiSample render targets",
  458. "renderCount": 20,
  459. "playgroundId": "#12MKMN#0",
  460. "referenceImage": "MultiSample render targets.png"
  461. },
  462. {
  463. "title": "Default rendering pipeline",
  464. "playgroundId": "#5XB8YT#2",
  465. "referenceImage": "DefaultRenderingPipeline.png"
  466. },
  467. {
  468. "title": "Billboard",
  469. "playgroundId": "#UJEIL#13",
  470. "referenceImage": "Billboard.png"
  471. },
  472. {
  473. "title": "setParent",
  474. "playgroundId": "#JD49CT#2",
  475. "referenceImage": "setParent.png"
  476. },
  477. {
  478. "title": "GUI",
  479. "renderCount": 2,
  480. "scriptToRun": "/Demos/GUI/gui.js",
  481. "functionToCall": "createScene",
  482. "referenceImage": "GUI.png"
  483. },
  484. {
  485. "title": "Up Vector",
  486. "playgroundId": "#2FNBTG#27",
  487. "referenceImage": "upVector.png"
  488. },
  489. {
  490. "title": "Procedural textures",
  491. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  492. "functionToCall": "CreateProceduralTextureTestScene",
  493. "referenceImage": "procedural.png",
  494. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  495. "excludeFromAutomaticTesting": true
  496. },
  497. {
  498. "title": "Instances",
  499. "renderCount": 50,
  500. "scriptToRun": "/Demos/Instances/instances.js",
  501. "functionToCall": "CreateInstancesTestScene",
  502. "referenceImage": "instances.png",
  503. "replace": "ground., Ground.",
  504. "excludeFromAutomaticTesting": true
  505. },
  506. {
  507. "title": "Instanced Bones",
  508. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  509. "functionToCall": "CreateBones2TestScene",
  510. "referenceImage": "instancedBones.png",
  511. "replace": "Dude.babylon, dude.babylon"
  512. },
  513. {
  514. "title": "Light Projection Texture",
  515. "playgroundId": "#CQNGRK#0",
  516. "referenceImage": "LightProjectionTexture.png"
  517. },
  518. {
  519. "title": "GlowLayer",
  520. "playgroundId": "#LRFB2D#1",
  521. "referenceImage": "GlowLayer.png"
  522. },
  523. {
  524. "title": "Local cubemaps",
  525. "playgroundId": "#RNASML#4",
  526. "referenceImage": "local cubemaps.png"
  527. },
  528. {
  529. "title": "TGA",
  530. "playgroundId": "#ZI77S7#0",
  531. "referenceImage": "tga.png"
  532. },
  533. {
  534. "title": "DDS",
  535. "playgroundId": "#ZI77S7#3",
  536. "referenceImage": "dds.png"
  537. },
  538. {
  539. "title": "DDS2D",
  540. "playgroundId": "#I2MSBE#0",
  541. "referenceImage": "dds2d.png"
  542. },
  543. {
  544. "title": "LightFalloff",
  545. "playgroundId": "#20OAV9#201",
  546. "referenceImage": "lightFalloff.png"
  547. },
  548. {
  549. "title": "MeshSimplification",
  550. "playgroundId": "#1ED15P#35",
  551. "referenceImage": "meshSimplification.png"
  552. },
  553. {
  554. "title": "SSAO2",
  555. "playgroundId": "#XT1HAS#1",
  556. "referenceImage": "ssao2.png",
  557. "renderCount": 200,
  558. "excludeFromAutomaticTesting": true
  559. },
  560. {
  561. "title": "DepthRenderer",
  562. "playgroundId": "#3HPMAA#0",
  563. "renderCount": 50,
  564. "referenceImage": "depthRenderer.png"
  565. },
  566. {
  567. "title": "Edges",
  568. "playgroundId": "#TYAHX#114",
  569. "referenceImage": "edges.png"
  570. },
  571. {
  572. "title": "Outline",
  573. "playgroundId": "#10WJ5S#6",
  574. "referenceImage": "outline.png"
  575. }
  576. ]
  577. }