babylon.lavaMaterial.js 31 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATLIB"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
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  91. /******/
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  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy-lava.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../Tools/Gulp/node_modules/webpack/buildin/global.js":
  99. /*!***********************************!*\
  100. !*** (webpack)/buildin/global.js ***!
  101. \***********************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "../src/lava/index.ts":
  122. /*!****************************!*\
  123. !*** ../src/lava/index.ts ***!
  124. \****************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. function __export(m) {
  129. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  130. }
  131. Object.defineProperty(exports, "__esModule", { value: true });
  132. __export(__webpack_require__(/*! ./lavaMaterial */ "../src/lava/lavaMaterial.ts"));
  133. /***/ }),
  134. /***/ "../src/lava/lava.fragment.fx":
  135. /*!************************************!*\
  136. !*** ../src/lava/lava.fragment.fx ***!
  137. \************************************/
  138. /*! no static exports found */
  139. /***/ (function(module, exports) {
  140. module.exports = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}"
  141. /***/ }),
  142. /***/ "../src/lava/lava.vertex.fx":
  143. /*!**********************************!*\
  144. !*** ../src/lava/lava.vertex.fx ***!
  145. \**********************************/
  146. /*! no static exports found */
  147. /***/ (function(module, exports) {
  148. module.exports = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep); \nvec3 Pi1=mod(Pi0+vec3(1.0),rep); \nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P); \nvec3 Pf1=Pf0-vec3(1.0); \nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}"
  149. /***/ }),
  150. /***/ "../src/lava/lavaMaterial.ts":
  151. /*!***********************************!*\
  152. !*** ../src/lava/lavaMaterial.ts ***!
  153. \***********************************/
  154. /*! no static exports found */
  155. /***/ (function(module, exports, __webpack_require__) {
  156. "use strict";
  157. var __extends = (this && this.__extends) || (function () {
  158. var extendStatics = function (d, b) {
  159. extendStatics = Object.setPrototypeOf ||
  160. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  161. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  162. return extendStatics(d, b);
  163. }
  164. return function (d, b) {
  165. extendStatics(d, b);
  166. function __() { this.constructor = d; }
  167. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  168. };
  169. })();
  170. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  171. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  172. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  173. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  174. return c > 3 && r && Object.defineProperty(target, key, r), r;
  175. };
  176. Object.defineProperty(exports, "__esModule", { value: true });
  177. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  178. babylonjs_1.Effect.ShadersStore["lavaPixelShader"] = __webpack_require__(/*! ./lava.fragment.fx */ "../src/lava/lava.fragment.fx");
  179. babylonjs_1.Effect.ShadersStore["lavaVertexShader"] = __webpack_require__(/*! ./lava.vertex.fx */ "../src/lava/lava.vertex.fx");
  180. var LavaMaterialDefines = /** @class */ (function (_super) {
  181. __extends(LavaMaterialDefines, _super);
  182. function LavaMaterialDefines() {
  183. var _this = _super.call(this) || this;
  184. _this.DIFFUSE = false;
  185. _this.CLIPPLANE = false;
  186. _this.CLIPPLANE2 = false;
  187. _this.CLIPPLANE3 = false;
