import { Vector3 } from './math.vector'; /** Defines supported spaces */ export enum Space { /** Local (object) space */ LOCAL = 0, /** World space */ WORLD = 1, /** Bone space */ BONE = 2 } /** Defines the 3 main axes */ export class Axis { /** X axis */ public static X: Vector3 = new Vector3(1.0, 0.0, 0.0); /** Y axis */ public static Y: Vector3 = new Vector3(0.0, 1.0, 0.0); /** Z axis */ public static Z: Vector3 = new Vector3(0.0, 0.0, 1.0); }