config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Node material #1",
  6. "playgroundId": "#USQNJ6#4",
  7. "referenceImage": "node-material1.png"
  8. },
  9. {
  10. "title": "Node material #2",
  11. "playgroundId": "#WYM31D#4",
  12. "referenceImage": "node-material2.png"
  13. },
  14. {
  15. "title": "Node material #3",
  16. "playgroundId": "#LWGVT0#2",
  17. "referenceImage": "node-material3.png"
  18. },
  19. {
  20. "title": "Node material #4",
  21. "playgroundId": "#ZYGRII#0",
  22. "referenceImage": "node-material4.png"
  23. },
  24. {
  25. "title": "Node material #5",
  26. "playgroundId": "#V8VH7B#0",
  27. "referenceImage": "node-material5.png"
  28. },
  29. {
  30. "title": "Basis loader",
  31. "playgroundId": "#4RN0VF#0",
  32. "referenceImage": "basis.png"
  33. },
  34. {
  35. "title": "Unindexed mesh",
  36. "playgroundId": "#4IHSY2#0",
  37. "referenceImage": "unindexedmesh.png"
  38. },
  39. {
  40. "title": "LOD + Billboards + Instances",
  41. "playgroundId": "#UAIZCS#0",
  42. "referenceImage": "lodbillboardinstances.png"
  43. },
  44. {
  45. "title": "Nested BBG",
  46. "playgroundId": "#ZG0C8B#1",
  47. "renderCount": 10,
  48. "referenceImage": "nested_BBG.png"
  49. },
  50. {
  51. "title": "Weighted animations",
  52. "playgroundId": "#LL5BIQ#72",
  53. "renderCount": 50,
  54. "referenceImage": "weighted animations.png"
  55. },
  56. {
  57. "title": "Anisotropic",
  58. "playgroundId": "#MAXCNU#1",
  59. "referenceImage": "anisotropic.png"
  60. },
  61. {
  62. "title": "Clear Coat",
  63. "playgroundId": "#YACNQS#2",
  64. "referenceImage": "clearCoat.png"
  65. },
  66. {
  67. "title": "GUI Transform StackPanel",
  68. "playgroundId": "#BS60AB#0",
  69. "referenceImage": "TransformStackPanel.png"
  70. },
  71. {
  72. "title": "GUI StackPanel",
  73. "playgroundId": "#LLVZ90#0",
  74. "referenceImage": "StackPanel.png"
  75. },
  76. {
  77. "title": "Camera rig",
  78. "playgroundId": "#ATL1CS#9",
  79. "referenceImage": "cameraRig.png"
  80. },
  81. {
  82. "title": "XR camera container rotation",
  83. "playgroundId": "#JV98QW#5",
  84. "referenceImage": "xrCameraContainerRotation.png",
  85. "excludeFromAutomaticTesting": true
  86. },
  87. {
  88. "title": "Sliders",
  89. "playgroundId": "#HATGQZ#3",
  90. "referenceImage": "Sliders.png",
  91. "excludeFromAutomaticTesting": true
  92. },
  93. {
  94. "title": "Pointers",
  95. "playgroundId": "#1GLEJK#5",
  96. "referenceImage": "pointers.png",
  97. "excludeFromAutomaticTesting": true
  98. },
  99. {
  100. "title": "LineEdgesRenderer",
  101. "playgroundId": "#T90MQ4#1",
  102. "renderCount": 50,
  103. "referenceImage": "LineEdgesRenderer.png"
  104. },
  105. {
  106. "title": "Solid particle system",
  107. "playgroundId": "#WCDZS#92",
  108. "renderCount": 150,
  109. "referenceImage": "sps.png"
  110. },
  111. {
  112. "title": "Simulate pointer",
  113. "playgroundId": "#8MGKWK#78",
  114. "referenceImage": "simulatePointer.png"
  115. },
  116. {
  117. "title": "Color Grading",
  118. "playgroundId": "#8EDB5N#2",
  119. "referenceImage": "colorGrading.png"
  120. },
  121. {
  122. "title": "Ribbon morphing",
  123. "playgroundId": "#ACKC2#1",
  124. "renderCount": 50,
  125. "referenceImage": "ribbon morphing.png"
  126. },
  127. {
  128. "title": "Clip planes",
  129. "playgroundId": "#Y6W087#0",
  130. "referenceImage": "clipplanes.png"
  131. },
  132. {
  133. "title": "ShadowOnlyMaterial",
  134. "playgroundId": "#1KF7V1#18",
  135. "referenceImage": "shadowOnlyMaterial.png"
  136. },
  137. {
  138. "title": "Gizmos",
