import { serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators"; import { Color3 } from "babylonjs/Maths/math"; import { Texture } from "babylonjs/Materials/Textures/texture"; import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture"; import { Scene } from "babylonjs/scene"; import { _TypeStore } from 'babylonjs/Misc/typeStore'; import "./roadProceduralTexture.fragment"; export class RoadProceduralTexture extends ProceduralTexture { private _roadColor = new Color3(0.53, 0.53, 0.53); constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) { super(name, size, "roadProceduralTexture", scene, fallbackTexture, generateMipMaps); this.updateShaderUniforms(); } public updateShaderUniforms() { this.setColor3("roadColor", this._roadColor); } @serializeAsColor3() public get roadColor(): Color3 { return this._roadColor; } public set roadColor(value: Color3) { this._roadColor = value; this.updateShaderUniforms(); } /** * Serializes this road procedural texture * @returns a serialized road procedural texture object */ public serialize(): any { var serializationObject = SerializationHelper.Serialize(this, super.serialize()); serializationObject.customType = "BABYLON.RoadProceduralTexture"; return serializationObject; } /** * Creates a Road Procedural Texture from parsed road procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing road procedural texture information * @returns a parsed Road Procedural Texture */ public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture { var texture = SerializationHelper.Parse(() => new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl); return texture; } } _TypeStore.RegisteredTypes["BABYLON.RoadProceduralTexture"] = RoadProceduralTexture;