uniform mat4 view; uniform mat4 viewProjection; uniform float shadowLevel; #ifdef DIFFUSE uniform mat4 diffuseMatrix; uniform vec2 vDiffuseInfos; #endif #ifdef REFLECTION uniform vec2 vReflectionInfos; uniform mat4 reflectionMatrix; uniform vec3 vReflectionMicrosurfaceInfos; uniform float fFovMultiplier; #endif #ifdef POINTSIZE uniform float pointSize; #endif