  188. _this.CLIPPLANE4 = false;
  189. _this.ALPHATEST = false;
  190. _this.DEPTHPREPASS = false;
  191. _this.POINTSIZE = false;
  192. _this.FOG = false;
  193. _this.LIGHT0 = false;
  194. _this.LIGHT1 = false;
  195. _this.LIGHT2 = false;
  196. _this.LIGHT3 = false;
  197. _this.SPOTLIGHT0 = false;
  198. _this.SPOTLIGHT1 = false;
  199. _this.SPOTLIGHT2 = false;
  200. _this.SPOTLIGHT3 = false;
  201. _this.HEMILIGHT0 = false;
  202. _this.HEMILIGHT1 = false;
  203. _this.HEMILIGHT2 = false;
  204. _this.HEMILIGHT3 = false;
  205. _this.DIRLIGHT0 = false;
  206. _this.DIRLIGHT1 = false;
  207. _this.DIRLIGHT2 = false;
  208. _this.DIRLIGHT3 = false;
  209. _this.POINTLIGHT0 = false;
  210. _this.POINTLIGHT1 = false;
  211. _this.POINTLIGHT2 = false;
  212. _this.POINTLIGHT3 = false;
  213. _this.SHADOW0 = false;
  214. _this.SHADOW1 = false;
  215. _this.SHADOW2 = false;
  216. _this.SHADOW3 = false;
  217. _this.SHADOWS = false;
  218. _this.SHADOWESM0 = false;
  219. _this.SHADOWESM1 = false;
  220. _this.SHADOWESM2 = false;
  221. _this.SHADOWESM3 = false;
  222. _this.SHADOWPOISSON0 = false;
  223. _this.SHADOWPOISSON1 = false;
  224. _this.SHADOWPOISSON2 = false;
  225. _this.SHADOWPOISSON3 = false;
  226. _this.SHADOWPCF0 = false;
  227. _this.SHADOWPCF1 = false;
  228. _this.SHADOWPCF2 = false;
  229. _this.SHADOWPCF3 = false;
  230. _this.SHADOWPCSS0 = false;
  231. _this.SHADOWPCSS1 = false;
  232. _this.SHADOWPCSS2 = false;
  233. _this.SHADOWPCSS3 = false;
  234. _this.NORMAL = false;
  235. _this.UV1 = false;
  236. _this.UV2 = false;
  237. _this.VERTEXCOLOR = false;
  238. _this.VERTEXALPHA = false;
  239. _this.NUM_BONE_INFLUENCERS = 0;
  240. _this.BonesPerMesh = 0;
  241. _this.INSTANCES = false;
  242. _this.UNLIT = false;
  243. _this.rebuild();
  244. return _this;
  245. }
  246. return LavaMaterialDefines;
  247. }(babylonjs_1.MaterialDefines));
  248. var LavaMaterial = /** @class */ (function (_super) {
  249. __extends(LavaMaterial, _super);
  250. function LavaMaterial(name, scene) {
  251. var _this = _super.call(this, name, scene) || this;
  252. _this.speed = 1;
  253. _this.movingSpeed = 1;
  254. _this.lowFrequencySpeed = 1;
  255. _this.fogDensity = 0.15;
  256. _this._lastTime = 0;
  257. _this.diffuseColor = new babylonjs_1.Color3(1, 1, 1);
  258. _this._disableLighting = false;
  259. _this._unlit = false;
  260. _this._maxSimultaneousLights = 4;
  261. _this._scaledDiffuse = new babylonjs_1.Color3();
  262. return _this;
  263. }
  264. LavaMaterial.prototype.needAlphaBlending = function () {
  265. return (this.alpha < 1.0);
  266. };
  267. LavaMaterial.prototype.needAlphaTesting = function () {
  268. return false;
  269. };
  270. LavaMaterial.prototype.getAlphaTestTexture = function () {
  271. return null;
  272. };
  273. // Methods
  274. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  275. if (this.isFrozen) {
  276. if (this._wasPreviouslyReady && subMesh.effect) {
  277. return true;
  278. }
  279. }
  280. if (!subMesh._materialDefines) {
  281. subMesh._materialDefines = new LavaMaterialDefines();
  282. }
  283. var defines = subMesh._materialDefines;
  284. var scene = this.getScene();
  285. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  286. if (this._renderId === scene.getRenderId()) {
  287. return true;
  288. }
  289. }
  290. var engine = scene.getEngine();
  291. // Textures
  292. if (defines._areTexturesDirty) {
  293. defines._needUVs = false;
  294. if (scene.texturesEnabled) {
  295. if (this._diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) {
  296. if (!this._diffuseTexture.isReady()) {
  297. return false;
  298. }
  299. else {
  300. defines._needUVs = true;
  301. defines.DIFFUSE = true;
  302. }
  303. }
  304. }
  305. }
  306. // Misc.