  139. "playgroundId": "#8GY6J8#48",
  140. "renderCount": 50,
  141. "referenceImage": "Gizmos.png"
  142. },
  143. {
  144. "title": "GUI3D SpherePanel",
  145. "playgroundId": "#HB4C01#9",
  146. "renderCount": 50,
  147. "referenceImage": "spherepanel.png"
  148. },
  149. {
  150. "title": "Particle Helper",
  151. "playgroundId": "#1VGT5D#2",
  152. "renderCount": 50,
  153. "referenceImage": "particle_helper.png"
  154. },
  155. {
  156. "title": "Chibi Rex",
  157. "playgroundId": "#QATUCH#11",
  158. "renderCount": 50,
  159. "referenceImage": "chibi_rex.png"
  160. },
  161. {
  162. "title": "Yeti",
  163. "playgroundId": "#QATUCH#3",
  164. "renderCount": 150,
  165. "referenceImage": "yeti.png"
  166. },
  167. {
  168. "title": "Sponza",
  169. "sceneFolder": "/Scenes/Sponza/",
  170. "sceneFilename": "Sponza.babylon",
  171. "referenceImage": "Sponza.png"
  172. },
  173. {
  174. "title": "Windows cafe",
  175. "sceneFolder": "/Scenes/WCafe/",
  176. "sceneFilename": "WCafe.babylon",
  177. "referenceImage": "WCafe.png"
  178. },
  179. {
  180. "title": "Espilit",
  181. "sceneFolder": "/Scenes/Espilit/",
  182. "sceneFilename": "espilit.babylon",
  183. "referenceImage": "Espilit.png"
  184. },
  185. {
  186. "title": "The car",
  187. "sceneFolder": "/Scenes/TheCar/",
  188. "sceneFilename": "TheCar.binary.babylon",
  189. "referenceImage": "TheCar.png"
  190. },
  191. {
  192. "title": "Viper",
  193. "sceneFolder": "/Scenes/Viper/",
  194. "sceneFilename": "Viper.babylon",
  195. "referenceImage": "Viper.png"
  196. },
  197. {
  198. "title": "Retail",
  199. "sceneFolder": "/Scenes/Retail/",
  200. "sceneFilename": "Retail.babylon",
  201. "referenceImage": "retail.png"
  202. },
  203. {
  204. "title": "Hill Valley",
  205. "sceneFolder": "/Scenes/hillvalley/",
  206. "sceneFilename": "HillValley.incremental.babylon",
  207. "referenceImage": "Hillvalley.png"
  208. },
  209. {
  210. "title": "Heart",
  211. "sceneFolder": "/Scenes/Heart/",
  212. "sceneFilename": "Heart.babylon",
  213. "referenceImage": "Heart.png"
  214. },
  215. {
  216. "title": "Mansion",
  217. "sceneFolder": "/Scenes/Mansion/",
  218. "sceneFilename": "Mansion.babylon",
  219. "referenceImage": "mansion.png",
  220. "excludeFromAutomaticTesting": true
  221. },
  222. {
  223. "title": "SpaceDeK",
  224. "sceneFolder": "/Scenes/SpaceDek/",
  225. "sceneFilename": "SpaceDek.babylon",
  226. "referenceImage": "SpaceDeK.png"
  227. },
  228. {
  229. "title": "Flat2009",
  230. "sceneFolder": "/Scenes/Flat2009/",
  231. "sceneFilename": "Flat2009.babylon",
  232. "referenceImage": "Flat2009.png"
  233. },
  234. {
  235. "title": "CSG",
  236. "scriptToRun": "/Demos/CSG/csg.js",
  237. "functionToCall": "CreateCSGTestScene",
  238. "referenceImage": "csg.png"
  239. },
  240. {
  241. "title": "Charting",
  242. "renderCount": 20,
  243. "scriptToRun": "/Demos/Charting/charting.js",
  244. "functionToCall": "CreateChartingTestScene",
  245. "referenceImage": "charting.png"
  246. },
  247. {
  248. "title": "Fog",
  249. "scriptToRun": "/Demos/Fog/fog.js",
  250. "functionToCall": "CreateFogScene",
  251. "referenceImage": "fog.png"
  252. },
  253. {
  254. "title": "Polygon",
  255. "scriptToRun": "/Demos/Polygon/polygon.js",
  256. "functionToCall": "CreatePolygonScene",
  257. "referenceImage": "polygon.png"
  258. },
  259. {
  260. "title": "Soft Shadows",
  261. "playgroundId": "#0YYQ3N#0",
  262. "referenceImage": "softShadows.png"
  263. },
  264. {
  265. "title": "Fresnel",
  266. "playgroundId": "#603JUZ#1",
  267. "referenceImage": "fresnel.png"
  268. },
  269. {
