Commit történet

Szerző SHA1 Üzenet Dátum
  David Catuhe fca3d953a1 gpuparticles: prewarm, initial rotation, color gradients and size gradients 7 éve
  David Catuhe 9b59e2671d Added particle size gradients 7 éve
  David Catuhe 6ae09b82fb Fix photoDome + minInitialRotation for particles 7 éve
  David Catuhe 95efda3eb6 Nightly + particles pre-warming 7 éve
  David Catuhe 138c21f7a3 Merge pull request #4531 from menduz/master 7 éve
  Agustin Mendez bf11066ec1 Merge branch 'master' into master 7 éve
  Agustin Mendez 9df7f9b1c0 chore: update what's new 7 éve
  Agustin Mendez 99e6119931 chore: apply requested changes 7 éve
  David Catuhe 7d2b2f8f4f Nightly 7 éve
  sebavan 84428cc190 Add playsinline to video texture 7 éve
  sebavan 10e025dec8 Merge pull request #4534 from sebavan/master 7 éve
  David Catuhe 8a78b72197 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 7 éve
  David Catuhe 9ce2ce8681 Fix particle recycle 7 éve
  Sebastien Vandenberghe 7f71f81b87 Add poster to videoDome 7 éve
  sebavan f909c948d9 Merge pull request #4532 from sebavan/master 7 éve
  sebastien be3f818ea6 update what s new 7 éve
  sebastien 13900d5f36 Merge remote-tracking branch 'upstream/master' 7 éve
  sebastien f8c9f07354 Misc Fixes 7 éve
  menduz 904744b56a chore: ensure 4 space tabs in vscode 7 éve
  menduz 68cfcfcfbb feat: add MediaSource support for Sound 7 éve
  David Catuhe a377f77edb Merge pull request #4527 from loopingLines/master 7 éve
  David Catuhe 91090c7e05 Merge pull request #4530 from BabylonJS/MRTKdavrous 7 éve
  David Rousset 8a933e20b1 meshButton3D 7 éve
  David Rousset f794413f93 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 7 éve
  Raanan Weber 4410a651d5 Merge pull request #4529 from RaananW/3.3.0-alpha.8 7 éve
  Raanan Weber a8ff0ebf89 3.3.0-alpha.8 7 éve
  Raanan Weber adee154cfa Merge pull request #4528 from RaananW/last-created-scene 7 éve
  Raanan Weber 02843c9a5a updating whats new 7 éve
  Raanan Weber 7a5f1fcd59 Fixed a bug with LastCreatedScene 7 éve
  kalpesh.awathare a6c4773c63 1.) Added check in CreateTexture to disallow use of compressed Texture when a buffer is passed. This allows use of Texture.CreateFromBase64String while compressed textures are enabled. 7 éve