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- !function(e,n){"object"==typeof exports&&"object"==typeof module?module.exports=n(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],n):"object"==typeof exports?exports["babylonjs-materials"]=n(require("babylonjs")):e.MATLIB=n(e.BABYLON)}(window,function(e){return function(e){var n={};function i(t){if(n[t])return n[t].exports;var r=n[t]={i:t,l:!1,exports:{}};return e[t].call(r.exports,r,r.exports,i),r.l=!0,r.exports}return i.m=e,i.c=n,i.d=function(e,n,t){i.o(e,n)||Object.defineProperty(e,n,{enumerable:!0,get:t})},i.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},i.t=function(e,n){if(1&n&&(e=i(e)),8&n)return e;if(4&n&&"object"==typeof e&&e&&e.__esModule)return e;var t=Object.create(null);if(i.r(t),Object.defineProperty(t,"default",{enumerable:!0,value:e}),2&n&&"string"!=typeof e)for(var r in e)i.d(t,r,function(n){return e[n]}.bind(null,r));return t},i.n=function(e){var n=e&&e.__esModule?function(){return e.default}:function(){return e};return i.d(n,"a",n),n},i.o=function(e,n){return Object.prototype.hasOwnProperty.call(e,n)},i.p="",i(i.s=1)}([function(e,n,i){"use strict";Object.defineProperty(n,"__esModule",{value:!0}),function(e){for(var i in e)n.hasOwnProperty(i)||(n[i]=e[i])}(i(3))},function(e,n,i){"use strict";(function(e){Object.defineProperty(n,"__esModule",{value:!0});var t=i(0),r=void 0!==e?e:"undefined"!=typeof window?window:void 0;if(void 0!==r)for(var o in t)r.BABYLON[o]=t[o];!function(e){for(var i in e)n.hasOwnProperty(i)||(n[i]=e[i])}(i(0))}).call(this,i(2))},function(e,n){var i;i=function(){return this}();try{i=i||Function("return this")()||(0,eval)("this")}catch(e){"object"==typeof window&&(i=window)}e.exports=i},function(e,n,i){"use strict";var t=this&&this.__extends||function(){var e=function(n,i){return(e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,n){e.__proto__=n}||function(e,n){for(var i in n)n.hasOwnProperty(i)&&(e[i]=n[i])})(n,i)};return function(n,i){function t(){this.constructor=n}e(n,i),n.prototype=null===i?Object.create(i):(t.prototype=i.prototype,new t)}}(),r=this&&this.__decorate||function(e,n,i,t){var r,o=arguments.length,a=o<3?n:null===t?t=Object.getOwnPropertyDescriptor(n,i):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,n,i,t);else for(var f=e.length-1;f>=0;f--)(r=e[f])&&(a=(o<3?r(a):o>3?r(n,i,a):r(n,i))||a);return o>3&&a&&Object.defineProperty(n,i,a),a};Object.defineProperty(n,"__esModule",{value:!0});var o=i(4);o.Effect.ShadersStore.normalPixelShader=i(5),o.Effect.ShadersStore.normalVertexShader=i(6);var a=function(e){function n(){var n=e.call(this)||this;return n.DIFFUSE=!1,n.CLIPPLANE=!1,n.CLIPPLANE2=!1,n.CLIPPLANE3=!1,n.CLIPPLANE4=!1,n.ALPHATEST=!1,n.DEPTHPREPASS=!1,n.POINTSIZE=!1,n.FOG=!1,n.LIGHT0=!1,n.LIGHT1=!1,n.LIGHT2=!1,n.LIGHT3=!1,n.SPOTLIGHT0=!1,n.SPOTLIGHT1=!1,n.SPOTLIGHT2=!1,n.SPOTLIGHT3=!1,n.HEMILIGHT0=!1,n.HEMILIGHT1=!1,n.HEMILIGHT2=!1,n.HEMILIGHT3=!1,n.DIRLIGHT0=!1,n.DIRLIGHT1=!1,n.DIRLIGHT2=!1,n.DIRLIGHT3=!1,n.POINTLIGHT0=!1,n.POINTLIGHT1=!1,n.POINTLIGHT2=!1,n.POINTLIGHT3=!1,n.SHADOW0=!1,n.SHADOW1=!1,n.SHADOW2=!1,n.SHADOW3=!1,n.SHADOWS=!1,n.SHADOWESM0=!1,n.SHADOWESM1=!1,n.SHADOWESM2=!1,n.SHADOWESM3=!1,n.SHADOWPOISSON0=!1,n.SHADOWPOISSON1=!1,n.SHADOWPOISSON2=!1,n.SHADOWPOISSON3=!1,n.SHADOWPCF0=!1,n.SHADOWPCF1=!1,n.SHADOWPCF2=!1,n.SHADOWPCF3=!1,n.SHADOWPCSS0=!1,n.SHADOWPCSS1=!1,n.SHADOWPCSS2=!1,n.SHADOWPCSS3=!1,n.NORMAL=!1,n.UV1=!1,n.UV2=!1,n.VERTEXCOLOR=!1,n.VERTEXALPHA=!1,n.NUM_BONE_INFLUENCERS=0,n.BonesPerMesh=0,n.INSTANCES=!1,n.rebuild(),n}return t(n,e),n}(o.MaterialDefines),f=function(e){function n(n,i){var t=e.call(this,n,i)||this;return t.diffuseColor=new o.Color3(1,1,1),t._disableLighting=!1,t._maxSimultaneousLights=4,t}return t(n,e),n.prototype.needAlphaBlending=function(){return this.alpha<1},n.prototype.needAlphaTesting=function(){return!1},n.prototype.getAlphaTestTexture=function(){return null},n.prototype.isReadyForSubMesh=function(e,n,i){if(this.isFrozen&&this._wasPreviouslyReady&&n.effect)return!0;n._materialDefines||(n._materialDefines=new a);var t=n._materialDefines,r=this.getScene();if(!this.checkReadyOnEveryCall&&n.effect&&this._renderId===r.getRenderId())return!0;var f=r.getEngine();if(t._areTexturesDirty&&(t._needUVs=!1,r.texturesEnabled&&this._diffuseTexture&&o.StandardMaterial.