  307. babylonjs_1.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  308. // Lights
  309. defines._needNormals = true;
  310. babylonjs_1.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  311. // Values that need to be evaluated on every frame
  312. babylonjs_1.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  313. // Attribs
  314. babylonjs_1.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
  315. // Get correct effect
  316. if (defines.isDirty) {
  317. defines.markAsProcessed();
  318. scene.resetCachedMaterial();
  319. // Fallbacks
  320. var fallbacks = new babylonjs_1.EffectFallbacks();
  321. if (defines.FOG) {
  322. fallbacks.addFallback(1, "FOG");
  323. }
  324. babylonjs_1.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
  325. if (defines.NUM_BONE_INFLUENCERS > 0) {
  326. fallbacks.addCPUSkinningFallback(0, mesh);
  327. }
  328. //Attributes
  329. var attribs = [babylonjs_1.VertexBuffer.PositionKind];
  330. if (defines.NORMAL) {
  331. attribs.push(babylonjs_1.VertexBuffer.NormalKind);
  332. }
  333. if (defines.UV1) {
  334. attribs.push(babylonjs_1.VertexBuffer.UVKind);
  335. }
  336. if (defines.UV2) {
  337. attribs.push(babylonjs_1.VertexBuffer.UV2Kind);
  338. }
  339. if (defines.VERTEXCOLOR) {
  340. attribs.push(babylonjs_1.VertexBuffer.ColorKind);
  341. }
  342. babylonjs_1.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  343. babylonjs_1.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
  344. // Legacy browser patch
  345. var shaderName = "lava";
  346. var join = defines.toString();
  347. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  348. "vFogInfos", "vFogColor", "pointSize",
  349. "vDiffuseInfos",
  350. "mBones",
  351. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  352. "time", "speed", "movingSpeed",
  353. "fogColor", "fogDensity", "lowFrequencySpeed"
  354. ];
  355. var samplers = ["diffuseSampler",
  356. "noiseTexture"
  357. ];
  358. var uniformBuffers = new Array();
  359. babylonjs_1.MaterialHelper.PrepareUniformsAndSamplersList({
  360. uniformsNames: uniforms,
  361. uniformBuffersNames: uniformBuffers,
  362. samplers: samplers,
  363. defines: defines,
  364. maxSimultaneousLights: this.maxSimultaneousLights
  365. });
  366. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  367. attributes: attribs,
  368. uniformsNames: uniforms,
  369. uniformBuffersNames: uniformBuffers,
  370. samplers: samplers,
  371. defines: join,
  372. fallbacks: fallbacks,
  373. onCompiled: this.onCompiled,
  374. onError: this.onError,
  375. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  376. }, engine), defines);
  377. }
  378. if (!subMesh.effect || !subMesh.effect.isReady()) {
  379. return false;
  380. }
  381. this._renderId = scene.getRenderId();
  382. this._wasPreviouslyReady = true;
  383. return true;
  384. };
  385. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  386. var scene = this.getScene();
  387. var defines = subMesh._materialDefines;
  388. if (!defines) {
  389. return;
  390. }
  391. var effect = subMesh.effect;
  392. if (!effect) {
  393. return;
  394. }
  395. this._activeEffect = effect;
  396. defines.UNLIT = this._unlit;
  397. // Matrices
  398. this.bindOnlyWorldMatrix(world);
  399. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  400. // Bones
  401. babylonjs_1.MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
  402. if (this._mustRebind(scene, effect)) {
  403. // Textures
  404. if (this.diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) {
  405. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  406. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  407. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  408. }
  409. if (this.noiseTexture) {
  410. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  411. }
  412. // Clip plane
  413. babylonjs_1.MaterialHelper.BindClipPlane(this._activeEffect, scene);
  414. // Point size
  415. if (this.pointsCloud) {
  416. this._activeEffect.setFloat("pointSize", this.pointSize);
  417. }
  418. babylonjs_1.MaterialHelper.BindEyePosition(effect, scene);
  419. }
  420. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  421. if (scene.lightsEnabled && !this.disableLighting) {
  422. babylonjs_1.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines);
  423. }
  424. // View
  425. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_1.Scene.FOGMODE_NONE) {
  426. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  427. }
  428. // Fog
  429. babylonjs_1.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
  430. this._lastTime += scene.getEngine().getDeltaTime();
  431. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  432. if (!this.fogColor) {
  433. this.fogColor = babylonjs_1.Color3.Black();
  434. }
  435. this._activeEffect.setColor3("fogColor", this.fogColor);
  436. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  437. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  438. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  439. this._afterBind(mesh, this._activeEffect);
  440. };
  441. LavaMaterial.prototype.getAnimatables = function () {
  442. var results = [];
  443. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  444. results.push(this.diffuseTexture);
  445. }
  446. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  447. results.push(this.noiseTexture);
