Histórico de commits

Autor SHA1 Mensagem Data
  David Catuhe 01d4016e76 add disposeTexture to particleSystem.dispose() 8 anos atrás
  David Catuhe 73314d97f3 Fix particlesystem missing property 8 anos atrás
  David Catuhe ea65ea9079 tiny fixes for IParticleSystem 8 anos atrás
  David Catuhe 6361bbf524 Fix #2033 8 anos atrás
  David Catuhe 9a8c0be5bf Nightly 8 anos atrás
  David Catuhe 8dbe50e011 Move emitter to sub folder 8 anos atrás
  David Catuhe b9274e2110 Colors + lifeTime 8 anos atrás
  David Catuhe b9fe4bab67 Add reset to PS + nightly 8 anos atrás
  Sebastien Vandenberghe 95e8b6c6ca Particle System Update 8 anos atrás
  DESKTOP-QJU4N0L\mityh 7c67c5fc16 handling PR comments 8 anos atrás
  DESKTOP-QJU4N0L\mityh 688891c08c Merge remote-tracking branch 'refs/remotes/BabylonJS/master' into Particle2 8 anos atrás
  DESKTOP-QJU4N0L\mityh f0ba72b114 Fixing redius to radius 8 anos atrás
  DESKTOP-QJU4N0L\mityh 80598c8b65 Adding cone and sphere emitters 8 anos atrás
  Julien Moreau-Mathis ab24e4c7b5 Now serialize and parse spritesheet animations for particle systems 8 anos atrás
  Ben Adams 2e4d885e6c Usue single type to resiolve drawmode 8 anos atrás
  Ben Adams a4416c9060 Add Draw Modes 8 anos atrás
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 anos atrás
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 8 anos atrás
  DESKTOP-QJU4N0L\mityh 9c41113ebd Fixing naming and create release 8 anos atrás
  DESKTOP-QJU4N0L\mityh 0214ba0979 creating public properties for spriteCellWidth 8 anos atrás
  DESKTOP-QJU4N0L\mityh 7272b8182b adding map between lifetime and indexes 8 anos atrás
  DESKTOP-QJU4N0L\mityh 982bc3c55e working now 8 anos atrás
  DESKTOP-QJU4N0L\mityh 7229df1086 adding attribute cellIndex 8 anos atrás
  DESKTOP-QJU4N0L\mityh 10a5069e54 update particles 8 anos atrás
  DESKTOP-QJU4N0L\mityh 76701d03d2 adding appened particle vertex with minimal if else 8 anos atrás
  DESKTOP-QJU4N0L\mityh 8e8b515f85 disposing particle 8 anos atrás
  DESKTOP-QJU4N0L\mityh 9b323110ea creating buffer based on animation 8 anos atrás
  DESKTOP-QJU4N0L\mityh 7d34eb4ff9 moving animation to particle 8 anos atrás
  DESKTOP-QJU4N0L\mityh 4285d326b0 very new changes doesn't break changes 8 anos atrás
  DESKTOP-QJU4N0L\mityh aa334433b0 Adding particle animation 8 anos atrás