  270. "title": "Highlights",
  271. "scriptToRun": "/Demos/Highlights/highlights.js",
  272. "functionToCall": "CreateHighlightsScene",
  273. "referenceImage": "highlights.png",
  274. "rootPath": "/Demos/Highlights/",
  275. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  276. },
  277. {
  278. "title": "Lines",
  279. "scriptToRun": "/Demos/Lines/lines.js",
  280. "functionToCall": "CreateLinesTestScene",
  281. "referenceImage": "lines.png",
  282. "replace": "updateVerticesDataDirectly, updateVerticesData"
  283. },
  284. {
  285. "title": "Bones",
  286. "scriptToRun": "/Demos/Bones/bones.js",
  287. "functionToCall": "CreateBonesTestScene",
  288. "referenceImage": "bones.png",
  289. "replace": "Dude.babylon, dude.babylon"
  290. },
  291. {
  292. "title": "LOD",
  293. "renderCount": 10,
  294. "playgroundId": "#FFMFW5#0",
  295. "referenceImage": "lod.png"
  296. },
  297. {
  298. "title": "Lens",
  299. "scriptToRun": "/Demos/Lens/lensFlares.js",
  300. "functionToCall": "CreateLensFlaresTestScene",
  301. "referenceImage": "lens.png",
  302. "rootPath": "/Demos/Lens/",
  303. "replaceUrl": "lens4.png, lens5.png"
  304. },
  305. {
  306. "title": "Self shadowing",
  307. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  308. "functionToCall": "CreateShadowsTestScene",
  309. "referenceImage": "selfShadowing.png"
  310. },
  311. {
  312. "title": "Advanced shadows",
  313. "renderCount": 20,
  314. "playgroundId": "#SLV8LW#0",
  315. "referenceImage": "advancedShadows.png"
  316. },
  317. {
  318. "title": "point light shadows",
  319. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  320. "functionToCall": "CreatePointLightShadowScene",
  321. "referenceImage": "pointLightShadows.png",
  322. "replace": "/ground, /Ground"
  323. },
  324. {
  325. "title": "Displacement map",
  326. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  327. "functionToCall": "CreateDisplacementTestScene",
  328. "referenceImage": "displacementMap.png",
  329. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  330. },
  331. {
  332. "title": "Normals",
  333. "playgroundId": "#WXKLLJ#2",
  334. "referenceImage": "normals.png"
  335. },
  336. {
  337. "title": "Custom render target",
  338. "renderCount": 20,
  339. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  340. "functionToCall": "CreateCustomRenderTargetTestScene",
  341. "referenceImage": "customRTT.png"
  342. },
  343. {
  344. "title": "Draco Mesh Compression",
  345. "playgroundId": "#22MFU2#4",
  346. "referenceImage": "draco.png"
  347. },
  348. {
  349. "title": "GLTF Normals",
  350. "playgroundId": "#SMEAEB#0",
  351. "referenceImage": "gltfnormals.png"
  352. },
  353. {
  354. "title": "GLTF Animation Node",
  355. "playgroundId": "#DS8AA7#18",
  356. "replace": "__folder__, Animation_Node, __page__, 0",
  357. "referenceImage": "gltfAnimationNode.png"
  358. },
  359. {
  360. "title": "GLTF Animation Node Misc",
  361. "playgroundId": "#DS8AA7#18",
  362. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  363. "referenceImage": "gltfAnimationNodeMisc.png"
  364. },
  365. {
  366. "title": "GLTF Animation Skin (0)",
  367. "playgroundId": "#DS8AA7#18",
  368. "replace": "__folder__, Animation_Skin, __page__, 0",
  369. "referenceImage": "gltfAnimationSkin0.png"
  370. },
  371. {
  372. "title": "GLTF Animation Skin (1)",
  373. "playgroundId": "#DS8AA7#18",
  374. "replace": "__folder__, Animation_Skin, __page__, 1",
  375. "referenceImage": "gltfAnimationSkin1.png"
  376. },
  377. {
  378. "title": "GLTF Animation Skin Type",
  379. "playgroundId": "#DS8AA7#18",
