История коммитов

Автор SHA1 Сообщение Дата
  David Catuhe c02b58d60b uses reservedDataStore instead of user metadata (inspector) 7 лет назад
  Trevor Baron 89ac4c5897 replace abstract mesh with transform node 7 лет назад
  David Catuhe 07fa9aa037 Fix tiny bugs 7 лет назад
  David Catuhe 1a920cbb83 Full build 7 лет назад
  David Catuhe 439111b311 Nightly 7 лет назад
  David Catuhe 1c1d4b04b2 Merge pull request #5212 from barroij/fixRootNodesPerfIssue 7 лет назад
  Julien Barrois 0fd4224e45 fix typo 7 лет назад
  Julien Barrois 88fbce28ae actually missing checks 7 лет назад
  Julien Barrois 6cddc4734b fix typo + remove useless check + remove unwanted change 7 лет назад
  Julien Barrois fc54fdd199 removeFromSceneRootNodes can be made private as it is node needed anymore by the Mesh class 7 лет назад
  Julien Barrois a9aca43f68 remove the O(n) lookup for index in rootNodes array 7 лет назад
  Julien Barrois d4b557cb61 fix performance issue when adding many nodes with parent 7 лет назад
  James Koss 5dd2c8fe8e Typo. 7 лет назад
  David Catuhe 4ae72959db Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 7 лет назад
  David Catuhe 63222c87c2 Fix #5167 7 лет назад
  David Catuhe ca56a4d5b9 Nightly + fire particle helper 7 лет назад
  Trevor Baron d894bd1abc initialize world matrix to identity instead of zero 7 лет назад
  David Catuhe ea26593f0c Fix #5112 7 лет назад
  David Catuhe 780d610f0c Tiny optim 7 лет назад
  David Catuhe 3719de32ef unnecessary check 7 лет назад
  David Catuhe 7e09d1a00f tiny improvement 7 лет назад
  David Catuhe b0b82b0910 Restore performance 7 лет назад
  David Catuhe 58d9fb064b Fix doc 7 лет назад
  David Catuhe 2da5a9f101 Better light WM management 7 лет назад
  David Catuhe f980e5fd54 Associated with #5050 7 лет назад
  David Catuhe 9094b709a5 add rootNodes array to scene (associated with #5050) 7 лет назад
  David Catuhe 255d7d30c4 Nightly 7 лет назад
  andi smithers ec59ccfb51 Minor change to node.ts so that we update the cache always in hasNewParent(). I tried using updateCache and pass it on through to hasNewParent but this did not work. hence TRUE. Doubled scene rendering performance for us with this change. 7 лет назад
  David Catuhe 606f15d362 Fix animation range clone bug 7 лет назад
  Trevor Baron e7834c2729 add spacing to attachToBoxBehavior to make it less dense, do not clear when applying post processes to utility layer 7 лет назад