backgroundVertexDeclaration.fx 398 B

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  1. uniform mat4 view;
  2. uniform mat4 viewProjection;
  3. uniform float shadowLevel;
  4. #ifdef DIFFUSE
  5. uniform mat4 diffuseMatrix;
  6. uniform vec2 vDiffuseInfos;
  7. #endif
  8. #ifdef REFLECTION
  9. uniform vec2 vReflectionInfos;
  10. uniform mat4 reflectionMatrix;
  11. uniform vec3 vReflectionMicrosurfaceInfos;
  12. uniform float fFovMultiplier;
  13. #endif
  14. #ifdef POINTSIZE
  15. uniform float pointSize;
  16. #endif