#ifdef MORPHTARGETS positionUpdated += (position{X} - position) * morphTargetInfluences[{X}]; #ifdef MORPHTARGETS_NORMAL normalUpdated += (normal{X} - normal) * morphTargetInfluences[{X}]; #endif #ifdef MORPHTARGETS_TANGENT tangentUpdated.xyz += (tangent{X} - tangent.xyz) * morphTargetInfluences[{X}]; #endif #ifdef MORPHTARGETS_UV uvUpdated += (uv_{X} - uv) * morphTargetInfluences[{X}]; #endif #endif