module BABYLON { export class Geometry implements IGetSetVerticesData { // Members public id: string; public delayLoadState = Engine.DELAYLOADSTATE_NONE; public delayLoadingFile: string; public onGeometryUpdated: (geometry: Geometry, kind?: string) => void; // Private private _scene: Scene; private _engine: Engine; private _meshes: Mesh[]; private _totalVertices = 0; private _indices: number[] | Int32Array; private _vertexBuffers; private _isDisposed = false; private _extend: { minimum: Vector3, maximum: Vector3 }; public _delayInfo; //ANY private _indexBuffer; public _boundingInfo: BoundingInfo; public _delayLoadingFunction: (any: any, geometry: Geometry) => void; constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) { this.id = id; this._engine = scene.getEngine(); this._meshes = []; this._scene = scene; //Init vertex buffer cache this._vertexBuffers = {}; this._indices = []; // vertexData if (vertexData) { this.setAllVerticesData(vertexData, updatable); } else { this._totalVertices = 0; this._indices = []; } // applyToMesh if (mesh) { this.applyToMesh(mesh); mesh.computeWorldMatrix(true); } } public get extend(): { minimum: Vector3, maximum: Vector3 } { return this._extend; } public getScene(): Scene { return this._scene; } public getEngine(): Engine { return this._engine; } public isReady(): boolean { return this.delayLoadState === Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === Engine.DELAYLOADSTATE_NONE; } public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void { vertexData.applyToGeometry(this, updatable); this.notifyUpdate(); } public setVerticesData(kind: string, data: number[] | Float32Array, updatable?: boolean, stride?: number): void { if (this._vertexBuffers[kind]) { this._vertexBuffers[kind].dispose(); } this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride); if (kind === VertexBuffer.PositionKind) { stride = this._vertexBuffers[kind].getStrideSize(); this._totalVertices = data.length / stride; this._extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices); var meshes = this._meshes; var numOfMeshes = meshes.length; for (var index = 0; index < numOfMeshes; index++) { var mesh = meshes[index]; mesh._resetPointsArrayCache(); mesh._boundingInfo = new BoundingInfo(this._extend.minimum, this._extend.maximum); mesh._createGlobalSubMesh(); mesh.computeWorldMatrix(true); } } this.notifyUpdate(kind); } public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void { var vertexBuffer = this.getVertexBuffer(kind); if (!vertexBuffer) { return; } vertexBuffer.updateDirectly(data, offset); this.notifyUpdate(kind); } public updateVerticesData(kind: string, data: number[] | Float32Array, updateExtends?: boolean): void { var vertexBuffer = this.getVertexBuffer(kind); if (!vertexBuffer) { return; } vertexBuffer.update(data); if (kind === VertexBuffer.PositionKind) { var stride = vertexBuffer.getStrideSize(); this._totalVertices = data.length / stride; if (updateExtends) { this._extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices); } var meshes = this._meshes; var numOfMeshes = meshes.length; for (var index = 0; index < numOfMeshes; index++) { var mesh = meshes[index]; mesh._resetPointsArrayCache(); if (updateExtends) { mesh._boundingInfo = new BoundingInfo(this._extend.minimum, this._extend.maximum); for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) { var subMesh = mesh.subMeshes[subIndex]; subMesh.refreshBoundingInfo(); } } } } this.notifyUpdate(kind); } public getTotalVertices(): number { if (!this.isReady()) { return 0; } return this._totalVertices; } public getVerticesData(kind: string, copyWhenShared?: boolean): number[] | Float32Array { var vertexBuffer = this.getVertexBuffer(kind); if (!vertexBuffer) { return null; } var orig = vertexBuffer.getData(); if (!copyWhenShared || this._meshes.length === 1) { return orig; } else { var len = orig.length; var copy = []; for (var i = 0; i < len; i++) { copy.push(orig[i]); } return copy; } } public getVertexBuffer(kind: string): VertexBuffer { if (!this.isReady()) { return null; } return this._vertexBuffers[kind]; } public getVertexBuffers(): VertexBuffer[] { if (!this.isReady()) { return null; } return this._vertexBuffers; } public isVerticesDataPresent(kind: string): boolean { if (!this._vertexBuffers) { if (this._delayInfo) { return this._delayInfo.indexOf(kind) !