#ifdef LIGHT2 uniform vec4 vLightData2; uniform vec4 vLightDiffuse2; #ifdef SPECULARTERM uniform vec3 vLightSpecular2; #endif #ifdef SHADOW2 #if defined(SPOTLIGHT2) || defined(DIRLIGHT2) varying vec4 vPositionFromLight2; uniform sampler2D shadowSampler2; #else uniform samplerCube shadowSampler2; #endif uniform vec3 shadowsInfo2; #endif #ifdef SPOTLIGHT2 uniform vec4 vLightDirection2; #endif #ifdef HEMILIGHT2 uniform vec3 vLightGround2; #endif #endif