uniform vec4 vPrimaryColor; #ifdef USEHIGHLIGHTANDSHADOWCOLORS uniform vec4 vPrimaryColorShadow; #endif uniform float shadowLevel; uniform float alpha; #ifdef DIFFUSE uniform vec2 vDiffuseInfos; #endif #ifdef REFLECTION uniform vec2 vReflectionInfos; uniform mat4 reflectionMatrix; uniform vec3 vReflectionMicrosurfaceInfos; #endif #if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL) uniform vec3 vBackgroundCenter; #endif #ifdef REFLECTIONFRESNEL uniform vec4 vReflectionControl; #endif #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) uniform mat4 view; #endif