config.json 14 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Sponza",
  6. "sceneFolder": "/Scenes/Sponza/",
  7. "sceneFilename": "Sponza.babylon",
  8. "referenceImage": "Sponza.png"
  9. },
  10. {
  11. "title": "Windows cafe",
  12. "sceneFolder": "/Scenes/WCafe/",
  13. "sceneFilename": "WCafe.babylon",
  14. "referenceImage": "WCafe.png"
  15. },
  16. {
  17. "title": "Espilit",
  18. "sceneFolder": "/Scenes/Espilit/",
  19. "sceneFilename": "espilit.babylon",
  20. "referenceImage": "Espilit.png"
  21. },
  22. {
  23. "title": "The car",
  24. "sceneFolder": "/Scenes/TheCar/",
  25. "sceneFilename": "TheCar.binary.babylon",
  26. "referenceImage": "TheCar.png"
  27. },
  28. {
  29. "title": "Viper",
  30. "sceneFolder": "/Scenes/Viper/",
  31. "sceneFilename": "Viper.babylon",
  32. "referenceImage": "Viper.png"
  33. },
  34. {
  35. "title": "Retail",
  36. "sceneFolder": "/Scenes/Retail/",
  37. "sceneFilename": "Retail.babylon",
  38. "referenceImage": "retail.png"
  39. },
  40. {
  41. "title": "Hill Valley",
  42. "sceneFolder": "/Scenes/hillvalley/",
  43. "sceneFilename": "HillValley.incremental.babylon",
  44. "referenceImage": "Hillvalley.png"
  45. },
  46. {
  47. "title": "Heart",
  48. "sceneFolder": "/Scenes/Heart/",
  49. "sceneFilename": "Heart.babylon",
  50. "referenceImage": "Heart.png"
  51. },
  52. {
  53. "title": "Mansion",
  54. "sceneFolder": "/Scenes/Mansion/",
  55. "sceneFilename": "Mansion.babylon",
  56. "referenceImage": "mansion.png",
  57. "excludeFromAutomaticTesting": true
  58. },
  59. {
  60. "title": "SpaceDeK",
  61. "sceneFolder": "/Scenes/SpaceDek/",
  62. "sceneFilename": "SpaceDek.babylon",
  63. "referenceImage": "SpaceDeK.png"
  64. },
  65. {
  66. "title": "Flat2009",
  67. "sceneFolder": "/Scenes/Flat2009/",
  68. "sceneFilename": "Flat2009.babylon",
  69. "referenceImage": "Flat2009.png"
  70. },
  71. {
  72. "title": "CSG",
  73. "scriptToRun": "/Demos/CSG/csg.js",
  74. "functionToCall": "CreateCSGTestScene",
  75. "referenceImage": "csg.png"
  76. },
  77. {
  78. "title": "Charting",
  79. "renderCount": 20,
  80. "scriptToRun": "/Demos/Charting/charting.js",
  81. "functionToCall": "CreateChartingTestScene",
  82. "referenceImage": "charting.png"
  83. },
  84. {
  85. "title": "Fog",
  86. "scriptToRun": "/Demos/Fog/fog.js",
  87. "functionToCall": "CreateFogScene",
  88. "referenceImage": "fog.png"
  89. },
  90. {
  91. "title": "Polygon",
  92. "scriptToRun": "/Demos/Polygon/polygon.js",
  93. "functionToCall": "CreatePolygonScene",
  94. "referenceImage": "polygon.png"
  95. },
  96. {
  97. "title": "Soft Shadows",
  98. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  99. "functionToCall": "CreateSoftShadowsTestScene",
  100. "referenceImage": "softShadows.png"
  101. },
  102. {
  103. "title": "Fresnel",
  104. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  105. "functionToCall": "CreateFresnelTestScene",
  106. "referenceImage": "fresnel.png"
  107. },
  108. {
  109. "title": "Highlights",
  110. "scriptToRun": "/Demos/Highlights/highlights.js",
  111. "functionToCall": "CreateHighlightsScene",
  112. "referenceImage": "highlights.png",
  113. "rootPath": "/Demos/Highlights/",
  114. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  115. },
  116. {
  117. "title": "Lines",
  118. "scriptToRun": "/Demos/Lines/lines.js",
  119. "functionToCall": "CreateLinesTestScene",
  120. "referenceImage": "lines.png",
  121. "replace": "updateVerticesDataDirectly, updateVerticesData"
  122. },
  123. {
  124. "title": "Bones",
  125. "scriptToRun": "/Demos/Bones/bones.js",
  126. "functionToCall": "CreateBonesTestScene",
