Historia zmian

Autor SHA1 Wiadomość Data
  David Catuhe 51cef54279 Fix #6736 6 lat temu
  Justin Murray a4f7bf3561 Gary's shader fixes. 6 lat temu
  Gary Hsu f7c88ff1b8 Add native shader processor 6 lat temu
  sebavan 1c4391b526 aniso 7 lat temu
  sebavan c3998cb84e Clear Coat 7 lat temu
  Max Limper a3cc89c5ba adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat 8 lat temu
  Gary Hsu 41831bf326 Change bump math to be less weird 8 lat temu
  Gary Hsu 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 lat temu
  David Catuhe 6deaac9e42 Nightly 8 lat temu
  Sebastien Vandenberghe 5c012aaa47 Fix PBR Bump Scale 8 lat temu
  David Catuhe 609c919139 Fixed how invertNormal works 8 lat temu
  David Catuhe b9959c078a end of UVMerge optimization 8 lat temu
  Gary Hsu 0756f5d23f Fix binormal in cotangent_frame when using right handed system 8 lat temu
  Benjamin Guignabert eac276a6e6 fixed bump fragment 9 lat temu
  Benjamin Guignabert a1a94b4c6f shaders update 9 lat temu
  Gary Hsu 9f9eda8c46 Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping) 9 lat temu
  Dean Wadsworth c5ef2d449b Adding support for specifying tangents to vertex data 9 lat temu
  David Catuhe 034111691b Added support for invertNormalMapX and invertNormalMapY 9 lat temu
  David Catuhe 21649dd9e2 Added support for OpenGL normal maps 9 lat temu
  David Catuhe 35f5ab99a0 Code cleaning 10 lat temu
  nockawa 376cf9b6b7 Fixed pbr.fragment that is relying on Bump's perturbNormal function. 10 lat temu
  nockawa cb5b9cd3c4 Added Parallax Mapping and Parallax Occlusion Mapping feature which lies on the top of the Bump feature. 10 lat temu
  David Catuhe bd93a5304e LogDepth + clipplane + bump (includes) 10 lat temu