  380. "replace": "__folder__, Animation_SkinType, __page__, 0",
  381. "referenceImage": "gltfAnimationSkinType.png"
  382. },
  383. {
  384. "title": "GLTF Buffer Interleaved",
  385. "playgroundId": "#DS8AA7#18",
  386. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  387. "referenceImage": "gltfBufferInterleaved.png"
  388. },
  389. {
  390. "title": "GLTF Material",
  391. "playgroundId": "#DS8AA7#18",
  392. "replace": "__folder__, Material, __page__, 0",
  393. "referenceImage": "gltfMaterial.png"
  394. },
  395. {
  396. "title": "GLTF Material Alpha Blend",
  397. "playgroundId": "#DS8AA7#18",
  398. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  399. "referenceImage": "gltfMaterialAlphaBlend.png"
  400. },
  401. {
  402. "title": "GLTF Material Alpha Mask",
  403. "playgroundId": "#DS8AA7#18",
  404. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  405. "referenceImage": "gltfMaterialAlphaMask.png"
  406. },
  407. {
  408. "title": "GLTF Material Double Sided (Front)",
  409. "playgroundId": "#DS8AA7#18",
  410. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  411. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  412. },
  413. {
  414. "title": "GLTF Material Double Sided (Back)",
  415. "playgroundId": "#DS8AA7#18",
  416. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  417. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  418. },
  419. {
  420. "title": "GLTF Material Metallic Roughness (0)",
  421. "playgroundId": "#DS8AA7#18",
  422. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  423. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  424. },
  425. {
  426. "title": "GLTF Material Metallic Roughness (1)",
  427. "playgroundId": "#DS8AA7#18",
  428. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  429. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  430. },
  431. {
  432. "title": "GLTF Material Mixed",
  433. "playgroundId": "#DS8AA7#18",
  434. "replace": "__folder__, Material_Mixed, __page__, 0",
  435. "referenceImage": "gltfMaterialMixed.png"
  436. },
  437. {
  438. "title": "GLTF Material Specular Glossiness (0)",
  439. "playgroundId": "#DS8AA7#18",
  440. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  441. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  442. },
  443. {
  444. "title": "GLTF Material Specular Glossiness (1)",
  445. "playgroundId": "#DS8AA7#18",
  446. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  447. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  448. },
  449. {
  450. "title": "GLTF Mesh Primitive Attribute",
  451. "playgroundId": "#DS8AA7#18",
  452. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  453. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  454. },
  455. {
  456. "title": "GLTF Mesh Primitive Mode (0)",
  457. "playgroundId": "#DS8AA7#18",
  458. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  459. "referenceImage": "gltfMeshPrimitiveMode0.png"
  460. },
  461. {
  462. "title": "GLTF Mesh Primitive Mode (1)",
  463. "playgroundId": "#DS8AA7#18",
  464. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  465. "referenceImage": "gltfMeshPrimitiveMode1.png"
  466. },
  467. {
  468. "title": "GLTF Mesh Primitive Vertex Color",
  469. "playgroundId": "#DS8AA7#18",
  470. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  471. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  472. },
  473. {
  474. "title": "GLTF Mesh Primitives",
  475. "playgroundId": "#DS8AA7#18",
  476. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  477. "referenceImage": "gltfMeshPrimitives.png"
  478. },
  479. {
  480. "title": "GLTF Mesh Primitives UV (0)",