  127. "referenceImage": "bones.png",
  128. "replace": "Dude.babylon, dude.babylon"
  129. },
  130. {
  131. "title": "LOD",
  132. "renderCount": 10,
  133. "scriptToRun": "/Demos/LOD/lod.js",
  134. "functionToCall": "CreateLODTestScene",
  135. "referenceImage": "lod.png"
  136. },
  137. {
  138. "title": "Lens",
  139. "scriptToRun": "/Demos/Lens/lensFlares.js",
  140. "functionToCall": "CreateLensFlaresTestScene",
  141. "referenceImage": "lens.png",
  142. "rootPath": "/Demos/Lens/",
  143. "replaceUrl": "lens4.png, lens5.png"
  144. },
  145. {
  146. "title": "Self shadowing",
  147. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  148. "functionToCall": "CreateShadowsTestScene",
  149. "referenceImage": "selfShadowing.png"
  150. },
  151. {
  152. "title": "Advanced shadows",
  153. "renderCount": 2,
  154. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  155. "functionToCall": "CreateAdvancedShadowsTestScene",
  156. "referenceImage": "advancedShadows.png",
  157. "replace": "/ground, /Ground"
  158. },
  159. {
  160. "title": "point light shadows",
  161. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  162. "functionToCall": "CreatePointLightShadowScene",
  163. "referenceImage": "pointLightShadows.png",
  164. "replace": "/ground, /Ground"
  165. },
  166. {
  167. "title": "Displacement map",
  168. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  169. "functionToCall": "CreateDisplacementTestScene",
  170. "referenceImage": "displacementMap.png",
  171. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  172. },
  173. {
  174. "title": "Normals",
  175. "playgroundId": "#WXKLLJ#2",
  176. "referenceImage": "normals.png"
  177. },
  178. {
  179. "title": "Custom render target",
  180. "renderCount": 20,
  181. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  182. "functionToCall": "CreateCustomRenderTargetTestScene",
  183. "referenceImage": "customRTT.png"
  184. },
  185. {
  186. "title": "GLTF Normals",
  187. "scriptToRun": "/Demos/GLTFNormals/index.js",
  188. "functionToCall": "createScene",
  189. "referenceImage": "gltfnormals.png"
  190. },
  191. {
  192. "title": "GLTF Buffer Interleaved",
  193. "scriptToRun": "/Demos/GLTFTests/index.js",
  194. "functionToCall": "createBufferInterleavedScene",
  195. "referenceImage": "gltfBufferInterleaved.png"
  196. },
  197. {
  198. "title": "GLTF Material",
  199. "scriptToRun": "/Demos/GLTFTests/index.js",
  200. "functionToCall": "createMaterialScene",
  201. "referenceImage": "gltfMaterial.png"
  202. },
  203. {
  204. "title": "GLTF Material Alpha Blend",
  205. "scriptToRun": "/Demos/GLTFTests/index.js",
  206. "functionToCall": "createMaterialAlphaBlendScene",
  207. "referenceImage": "gltfMaterialAlphaBlend.png"
  208. },
  209. {
  210. "title": "GLTF Material Alpha Mask",
  211. "scriptToRun": "/Demos/GLTFTests/index.js",
  212. "functionToCall": "createMaterialAlphaMaskScene",
  213. "referenceImage": "gltfMaterialAlphaMask.png"
  214. },
  215. {
  216. "title": "GLTF Material Double Sided",
  217. "scriptToRun": "/Demos/GLTFTests/index.js",
  218. "functionToCall": "createMaterialDoubleSidedScene",
  219. "referenceImage": "gltfMaterialDoubleSided.png"
  220. },
  221. {
  222. "title": "GLTF Material Double Sided (Back)",
  223. "scriptToRun": "/Demos/GLTFTests/index.js",
  224. "functionToCall": "createMaterialDoubleSidedBackScene",
  225. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  226. },
  227. {
  228. "title": "GLTF Material Mixed",
  229. "scriptToRun": "/Demos/GLTFTests/index.js",
  230. "functionToCall": "createMaterialMixedScene",
