Historique des commits

Auteur SHA1 Message Date
  David Catuhe 01d4016e76 add disposeTexture to particleSystem.dispose() il y a 8 ans
  David Catuhe 73314d97f3 Fix particlesystem missing property il y a 8 ans
  David Catuhe ea65ea9079 tiny fixes for IParticleSystem il y a 8 ans
  David Catuhe 6361bbf524 Fix #2033 il y a 8 ans
  David Catuhe 9a8c0be5bf Nightly il y a 8 ans
  David Catuhe 8dbe50e011 Move emitter to sub folder il y a 8 ans
  David Catuhe b9274e2110 Colors + lifeTime il y a 8 ans
  David Catuhe b9fe4bab67 Add reset to PS + nightly il y a 8 ans
  Sebastien Vandenberghe 95e8b6c6ca Particle System Update il y a 8 ans
  DESKTOP-QJU4N0L\mityh 7c67c5fc16 handling PR comments il y a 8 ans
  DESKTOP-QJU4N0L\mityh 688891c08c Merge remote-tracking branch 'refs/remotes/BabylonJS/master' into Particle2 il y a 8 ans
  DESKTOP-QJU4N0L\mityh f0ba72b114 Fixing redius to radius il y a 8 ans
  DESKTOP-QJU4N0L\mityh 80598c8b65 Adding cone and sphere emitters il y a 8 ans
  Julien Moreau-Mathis ab24e4c7b5 Now serialize and parse spritesheet animations for particle systems il y a 8 ans
  Ben Adams 2e4d885e6c Usue single type to resiolve drawmode il y a 8 ans
  Ben Adams a4416c9060 Add Draw Modes il y a 8 ans
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 il y a 8 ans
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo il y a 8 ans
  DESKTOP-QJU4N0L\mityh 9c41113ebd Fixing naming and create release il y a 8 ans
  DESKTOP-QJU4N0L\mityh 0214ba0979 creating public properties for spriteCellWidth il y a 8 ans
  DESKTOP-QJU4N0L\mityh 7272b8182b adding map between lifetime and indexes il y a 8 ans
  DESKTOP-QJU4N0L\mityh 982bc3c55e working now il y a 8 ans
  DESKTOP-QJU4N0L\mityh 7229df1086 adding attribute cellIndex il y a 8 ans
  DESKTOP-QJU4N0L\mityh 10a5069e54 update particles il y a 8 ans
  DESKTOP-QJU4N0L\mityh 76701d03d2 adding appened particle vertex with minimal if else il y a 8 ans
  DESKTOP-QJU4N0L\mityh 8e8b515f85 disposing particle il y a 8 ans
  DESKTOP-QJU4N0L\mityh 9b323110ea creating buffer based on animation il y a 8 ans
  DESKTOP-QJU4N0L\mityh 7d34eb4ff9 moving animation to particle il y a 8 ans
  DESKTOP-QJU4N0L\mityh 4285d326b0 very new changes doesn't break changes il y a 8 ans
  DESKTOP-QJU4N0L\mityh aa334433b0 Adding particle animation il y a 8 ans