== -1; } return false; } return this._vertexBuffers[kind] !== undefined; } public getVerticesDataKinds(): string[] { var result = []; var kind; if (!this._vertexBuffers && this._delayInfo) { for (kind in this._delayInfo) { result.push(kind); } } else { for (kind in this._vertexBuffers) { result.push(kind); } } return result; } public setIndices(indices: number[] | Int32Array, totalVertices?: number): void { if (this._indexBuffer) { this._engine._releaseBuffer(this._indexBuffer); } this._indices = indices; if (this._meshes.length !== 0 && this._indices) { this._indexBuffer = this._engine.createIndexBuffer(this._indices); } if (totalVertices !== undefined) { this._totalVertices = totalVertices; } var meshes = this._meshes; var numOfMeshes = meshes.length; for (var index = 0; index < numOfMeshes; index++) { meshes[index]._createGlobalSubMesh(); } this.notifyUpdate(); } public getTotalIndices(): number { if (!this.isReady()) { return 0; } return this._indices.length; } public getIndices(copyWhenShared?: boolean): number[] | Int32Array { if (!this.isReady()) { return null; } var orig = this._indices; if (!copyWhenShared || this._meshes.length === 1) { return orig; } else { var len = orig.length; var copy = []; for (var i = 0; i < len; i++) { copy.push(orig[i]); } return copy; } } public getIndexBuffer(): any { if (!this.isReady()) { return null; } return this._indexBuffer; } public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void { var meshes = this._meshes; var index = meshes.indexOf(mesh); if (index === -1) { return; } for (var kind in this._vertexBuffers) { this._vertexBuffers[kind].dispose(); } if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) { this._indexBuffer = null; } meshes.splice(index, 1); mesh._geometry = null; if (meshes.length === 0 && shouldDispose) { this.dispose(); } } public applyToMesh(mesh: Mesh): void { if (mesh._geometry === this) { return; } var previousGeometry = mesh._geometry; if (previousGeometry) { previousGeometry.releaseForMesh(mesh); } var meshes = this._meshes; // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh() mesh._geometry = this; this._scene.pushGeometry(this); meshes.push(mesh); if (this.isReady()) { this._applyToMesh(mesh); } else { mesh._boundingInfo = this._boundingInfo; } } private _applyToMesh(mesh: Mesh): void { var numOfMeshes = this._meshes.length; // vertexBuffers for (var kind in this._vertexBuffers) { if (numOfMeshes === 1) { this._vertexBuffers[kind].create(); } this._vertexBuffers[kind]._buffer.references = numOfMeshes; if (kind === VertexBuffer.PositionKind) { mesh._resetPointsArrayCache(); if (!this._extend) { this._extend = Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices); } mesh._boundingInfo = new BoundingInfo(this._extend.minimum, this._extend.maximum); mesh._createGlobalSubMesh(); //bounding info was just created again, world matrix should be applied again. mesh._updateBoundingInfo(); } } // indexBuffer if (numOfMeshes === 1 && this._indices) { this._indexBuffer = this._engine.createIndexBuffer(this._indices); } if (this._indexBuffer) { this._indexBuffer.references = numOfMeshes; } } private notifyUpdate(kind?: string) { if (this.onGeometryUpdated) { this.onGeometryUpdated(this, kind); } } public load(scene: Scene, onLoaded?: () => void): void { if (this.delayLoadState === Engine.DELAYLOADSTATE_LOADING) { return; } if (this.isReady()) { if (onLoaded) { onLoaded(); } return; } this.delayLoadState = Engine.DELAYLOADSTATE_LOADING; scene._addPendingData(this); Tools.LoadFile(this.delayLoadingFile, data => { this._delayLoadingFunction(JSON.parse(data), this); this.delayLoadState = Engine.DELAYLOADSTATE_LOADED; this._delayInfo = []; scene._removePendingData(this); var meshes = this._meshes; var numOfMeshes = meshes.length; for (var index = 0; index < numOfMeshes; index++) { this._applyToMesh(meshes[index]); } if (onLoaded) { onLoaded(); } }, () => { }, scene.database); } public isDisposed(): boolean { return this._isDisposed; } public dispose(): void { var meshes = this._meshes; var numOfMeshes = meshes.length; var index: number; for (index = 0; index < numOfMeshes; index++) { this.releaseForMesh(meshes[index]); } this._meshes = []; for (var kind in this._vertexBuffers) { this._vertexBuffers[kind].dispose(); } this._vertexBuffers = []; this._totalVertices = 0; if (this._indexBuffer) { this._engine._releaseBuffer(this._indexBuffer); } this._indexBuffer = null; this._indices = []; this.delayLoadState = Engine.DELAYLOADSTATE_NONE; this.delayLoadingFile = null; this._delayLoadingFunction = null; this._delayInfo = []; this._boundingInfo = null; this._scene.removeGeometry(this); this._isDisposed = true; } public copy(id: string): Geometry { var vertexData = new VertexData(); vertexData.indices = []; var indices = this.getIndices(); for (var index = 0; index < indices.length; index++) { (vertexData.indices).push(indices[index]); } var updatable = false; var stopChecking = false; var kind; for (kind in this._vertexBuffers) { // using slice() to make a copy of the array and not just reference it var data = this.getVerticesData(kind); if (data instanceof Float32Array) { vertexData.set(new Float32Array(data), kind); } else { vertexData.set((data).slice(0), kind); } if (!stopChecking) { updatable = this.getVertexBuffer(kind).isUpdatable(); stopChecking = !updatable; } } var geometry = new Geometry(id, this._scene, vertexData, updatable, null); geometry.delayLoadState = this.delayLoadState; geometry.delayLoadingFile = this.delayLoadingFile; geometry._delayLoadingFunction = this._delayLoadingFunction; for (kind in this._delayInfo) { geometry._delayInfo = geometry._delayInfo || []; geometry._delayInfo.push(kind); } // Bounding info geometry._boundingInfo = new BoundingInfo(this._extend.minimum, this._extend.maximum); return geometry; } public serialize(): any { var serializationObject: any = {}; serializationObject.id = this.id; if (Tags.HasTags(this)) { serializationObject.tags = Tags.GetTags(this); } return serializationObject; } public serializeVerticeData(): any { var serializationObject = this.serialize(); if (this.isVerticesDataPresent(VertexBuffer.PositionKind)) { serializationObject.positions = this.getVerticesData(VertexBuffer.PositionKind); } if (this.isVerticesDataPresent(VertexBuffer.NormalKind)) { serializationObject.normals = this.getVerticesData(VertexBuffer.NormalKind); } if (this.isVerticesDataPresent(VertexBuffer.UVKind)) { serializationObject.uvs = this.getVerticesData(VertexBuffer.UVKind); } if (this.isVerticesDataPresent(VertexBuffer.UV2Kind)) { serializationObject.uvs2 = this.getVerticesData(VertexBuffer.UV2Kind); } if (this.isVerticesDataPresent(VertexBuffer.UV3Kind)) { serializationObject.uvs3 = this.getVerticesData(VertexBuffer.UV3Kind); } if (this.isVerticesDataPresent(VertexBuffer.UV4Kind)) { serializationObject.uvs4 = this.getVerticesData(VertexBuffer.UV4Kind); } if (this.isVerticesDataPresent(VertexBuffer.UV5Kind)) { serializationObject.uvs5 = this.getVerticesData(VertexBuffer.UV5Kind); } if (this.isVerticesDataPresent(VertexBuffer.UV6Kind)) { serializationObject.uvs6 = this.getVerticesData(VertexBuffer.UV6Kind); } if (this.isVerticesDataPresent(VertexBuffer.ColorKind)) { serializationObject.colors = this.getVerticesData(VertexBuffer.ColorKind); } if (this.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind)) { serializationObject.matricesIndices = this.getVerticesData(VertexBuffer.MatricesIndicesKind); serializationObject.matricesIndices._isExpanded = true; } if (this.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind)) { serializationObject.matricesWeights = this.getVerticesData(VertexBuffer.MatricesWeightsKind); } serializationObject.indices = this.getIndices(); return serializationObject; } // Statics public static ExtractFromMesh(mesh: Mesh, id: string): Geometry { var geometry = mesh._geometry; if (!geometry) { return null; } return geometry.copy(id); } // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523 // be aware Math.random() could cause collisions public static RandomId(): string { return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => { var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8); return v.toString(16); }); } public static ImportGeometry(parsedGeometry: any, mesh: Mesh): void { var scene = mesh.getScene(); // Geometry var geometryId = parsedGeometry.geometryId; if (geometryId) { var geometry = scene.getGeometryByID(geometryId); if (geometry) { geometry.applyToMesh(mesh); } } else if (parsedGeometry instanceof ArrayBuffer) { var binaryInfo = mesh._binaryInfo; if (binaryInfo.positionsAttrDesc && binaryInfo.positionsAttrDesc.count > 0) { var positionsData = new Float32Array(parsedGeometry, binaryInfo.positionsAttrDesc.offset, binaryInfo.positionsAttrDesc.count); mesh.setVerticesData(VertexBuffer.PositionKind, positionsData, false); } if (binaryInfo.normalsAttrDesc && binaryInfo.normalsAttrDesc.count > 0) { var normalsData = new Float32Array(parsedGeometry, binaryInfo.normalsAttrDesc.offset, binaryInfo.normalsAttrDesc.count); mesh.setVerticesData(VertexBuffer.NormalKind, normalsData, false); } if (binaryInfo.uvsAttrDesc && binaryInfo.uvsAttrDesc.count > 0) { var uvsData = new Float32Array(parsedGeometry, binaryInfo.uvsAttrDesc.offset, binaryInfo.uvsAttrDesc.count); mesh.setVerticesData(VertexBuffer.UVKind, uvsData, false); } if (binaryInfo.uvs2AttrDesc && binaryInfo.uvs2AttrDesc.count > 0) { var uvs2Data = new Float32Array(parsedGeometry, binaryInfo.uvs2AttrDesc.offset, binaryInfo.uvs2AttrDesc.count); mesh.setVerticesData(VertexBuffer.UV2Kind, uvs2Data, false); } if (binaryInfo.uvs3AttrDesc && binaryInfo.uvs3AttrDesc.count > 0) { var uvs3Data = new Float32Array(parsedGeometry, binaryInfo.uvs3AttrDesc.offset, binaryInfo.uvs3AttrDesc.count); mesh.setVerticesData(VertexBuffer.UV3Kind, uvs3Data, false); } if (binaryInfo.uvs4AttrDesc && binaryInfo.uvs4AttrDesc.count > 0) { var uvs4Data = new Float32Array(parsedGeometry, binaryInfo.uvs4AttrDesc.offset, binaryInfo.uvs4AttrDesc.count); mesh.setVerticesData(VertexBuffer.UV4Kind, uvs4Data, false); } if (binaryInfo.uvs5AttrDesc && binaryInfo.uvs5AttrDesc.count > 0) { var uvs5Data = new Float32Array(parsedGeometry, binaryInfo.uvs5AttrDesc.offset, binaryInfo.uvs5AttrDesc.count); mesh.setVerticesData(VertexBuffer.UV5Kind, uvs5Data, false); } if (binaryInfo.uvs6AttrDesc && binaryInfo.uvs6AttrDesc.count > 0) { var uvs6Data = new Float32Array(parsedGeometry, binaryInfo.uvs6AttrDesc.offset, binaryInfo.uvs6AttrDesc.count); mesh.setVerticesData(VertexBuffer.UV6Kind, uvs6Data, false); } if (binaryInfo.colorsAttrDesc && binaryInfo.colorsAttrDesc.count > 0) { var colorsData = new Float32Array(parsedGeometry, binaryInfo.colorsAttrDesc.offset, binaryInfo.colorsAttrDesc.count); mesh.setVerticesData(VertexBuffer.ColorKind, colorsData, false, binaryInfo.colorsAttrDesc.stride); } if (binaryInfo.matricesIndicesAttrDesc && binaryInfo.matricesIndicesAttrDesc.count > 0) { var matricesIndicesData = new Int32Array(parsedGeometry, binaryInfo.matricesIndicesAttrDesc.offset, binaryInfo.matricesIndicesAttrDesc.count); mesh.setVerticesData(VertexBuffer.MatricesIndicesKind, matricesIndicesData, false); } if (binaryInfo.matricesWeightsAttrDesc && binaryInfo.matricesWeightsAttrDesc.count > 0) { var matricesWeightsData = new Float32Array(parsedGeometry, binaryInfo.matricesWeightsAttrDesc.offset, binaryInfo.matricesWeightsAttrDesc.count); mesh.setVerticesData(VertexBuffer.MatricesWeightsKind, matricesWeightsData, false); } if (binaryInfo.indicesAttrDesc && binaryInfo.indicesAttrDesc.count > 0) { var indicesData = new Int32Array(parsedGeometry, binaryInfo.indicesAttrDesc.offset, binaryInfo.indicesAttrDesc.count); mesh.setIndices(indicesData); } if (binaryInfo.subMeshesAttrDesc && binaryInfo.subMeshesAttrDesc.count > 0) { var subMeshesData = new Int32Array(parsedGeometry, binaryInfo.subMeshesAttrDesc.offset, binaryInfo.subMeshesAttrDesc.count * 5); mesh.subMeshes = []; for (var i = 0; i < binaryInfo.subMeshesAttrDesc.count; i++) { var materialIndex = subMeshesData[(i * 5) + 0]; var verticesStart = subMeshesData[(i * 5) + 1]; var verticesCount = subMeshesData[(i * 5) + 2]; var indexStart = subMeshesData[(i * 5) + 3]; var indexCount = subMeshesData[(i * 5) + 4]; var subMesh = new SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh); } } } else if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) { mesh.setVerticesData(VertexBuffer.PositionKind, parsedGeometry.positions, false); mesh.setVerticesData(VertexBuffer.NormalKind, parsedGeometry.normals, false); if (parsedGeometry.uvs) { mesh.setVerticesData(VertexBuffer.UVKind, parsedGeometry.uvs, false); } if (parsedGeometry.uvs2) { mesh.setVerticesData(VertexBuffer.UV2Kind, parsedGeometry.uvs2, false); } if (parsedGeometry.uvs3) { mesh.setVerticesData(VertexBuffer.UV3Kind, parsedGeometry.uvs3, false); } if (parsedGeometry.uvs4) { mesh.setVerticesData(VertexBuffer.UV4Kind, parsedGeometry.uvs4, false); } if (parsedGeometry.uvs5) { mesh.setVerticesData(VertexBuffer.UV5Kind, parsedGeometry.uvs5, false); } if (parsedGeometry.uvs6) { mesh.setVerticesData(VertexBuffer.UV6Kind, parsedGeometry.uvs6, false); } if (parsedGeometry.colors) { mesh.setVerticesData(VertexBuffer.ColorKind, Color4.CheckColors4(parsedGeometry.colors, parsedGeometry.positions.length / 3), false); } if (parsedGeometry.matricesIndices) { if (!parsedGeometry.matricesIndices._isExpanded) { var floatIndices = []; for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) { var matricesIndex = parsedGeometry.matricesIndices[i]; floatIndices.push(matricesIndex & 0x000000FF); floatIndices.push((matricesIndex & 0x0000FF00) >> 8); floatIndices.push((matricesIndex & 0x00FF0000) >> 16); floatIndices.push(matricesIndex >> 24); } mesh.setVerticesData(VertexBuffer.MatricesIndicesKind, floatIndices, false); } else { delete parsedGeometry.matricesIndices._isExpanded; mesh.setVerticesData(VertexBuffer.MatricesIndicesKind, parsedGeometry.matricesIndices, false); } } if (parsedGeometry.matricesIndicesExtra) { if (!parsedGeometry.matricesIndicesExtra._isExpanded) { var floatIndices = []; for (var i = 0; i < parsedGeometry.matricesIndicesExtra.length; i++) { var matricesIndex = parsedGeometry.matricesIndicesExtra[i]; floatIndices.push(matricesIndex & 0x000000FF); floatIndices.push((matricesIndex & 0x0000FF00) >> 8); floatIndices.push((matricesIndex & 0x00FF0000) >> 16); floatIndices.push(matricesIndex >> 24); } mesh.setVerticesData(VertexBuffer.MatricesIndicesExtraKind, floatIndices, false); } else { delete parsedGeometry.matricesIndices._isExpanded; mesh.setVerticesData(VertexBuffer.MatricesIndicesExtraKind, parsedGeometry.matricesIndicesExtra, false); } } if (parsedGeometry.matricesWeights) { mesh.setVerticesData(VertexBuffer.MatricesWeightsKind, parsedGeometry.matricesWeights, false); } if (parsedGeometry.matricesWeightsExtra) { mesh.setVerticesData(VertexBuffer.MatricesWeightsExtraKind, parsedGeometry.matricesWeightsExtra, false); } mesh.setIndices(parsedGeometry.indices); } // SubMeshes if (parsedGeometry.subMeshes) { mesh.subMeshes = []; for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) { var parsedSubMesh = parsedGeometry.subMeshes[subIndex]; var subMesh = new SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh); } } // Flat shading if (mesh._shouldGenerateFlatShading) { mesh.convertToFlatShadedMesh(); delete mesh._shouldGenerateFlatShading; } // Update mesh.computeWorldMatrix(true); // Octree if (scene['_selectionOctree']) { scene['_selectionOctree'].addMesh(mesh); } } public static Parse(parsedVertexData: any, scene: Scene, rootUrl: string): Geometry { if (scene.getGeometryByID(parsedVertexData.id)) { return null; // null since geometry could be something else than a box... } var geometry = new Geometry(parsedVertexData.id, scene); Tags.AddTagsTo(geometry, parsedVertexData.tags); if (parsedVertexData.delayLoadingFile) { geometry.delayLoadState = Engine.DELAYLOADSTATE_NOTLOADED; geometry.delayLoadingFile = rootUrl + parsedVertexData.delayLoadingFile; geometry._boundingInfo = new BoundingInfo(Vector3.FromArray(parsedVertexData.boundingBoxMinimum), Vector3.FromArray(parsedVertexData.boundingBoxMaximum)); geometry._delayInfo = []; if (parsedVertexData.hasUVs) { geometry._delayInfo.push(VertexBuffer.UVKind); } if (parsedVertexData.hasUVs2) { geometry._delayInfo.push(VertexBuffer.UV2Kind); } if (parsedVertexData.hasUVs3) { geometry._delayInfo.push(VertexBuffer.UV3Kind); } if (parsedVertexData.hasUVs4) { geometry._delayInfo.push(VertexBuffer.UV4Kind); } if (parsedVertexData.hasUVs5) { geometry._delayInfo.push(VertexBuffer.UV5Kind); } if (parsedVertexData.hasUVs6) { geometry._delayInfo.push(VertexBuffer.UV6Kind); } if (parsedVertexData.hasColors) { geometry._delayInfo.push(VertexBuffer.ColorKind); } if (parsedVertexData.hasMatricesIndices) { geometry._delayInfo.push(VertexBuffer.MatricesIndicesKind); } if (parsedVertexData.hasMatricesWeights) { geometry._delayInfo.push(VertexBuffer.MatricesWeightsKind); } geometry._delayLoadingFunction = VertexData.ImportVertexData; } else { VertexData.ImportVertexData(parsedVertexData, geometry); } scene.pushGeometry(geometry, true); return geometry; } } /////// Primitives ////////////////////////////////////////////// export module Geometry.Primitives { /// Abstract class export class _Primitive extends Geometry { // Private private _beingRegenerated: boolean; private _canBeRegenerated: boolean; constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) { this._beingRegenerated = true; this._canBeRegenerated = canBeRegenerated; super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices this._beingRegenerated = false; } public canBeRegenerated(): boolean { return this._canBeRegenerated; } public regenerate(): void { if (!this._canBeRegenerated) { return; } this._beingRegenerated = true; this.setAllVerticesData(this._regenerateVertexData(), false); this._beingRegenerated = false; } public asNewGeometry(id: string): Geometry { return super.copy(id); } // overrides public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void { if (!this._beingRegenerated) { return; } super.setAllVerticesData(vertexData, false); } public setVerticesData(kind: string, data: number[] | Int32Array | Float32Array, updatable?: boolean): void { if (!this._beingRegenerated) { return; } super.setVerticesData(kind, data, false); } // to override // protected public _regenerateVertexData(): VertexData { throw new Error("Abstract method"); } public copy(id: string): Geometry { throw new Error("Must be overriden in sub-classes."); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.canBeRegenerated = this.canBeRegenerated(); return serializationObject; } } export class Ribbon extends _Primitive { // Members public pathArray: Vector3[][]; public closeArray: boolean; public closePath: boolean; public offset: number; public side: number; constructor(id: string, scene: Scene, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) { this.pathArray = pathArray; this.closeArray = closeArray; this.closePath = closePath; this.offset = offset; this.side = side; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateRibbon({ pathArray: this.pathArray, closeArray: this.closeArray, closePath: this.closePath, offset: this.offset, sideOrientation: this.side }); } public copy(id: string): Geometry { return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side); } } export class Box extends _Primitive { // Members public size: number; public side: number; constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) { this.size = size; this.side = side; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateBox({ size: this.size, sideOrientation: this.side }); } public copy(id: string): Geometry { return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.size = this.size; return serializationObject; } public static Parse(parsedBox: any, scene: Scene): Box { if (scene.getGeometryByID(parsedBox.id)) { return null; // null since geometry could be something else than a box... } var box = new Geometry.Primitives.Box(parsedBox.id, scene, parsedBox.size, parsedBox.canBeRegenerated, null); Tags.AddTagsTo(box, parsedBox.tags); scene.pushGeometry(box, true); return box; } } export class Sphere extends _Primitive { // Members public segments: number; public diameter: number; public side: number; constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) { this.segments = segments; this.diameter = diameter; this.side = side; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateSphere({ segments: this.segments, diameter: this.diameter, sideOrientation: this.side }); } public copy(id: string): Geometry { return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null, this.side); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.segments = this.segments; serializationObject.diameter = this.diameter; return serializationObject; } public static Parse(parsedSphere: any, scene: Scene): Geometry.Primitives.Sphere { if (scene.getGeometryByID(parsedSphere.id)) { return null; // null since geometry