  231. "referenceImage": "gltfMaterialMixed.png"
  232. },
  233. {
  234. "title": "GLTF Mesh Primitives",
  235. "scriptToRun": "/Demos/GLTFTests/index.js",
  236. "functionToCall": "createMeshPrimitivesScene",
  237. "referenceImage": "gltfMeshPrimitives.png"
  238. },
  239. {
  240. "title": "GLTF Mesh Primitive Mode",
  241. "scriptToRun": "/Demos/GLTFTests/index.js",
  242. "functionToCall": "createMeshPrimitiveModeScene",
  243. "referenceImage": "gltfMeshPrimitiveMode.png"
  244. },
  245. {
  246. "title": "GLTF Mesh Primitive Vertex Color",
  247. "scriptToRun": "/Demos/GLTFTests/index.js",
  248. "functionToCall": "createPrimitiveVertexColorScene",
  249. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  250. },
  251. {
  252. "title": "GLTF Mesh Primitives UV",
  253. "scriptToRun": "/Demos/GLTFTests/index.js",
  254. "functionToCall": "createMeshPrimitivesUVScene",
  255. "referenceImage": "gltfMeshPrimitivesUV.png"
  256. },
  257. {
  258. "title": "GLTF Primitive Attribute",
  259. "scriptToRun": "/Demos/GLTFTests/index.js",
  260. "functionToCall": "createPrimitiveAttributeScene",
  261. "referenceImage": "gltfPrimitiveAttribute.png"
  262. },
  263. {
  264. "title": "GLTF Metallic Roughness",
  265. "scriptToRun": "/Demos/GLTFTests/index.js",
  266. "functionToCall": "createMaterialMetallicRoughnessScene",
  267. "referenceImage": "gltfMaterialMetallicRoughness.png"
  268. },
  269. {
  270. "title": "GLTF Specular Glossiness",
  271. "scriptToRun": "/Demos/GLTFTests/index.js",
  272. "functionToCall": "createMaterialSpecularGlossinessScene",
  273. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  274. },
  275. {
  276. "title": "GLTF Texture Sampler",
  277. "scriptToRun": "/Demos/GLTFTests/index.js",
  278. "functionToCall": "createTextureSamplerScene",
  279. "referenceImage": "gltfTextureSampler.png"
  280. },
  281. {
  282. "title": "GLTF 1.0 Skin Animation Test",
  283. "renderCount": 20,
  284. "scriptToRun": "/Demos/GLTF1CesiumMan/index.js",
  285. "functionToCall": "createScene",
  286. "referenceImage": "gltf1CesiumMan.png",
  287. "excludeFromAutomaticTesting": true
  288. },
  289. {
  290. "title": "GLTF Buggy with Draco Mesh Compression",
  291. "playgroundId": "#JNW207#1",
  292. "referenceImage": "gltfBuggyDraco.png"
  293. },
  294. {
  295. "title": "GLTF BoomBox with Unlit Material",
  296. "playgroundId": "#GYM97C#2",
  297. "referenceImage": "gltfUnlit.png"
  298. },
  299. {
  300. "title": "Asset Containers",
  301. "playgroundId": "#P3U079#19",
  302. "referenceImage": "assetContainer.png"
  303. },
  304. {
  305. "title": "Enable disable post process",
  306. "playgroundId": "#1VI6WV#19",
  307. "renderCount": 50,
  308. "referenceImage": "enableDisablePostProcess.png"
  309. },
  310. {
  311. "title": "Sharpen",
  312. "playgroundId": "#NAW8EA#1",
  313. "renderCount": 20,
  314. "referenceImage": "sharpen.png"
  315. },
  316. {
  317. "title": "Depth of field",
  318. "playgroundId": "#IDSQK2#53",
  319. "renderCount": 20,
  320. "referenceImage": "depthOfField.png"
  321. },
  322. {
  323. "title": "Chromatic aberration",
  324. "playgroundId": "#NAW8EA#0",
  325. "renderCount": 20,
  326. "referenceImage": "chromaticAberration.png"
  327. },
  328. {
  329. "title": "Default pipeline",
  330. "playgroundId": "#NAW8EA#6",
  331. "renderCount": 20,
  332. "referenceImage": "defaultPipeline.png"
  333. },
  334. {
  335. "title": "Kernel Blur",
  336. "playgroundId": "#Y0WKT0#0",
  337. "referenceImage": "KernelBlur.png"
  338. },
  339. {
  340. "title": "GLTF Mesh Primitive Attribute Test",
  341. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  342. "functionToCall": "createScene",
