تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  David Catuhe 51cef54279 Fix #6736 6 سال پیش
  Justin Murray a4f7bf3561 Gary's shader fixes. 6 سال پیش
  Gary Hsu f7c88ff1b8 Add native shader processor 6 سال پیش
  sebavan 1c4391b526 aniso 7 سال پیش
  sebavan c3998cb84e Clear Coat 7 سال پیش
  Max Limper a3cc89c5ba adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat 8 سال پیش
  Gary Hsu 41831bf326 Change bump math to be less weird 8 سال پیش
  Gary Hsu 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 سال پیش
  David Catuhe 6deaac9e42 Nightly 8 سال پیش
  Sebastien Vandenberghe 5c012aaa47 Fix PBR Bump Scale 8 سال پیش
  David Catuhe 609c919139 Fixed how invertNormal works 8 سال پیش
  David Catuhe b9959c078a end of UVMerge optimization 8 سال پیش
  Gary Hsu 0756f5d23f Fix binormal in cotangent_frame when using right handed system 8 سال پیش
  Benjamin Guignabert eac276a6e6 fixed bump fragment 9 سال پیش
  Benjamin Guignabert a1a94b4c6f shaders update 9 سال پیش
  Gary Hsu 9f9eda8c46 Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping) 9 سال پیش
  Dean Wadsworth c5ef2d449b Adding support for specifying tangents to vertex data 9 سال پیش
  David Catuhe 034111691b Added support for invertNormalMapX and invertNormalMapY 9 سال پیش
  David Catuhe 21649dd9e2 Added support for OpenGL normal maps 9 سال پیش
  David Catuhe 35f5ab99a0 Code cleaning 10 سال پیش
  nockawa 376cf9b6b7 Fixed pbr.fragment that is relying on Bump's perturbNormal function. 10 سال پیش
  nockawa cb5b9cd3c4 Added Parallax Mapping and Parallax Occlusion Mapping feature which lies on the top of the Bump feature. 10 سال پیش
  David Catuhe bd93a5304e LogDepth + clipplane + bump (includes) 10 سال پیش