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;t._needUVs=!0,t.DIFFUSE=!0}if(o.MaterialHelper.PrepareDefinesForMisc(e,r,!1,this.pointsCloud,this.fogEnabled,this._shouldTurnAlphaTestOn(e),t),t._needNormals=o.MaterialHelper.PrepareDefinesForLights(r,e,t,!1,this._maxSimultaneousLights,this._disableLighting),o.MaterialHelper.PrepareDefinesForFrameBoundValues(r,f,t,!!i),o.MaterialHelper.PrepareDefinesForAttributes(e,t,!0,!0),t.isDirty){t.markAsProcessed(),r.resetCachedMaterial();var s=new o.EffectFallbacks;t.FOG&&s.addFallback(1,"FOG"),o.MaterialHelper.HandleFallbacksForShadows(t,s),t.NUM_BONE_INFLUENCERS>0&&s.addCPUSkinningFallback(0,e);var l=[o.VertexBuffer.PositionKind];t.NORMAL&&l.push(o.VertexBuffer.NormalKind),t.UV1&&l.push(o.VertexBuffer.UVKind),t.UV2&&l.push(o.VertexBuffer.UV2Kind),t.VERTEXCOLOR&&l.push(o.VertexBuffer.ColorKind),o.MaterialHelper.PrepareAttributesForBones(l,e,t,s),o.MaterialHelper.PrepareAttributesForInstances(l,t);var u=t.toString(),d=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","vClipPlane","vClipPlane2","vClipPlane3","vClipPlane4","diffuseMatrix"],c=["diffuseSampler"],p=new Array;o.MaterialHelper.PrepareUniformsAndSamplersList({uniformsNames:d,uniformBuffersNames:p,samplers:c,defines:t,maxSimultaneousLights:4}),n.setEffect(r.getEngine().createEffect("normal",{attributes:l,uniformsNames:d,uniformBuffersNames:p,samplers:c,defines:u,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:4}},f),t)}return!(!n.effect||!n.effect.isReady())&&(this._renderId=r.getRenderId(),this._wasPreviouslyReady=!0,!0)},n.prototype.bindForSubMesh=function(e,n,i){var t=this.getScene(),r=i._materialDefines;if(r){var a=i.effect;a&&(this._activeEffect=a,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",t.getTransformMatrix()),o.MaterialHelper.BindBonesParameters(n,this._activeEffect),this._mustRebind(t,a)&&(this.diffuseTexture&&o.StandardMaterial.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this.diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this.diffuseTexture.coordinatesIndex,this.diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this.diffuseTexture.getTextureMatrix())),o.MaterialHelper.BindClipPlane(this._activeEffect,t),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),o.MaterialHelper.BindEyePosition(a,t)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*n.visibility),t.lightsEnabled&&!this.disableLighting&&o.MaterialHelper.BindLights(t,n,this._activeEffect,r),t.fogEnabled&&n.applyFog&&t.fogMode!==o.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",t.getViewMatrix()),o.MaterialHelper.BindFogParameters(t,n,this._activeEffect),this._afterBind(n,this._activeEffect))}},n.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),e},n.prototype.getActiveTextures=function(){var n=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&n.push(this._diffuseTexture),n},n.prototype.hasTexture=function(n){return!!e.prototype.hasTexture.call(this,n)||this.diffuseTexture===n},n.prototype.dispose=function(n){this.diffuseTexture&&this.diffuseTexture.dispose(),e.prototype.dispose.call(this,n)},n.prototype.clone=function(e){var i=this;return o.SerializationHelper.Clone(function(){return new n(e,i.getScene())},this)},n.prototype.serialize=function(){var e=o.SerializationHelper.Serialize(this);return e.customType="BABYLON.NormalMaterial",e},n.prototype.getClassName=function(){return"NormalMaterial"},n.Parse=function(e,i,t){return o.SerializationHelper.Parse(function(){return new n(e.name,i)},e,i,t)},r([o.serializeAsTexture("diffuseTexture")],n.prototype,"_diffuseTexture",void 0),r([o.expandToProperty("_markAllSubMeshesAsTexturesDirty")],n.prototype,"diffuseTexture",void 0),r([o.serializeAsColor3()],n.prototype,"diffuseColor",void 0),r([o.serialize("disableLighting")],n.prototype,"_disableLighting",void 0),r([o.expandToProperty("_markAllSubMeshesAsLightsDirty")],n.prototype,"disableLighting",void 0),r([o.serialize("maxSimultaneousLights")],n.prototype,"_maxSimultaneousLights",void 0),r([o.expandToProperty("_markAllSubMeshesAsLightsDirty")],n.prototype,"maxSimultaneousLights",void 0),n}(o.PushMaterial);n.NormalMaterial=f},function(n,i){n.exports=e},function(e,n){e.exports="precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}"},function(e,n){e.exports="precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"}])});
- //# sourceMappingURL=babylon.normalMaterial.min.js.map
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