  343. "referenceImage": "gltfMeshPrimAttribTest.png"
  344. },
  345. {
  346. "title": "PBR glossy",
  347. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  348. "scriptToRun": "/Demos/PBRGlossy/index.js",
  349. "functionToCall": "CreatePBRGlossyScene",
  350. "referenceImage": "pbrglossy.png"
  351. },
  352. {
  353. "title": "PBR rough",
  354. "scriptToRun": "/Demos/PBRRough/index.js",
  355. "functionToCall": "CreatePBRRoughScene",
  356. "referenceImage": "pbrrough.png"
  357. },
  358. {
  359. "title": "Particles",
  360. "renderCount": 100,
  361. "scriptToRun": "/Demos/Particles/particles.js",
  362. "functionToCall": "CreateParticlesTestScene",
  363. "referenceImage": "particles.png"
  364. },
  365. {
  366. "title": "Reflection probes",
  367. "renderCount": 20,
  368. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  369. "functionToCall": "CreateReflectionProbeTestScene ",
  370. "referenceImage": "refprobe.png"
  371. },
  372. {
  373. "title": "PBRMetallicRoughnessMaterial",
  374. "playgroundId": "#2FDQT5#13",
  375. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  376. },
  377. {
  378. "title": "PBRSpecularGlossinessMaterial",
  379. "playgroundId": "#Z1VL3V#4",
  380. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  381. },
  382. {
  383. "title": "PBR",
  384. "playgroundId": "#LCA0Q4#0",
  385. "referenceImage": "pbr.png"
  386. },
  387. {
  388. "title": "MultiSample render targets",
  389. "renderCount": 20,
  390. "playgroundId": "#12MKMN#0",
  391. "referenceImage": "MultiSample render targets.png"
  392. },
  393. {
  394. "title": "Default rendering pipeline",
  395. "playgroundId": "#5XB8YT#2",
  396. "referenceImage": "DefaultRenderingPipeline.png"
  397. },
  398. {
  399. "title": "Billboard",
  400. "playgroundId": "#UJEIL#13",
  401. "referenceImage": "Billboard.png"
  402. },
  403. {
  404. "title": "setParent",
  405. "playgroundId": "#JD49CT#2",
  406. "referenceImage": "setParent.png"
  407. },
  408. {
  409. "title": "GUI",
  410. "renderCount": 2,
  411. "scriptToRun": "/Demos/GUI/gui.js",
  412. "functionToCall": "createScene",
  413. "referenceImage": "GUI.png"
  414. },
  415. {
  416. "title": "Up Vector",
  417. "playgroundId": "#2FNBTG#27",
  418. "referenceImage": "upVector.png"
  419. },
  420. {
  421. "title": "Procedural textures",
  422. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  423. "functionToCall": "CreateProceduralTextureTestScene",
  424. "referenceImage": "procedural.png",
  425. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  426. "excludeFromAutomaticTesting": true
  427. },
  428. {
  429. "title": "Instances",
  430. "renderCount": 50,
  431. "scriptToRun": "/Demos/Instances/instances.js",
  432. "functionToCall": "CreateInstancesTestScene",
  433. "referenceImage": "instances.png",
  434. "replace": "ground., Ground.",
  435. "excludeFromAutomaticTesting": true
  436. },
  437. {
  438. "title": "Instanced Bones",
  439. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  440. "functionToCall": "CreateBones2TestScene",
  441. "referenceImage": "instancedBones.png",
  442. "replace": "Dude.babylon, dude.babylon"
  443. },
  444. {
  445. "title": "Light Projection Texture",
  446. "playgroundId": "#CQNGRK#0",
  447. "referenceImage": "LightProjectionTexture.png"
  448. },
  449. {
  450. "title": "GlowLayer",
  451. "playgroundId": "#LRFB2D#1",
  452. "referenceImage": "GlowLayer.png"
  453. },
  454. {
  455. "title": "Local cubemaps",
  456. "playgroundId": "#RNASML#4",
  457. "referenceImage": "local cubemaps.png"
  458. }
  459. ]
  460. }