  481. "playgroundId": "#DS8AA7#18",
  482. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  483. "referenceImage": "gltfMeshPrimitivesUV0.png"
  484. },
  485. {
  486. "title": "GLTF Mesh Primitives UV (1)",
  487. "playgroundId": "#DS8AA7#18",
  488. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  489. "referenceImage": "gltfMeshPrimitivesUV1.png"
  490. },
  491. {
  492. "title": "GLTF Node Attribute (0)",
  493. "playgroundId": "#DS8AA7#18",
  494. "replace": "__folder__, Node_Attribute, __page__, 0",
  495. "referenceImage": "gltfNodeAttribute0.png"
  496. },
  497. {
  498. "title": "GLTF Node Attribute (1)",
  499. "playgroundId": "#DS8AA7#18",
  500. "replace": "__folder__, Node_Attribute, __page__, 1",
  501. "referenceImage": "gltfNodeAttribute1.png"
  502. },
  503. {
  504. "title": "GLTF Node NegativeScale (0)",
  505. "playgroundId": "#DS8AA7#18",
  506. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  507. "referenceImage": "gltfNodeNegativeScale0.png"
  508. },
  509. {
  510. "title": "GLTF Node NegativeScale (1)",
  511. "playgroundId": "#DS8AA7#18",
  512. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  513. "referenceImage": "gltfNodeNegativeScale1.png"
  514. },
  515. {
  516. "title": "GLTF Texture Sampler (0)",
  517. "playgroundId": "#DS8AA7#18",
  518. "replace": "__folder__, Texture_Sampler, __page__, 0",
  519. "referenceImage": "gltfTextureSampler0.png"
  520. },
  521. {
  522. "title": "GLTF Texture Sampler (1)",
  523. "playgroundId": "#DS8AA7#18",
  524. "replace": "__folder__, Texture_Sampler, __page__, 1",
  525. "referenceImage": "gltfTextureSampler1.png"
  526. },
  527. {
  528. "title": "GLTF Serializer with Negative World Matrix",
  529. "playgroundId": "#KX53VK#27",
  530. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  531. },
  532. {
  533. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  534. "playgroundId": "#KX53VK#30",
  535. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  536. },
  537. {
  538. "title": "GLTF Buggy with Draco Mesh Compression",
  539. "playgroundId": "#JNW207#1",
  540. "referenceImage": "gltfBuggyDraco.png"
  541. },
  542. {
  543. "title": "GLTF BoomBox with Unlit Material",
  544. "playgroundId": "#GYM97C#2",
  545. "referenceImage": "gltfUnlit.png"
  546. },
  547. {
  548. "title": "GLTF Extension KHR_texture_transform",
  549. "playgroundId": "#RNT7K4#2",
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  551. },
  552. {
  553. "title": "Asset Containers",
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  556. },
  557. {
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  575. {
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  581. {
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  587. {
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  591. },
  592. {
  593. "title": "GLTF Mesh Primitive Attribute Test",
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  595. "referenceImage": "gltfMeshPrimAttribTest.png"
  596. },
  597. {
  598. "title": "PBR glossy",
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  601. },
  602. {
  603. "title": "PBR rough",
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  607. {
  608. "title": "Particles",
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  612. },
  613. {
  614. "title": "Reflection probes",
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  616. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  617. "functionToCall": "CreateReflectionProbeTestScene ",
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  620. {
  621. "title": "PBRMetallicRoughnessMaterial",
