/** * Class used to store gfx data (like WebGLBuffer) */ export class DataBuffer { /** * Gets or sets the number of objects referencing this buffer */ public references: number = 0; /** Gets or sets the size of the underlying buffer */ public capacity: number = 0; /** * Gets or sets a boolean indicating if the buffer contains 32bits indices */ public is32Bits: boolean = false; /** * Gets the underlying buffer */ public get underlyingResource(): any { return null; } }