could be something else than a sphere... } var sphere = new Geometry.Primitives.Sphere(parsedSphere.id, scene, parsedSphere.segments, parsedSphere.diameter, parsedSphere.canBeRegenerated, null); Tags.AddTagsTo(sphere, parsedSphere.tags); scene.pushGeometry(sphere, true); return sphere; } } export class Disc extends _Primitive { // Members public radius: number; public tessellation: number; public side: number; constructor(id: string, scene: Scene, radius: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) { this.radius = radius; this.tessellation = tessellation; this.side = side; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateDisc({ radius: this.radius, tessellation: this.tessellation, sideOrientation: this.side }); } public copy(id: string): Geometry { return new Disc(id, this.getScene(), this.radius, this.tessellation, this.canBeRegenerated(), null, this.side); } } export class Cylinder extends _Primitive { // Members public height: number; public diameterTop: number; public diameterBottom: number; public tessellation: number; public subdivisions: number; public side: number; constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) { this.height = height; this.diameterTop = diameterTop; this.diameterBottom = diameterBottom; this.tessellation = tessellation; this.subdivisions = subdivisions; this.side = side; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateCylinder({ height: this.height, diameterTop: this.diameterTop, diameterBottom: this.diameterBottom, tessellation: this.tessellation, subdivisions: this.subdivisions, sideOrientation: this.side }); } public copy(id: string): Geometry { return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null, this.side); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.height = this.height; serializationObject.diameterTop = this.diameterTop; serializationObject.diameterBottom = this.diameterBottom; serializationObject.tessellation = this.tessellation; return serializationObject; } public static Parse(parsedCylinder: any, scene: Scene): Geometry.Primitives.Cylinder { if (scene.getGeometryByID(parsedCylinder.id)) { return null; // null since geometry could be something else than a cylinder... } var cylinder = new Geometry.Primitives.Cylinder(parsedCylinder.id, scene, parsedCylinder.height, parsedCylinder.diameterTop, parsedCylinder.diameterBottom, parsedCylinder.tessellation, parsedCylinder.subdivisions, parsedCylinder.canBeRegenerated, null); Tags.AddTagsTo(cylinder, parsedCylinder.tags); scene.pushGeometry(cylinder, true); return cylinder; } } export class Torus extends _Primitive { // Members public diameter: number; public thickness: number; public tessellation: number; public side: number; constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) { this.diameter = diameter; this.thickness = thickness; this.tessellation = tessellation; this.side = side; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateTorus({ diameter: this.diameter, thickness: this.thickness, tessellation: this.tessellation, sideOrientation: this.side }); } public copy(id: string): Geometry { return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null, this.side); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.diameter = this.diameter; serializationObject.thickness = this.thickness; serializationObject.tessellation = this.tessellation; return serializationObject; } public static Parse(parsedTorus: any, scene: Scene): Geometry.Primitives.Torus { if (scene.getGeometryByID(parsedTorus.id)) { return null; // null since geometry could be something else than a torus... } var torus = new Geometry.Primitives.Torus(parsedTorus.id, scene, parsedTorus.diameter, parsedTorus.thickness, parsedTorus.tessellation, parsedTorus.canBeRegenerated, null); Tags.AddTagsTo(torus, parsedTorus.tags); scene.pushGeometry(torus, true); return torus; } } export class Ground extends _Primitive { // Members public width: number; public height: number; public subdivisions: number; constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) { this.width = width; this.height = height; this.subdivisions = subdivisions; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateGround({ width: this.width, height: this.height, subdivisions: this.subdivisions }); } public copy(id: string): Geometry { return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.width = this.width; serializationObject.height = this.height; serializationObject.subdivisions = this.subdivisions; return serializationObject; } public static Parse(parsedGround: any, scene: Scene): Geometry.Primitives.Ground { if (scene.getGeometryByID(parsedGround.id)) { return null; // null since geometry could be something else than a ground... } var ground = new Geometry.Primitives.Ground(parsedGround.id, scene, parsedGround.width, parsedGround.height, parsedGround.subdivisions, parsedGround.canBeRegenerated, null); Tags.AddTagsTo(ground, parsedGround.tags); scene.pushGeometry(ground, true); return ground; } } export class TiledGround extends _Primitive { // Members public xmin: number; public zmin: number; public xmax: number; public zmax: number; public subdivisions: { w: number; h: number; }; public precision: { w: number; h: number; }; constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { w: number; h: number; }, precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh?: Mesh) { this.xmin = xmin; this.zmin = zmin; this.xmax = xmax; this.zmax = zmax; this.subdivisions = subdivisions; this.precision = precision; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateTiledGround({ xmin: this.xmin, zmin: this.zmin, xmax: this.xmax, zmax: this.zmax, subdivisions: this.subdivisions, precision: this.precision }); } public copy(id: string): Geometry { return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null); } } export class Plane extends _Primitive { // Members public size: number; public side: number; constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) { this.size = size; this.side = side; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreatePlane({ size: this.size, sideOrientation: this.side }); } public copy(id: string): Geometry { return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.size = this.size; return serializationObject; } public static Parse(parsedPlane: any, scene: Scene): Geometry.Primitives.Plane { if (scene.getGeometryByID(parsedPlane.id)) { return null; // null since geometry could be something else than a ground... } var plane = new Geometry.Primitives.Plane(parsedPlane.id, scene, parsedPlane.size, parsedPlane.canBeRegenerated, null); Tags.AddTagsTo(plane, parsedPlane.tags); scene.pushGeometry(plane, true); return plane; } } export class TorusKnot extends _Primitive { // Members public radius: number; public tube: number; public radialSegments: number; public tubularSegments: number; public p: number; public q: number; public side: number; constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) { this.radius = radius; this.tube = tube; this.radialSegments = radialSegments; this.tubularSegments = tubularSegments; this.p = p; this.q = q; this.side = side; super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh); } public _regenerateVertexData(): VertexData { return VertexData.CreateTorusKnot({ radius: this.radius, tube: this.tube, radialSegments: this.radialSegments, tubularSegments: this.tubularSegments, p: this.p, q: this.q, sideOrientation: this.side }); } public copy(id: string): Geometry { return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null, this.side); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.radius = this.radius; serializationObject.tube = this.tube; serializationObject.radialSegments = this.radialSegments; serializationObject.tubularSegments = this.tubularSegments; serializationObject.p = this.p; serializationObject.q = this.q; return serializationObject; }; public static Parse(parsedTorusKnot: any, scene: Scene): Geometry.Primitives.TorusKnot { if (scene.getGeometryByID(parsedTorusKnot.id)) { return null; // null since geometry could be something else than a ground... } var torusKnot = new Geometry.Primitives.TorusKnot(parsedTorusKnot.id, scene, parsedTorusKnot.radius, parsedTorusKnot.tube, parsedTorusKnot.radialSegments, parsedTorusKnot.tubularSegments, parsedTorusKnot.p, parsedTorusKnot.q, parsedTorusKnot.canBeRegenerated, null); Tags.AddTagsTo(torusKnot, parsedTorusKnot.tags); scene.pushGeometry(torusKnot, true); return torusKnot; } } } }