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  630. {
  631. "title": "PBR",
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  634. },
  635. {
  636. "title": "PBR refraction",
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  640. {
  641. "title": "Texture cache",
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  643. "referenceImage": "texture cache.png"
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  645. {
  646. "title": "MultiSample render targets",
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  649. "referenceImage": "MultiSample render targets.png"
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  651. {
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  655. },
  656. {
  657. "title": "Billboard",
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  659. "referenceImage": "Billboard.png"
  660. },
  661. {
  662. "title": "setParent",
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  666. {
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  669. "scriptToRun": "/Demos/GUI/gui.js",
  670. "functionToCall": "createScene",
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  672. },
  673. {
  674. "title": "Up Vector",
  675. "playgroundId": "#2FNBTG#27",
  676. "referenceImage": "upVector.png"
  677. },
  678. {
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  686. {
  687. "title": "Instances",
  688. "renderCount": 50,
  689. "scriptToRun": "/Demos/Instances/instances.js",
  690. "functionToCall": "CreateInstancesTestScene",
  691. "referenceImage": "instances.png",
  692. "replace": "ground., Ground.",
  693. "excludeFromAutomaticTesting": true
  694. },
  695. {
  696. "title": "Instanced Bones",
  697. "playgroundId": "#2YLJ1L#2",
  698. "referenceImage": "instancedBones.png"
  699. },
  700. {
  701. "title": "Light Projection Texture",
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  703. "referenceImage": "LightProjectionTexture.png"
  704. },
  705. {
  706. "title": "GlowLayer",
  707. "playgroundId": "#LRFB2D#1",
  708. "referenceImage": "GlowLayer.png"
  709. },
  710. {
  711. "title": "Local cubemaps",
  712. "playgroundId": "#RNASML#4",
  713. "referenceImage": "local cubemaps.png"
  714. },
  715. {
  716. "title": "TGA",
  717. "playgroundId": "#ZI77S7#0",
  718. "referenceImage": "tga.png"
  719. },
  720. {
  721. "title": "DDS",
  722. "playgroundId": "#ZI77S7#3",
  723. "referenceImage": "dds.png"
  724. },
  725. {
  726. "title": "DDS2D",
  727. "playgroundId": "#I2MSBE#0",
  728. "referenceImage": "dds2d.png"
  729. },
  730. {
  731. "title": "LightFalloff",
  732. "playgroundId": "#20OAV9#201",
  733. "referenceImage": "lightFalloff.png"
  734. },
  735. {
  736. "title": "MeshSimplification",
  737. "playgroundId": "#1ED15P#35",
  738. "referenceImage": "meshSimplification.png"
  739. },
  740. {
  741. "title": "SSAO2",
  742. "playgroundId": "#XT1HAS#1",
  743. "referenceImage": "ssao2.png",
  744. "renderCount": 200,
  745. "excludeFromAutomaticTesting": true
  746. },
  747. {
  748. "title": "DepthRenderer",
  749. "playgroundId": "#3HPMAA#0",
  750. "renderCount": 50,
  751. "referenceImage": "depthRenderer.png"
  752. },
  753. {
  754. "title": "Edges",
  755. "playgroundId": "#TYAHX#114",
  756. "referenceImage": "edges.png"
  757. },
  758. {
  759. "title": "Outline",
  760. "playgroundId": "#10WJ5S#6",
  761. "referenceImage": "outline.png"
  762. },
  763. {
  764. "title": "Visibility",
  765. "playgroundId": "#PXC9CF#2",
  766. "referenceImage": "visibility.png"
  767. }
  768. ]
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