  448. }
  449. return results;
  450. };
  451. LavaMaterial.prototype.getActiveTextures = function () {
  452. var activeTextures = _super.prototype.getActiveTextures.call(this);
  453. if (this._diffuseTexture) {
  454. activeTextures.push(this._diffuseTexture);
  455. }
  456. return activeTextures;
  457. };
  458. LavaMaterial.prototype.hasTexture = function (texture) {
  459. if (_super.prototype.hasTexture.call(this, texture)) {
  460. return true;
  461. }
  462. if (this.diffuseTexture === texture) {
  463. return true;
  464. }
  465. return false;
  466. };
  467. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  468. if (this.diffuseTexture) {
  469. this.diffuseTexture.dispose();
  470. }
  471. if (this.noiseTexture) {
  472. this.noiseTexture.dispose();
  473. }
  474. _super.prototype.dispose.call(this, forceDisposeEffect);
  475. };
  476. LavaMaterial.prototype.clone = function (name) {
  477. var _this = this;
  478. return babylonjs_1.SerializationHelper.Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  479. };
  480. LavaMaterial.prototype.serialize = function () {
  481. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this);
  482. serializationObject.customType = "BABYLON.LavaMaterial";
  483. return serializationObject;
  484. };
  485. LavaMaterial.prototype.getClassName = function () {
  486. return "LavaMaterial";
  487. };
  488. // Statics
  489. LavaMaterial.Parse = function (source, scene, rootUrl) {
  490. return babylonjs_1.SerializationHelper.Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  491. };
  492. __decorate([
  493. babylonjs_1.serializeAsTexture("diffuseTexture")
  494. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  495. __decorate([
  496. babylonjs_1.expandToProperty("_markAllSubMeshesAsTexturesDirty")
  497. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  498. __decorate([
  499. babylonjs_1.serializeAsTexture()
  500. ], LavaMaterial.prototype, "noiseTexture", void 0);
  501. __decorate([
  502. babylonjs_1.serializeAsColor3()
  503. ], LavaMaterial.prototype, "fogColor", void 0);
  504. __decorate([
  505. babylonjs_1.serialize()
  506. ], LavaMaterial.prototype, "speed", void 0);
  507. __decorate([
  508. babylonjs_1.serialize()
  509. ], LavaMaterial.prototype, "movingSpeed", void 0);
  510. __decorate([
  511. babylonjs_1.serialize()
  512. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  513. __decorate([
  514. babylonjs_1.serialize()
  515. ], LavaMaterial.prototype, "fogDensity", void 0);
  516. __decorate([
  517. babylonjs_1.serializeAsColor3()
  518. ], LavaMaterial.prototype, "diffuseColor", void 0);
  519. __decorate([
  520. babylonjs_1.serialize("disableLighting")
  521. ], LavaMaterial.prototype, "_disableLighting", void 0);
  522. __decorate([
  523. babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty")
  524. ], LavaMaterial.prototype, "disableLighting", void 0);
  525. __decorate([
  526. babylonjs_1.serialize("unlit")
  527. ], LavaMaterial.prototype, "_unlit", void 0);
  528. __decorate([
  529. babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty")
  530. ], LavaMaterial.prototype, "unlit", void 0);
  531. __decorate([
  532. babylonjs_1.serialize("maxSimultaneousLights")
  533. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  534. __decorate([
  535. babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty")
  536. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  537. return LavaMaterial;
  538. }(babylonjs_1.PushMaterial));
  539. exports.LavaMaterial = LavaMaterial;
  540. /***/ }),
  541. /***/ "./legacy-lava.ts":
  542. /*!************************!*\
  543. !*** ./legacy-lava.ts ***!
  544. \************************/
  545. /*! no static exports found */
  546. /***/ (function(module, exports, __webpack_require__) {
  547. "use strict";
  548. /* WEBPACK VAR INJECTION */(function(global) {
  549. function __export(m) {
  550. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  551. }
  552. Object.defineProperty(exports, "__esModule", { value: true });
  553. var MatLib = __webpack_require__(/*! ../src/lava/index */ "../src/lava/index.ts");
  554. /**
  555. * This is the entry point for the UMD module.
  556. * The entry point for a future ESM package should be index.ts
  557. */
  558. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  559. if (typeof globalObject !== "undefined") {
  560. for (var key in MatLib) {
  561. globalObject.BABYLON[key] = MatLib[key];
  562. }
  563. }
  564. __export(__webpack_require__(/*! ../src/lava/index */ "../src/lava/index.ts"));
  565. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../Tools/Gulp/node_modules/webpack/buildin/global.js */ "../../Tools/Gulp/node_modules/webpack/buildin/global.js")))
  566. /***/ }),
  567. /***/ "babylonjs":
  568. /*!****************************************************************************************************!*\
  569. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  570. \****************************************************************************************************/
  571. /*! no static exports found */
  572. /***/ (function(module, exports) {
  573. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  574. /***/ })
  575. /******/ });
  576. });
  577. //# sourceMappingURL=babylon.lavaMaterial.js.map