sebavan
|
b4b4dc59b1
Fix clear coat normal without bump in gl1
|
%!s(int64=5) %!d(string=hai) anos |
sebavan
|
d7a7d0d958
Fix #7568 Clear coat normals without normal map
|
%!s(int64=6) %!d(string=hai) anos |
David Catuhe
|
51cef54279
Fix #6736
|
%!s(int64=6) %!d(string=hai) anos |
Justin Murray
|
a4f7bf3561
Gary's shader fixes.
|
%!s(int64=6) %!d(string=hai) anos |
Gary Hsu
|
f7c88ff1b8
Add native shader processor
|
%!s(int64=6) %!d(string=hai) anos |
sebavan
|
1c4391b526
aniso
|
%!s(int64=7) %!d(string=hai) anos |
sebavan
|
c3998cb84e
Clear Coat
|
%!s(int64=7) %!d(string=hai) anos |
Max Limper
|
a3cc89c5ba
adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat
|
%!s(int64=8) %!d(string=hai) anos |
Gary Hsu
|
41831bf326
Change bump math to be less weird
|
%!s(int64=8) %!d(string=hai) anos |
Gary Hsu
|
7baaa7a094
InvertNormalMapX/Y now invert the tangent space instead of normal map values
|
%!s(int64=8) %!d(string=hai) anos |
David Catuhe
|
6deaac9e42
Nightly
|
%!s(int64=8) %!d(string=hai) anos |
Sebastien Vandenberghe
|
5c012aaa47
Fix PBR Bump Scale
|
%!s(int64=8) %!d(string=hai) anos |
David Catuhe
|
609c919139
Fixed how invertNormal works
|
%!s(int64=8) %!d(string=hai) anos |
David Catuhe
|
b9959c078a
end of UVMerge optimization
|
%!s(int64=8) %!d(string=hai) anos |
Gary Hsu
|
0756f5d23f
Fix binormal in cotangent_frame when using right handed system
|
%!s(int64=8) %!d(string=hai) anos |
Benjamin Guignabert
|
eac276a6e6
fixed bump fragment
|
%!s(int64=8) %!d(string=hai) anos |
Benjamin Guignabert
|
a1a94b4c6f
shaders update
|
%!s(int64=8) %!d(string=hai) anos |
Gary Hsu
|
9f9eda8c46
Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping)
|
%!s(int64=8) %!d(string=hai) anos |
Dean Wadsworth
|
c5ef2d449b
Adding support for specifying tangents to vertex data
|
%!s(int64=8) %!d(string=hai) anos |
David Catuhe
|
034111691b
Added support for invertNormalMapX and invertNormalMapY
|
%!s(int64=9) %!d(string=hai) anos |
David Catuhe
|
21649dd9e2
Added support for OpenGL normal maps
|
%!s(int64=9) %!d(string=hai) anos |
David Catuhe
|
35f5ab99a0
Code cleaning
|
%!s(int64=10) %!d(string=hai) anos |
nockawa
|
376cf9b6b7
Fixed pbr.fragment that is relying on Bump's perturbNormal function.
|
%!s(int64=10) %!d(string=hai) anos |
nockawa
|
cb5b9cd3c4
Added Parallax Mapping and Parallax Occlusion Mapping feature which lies on the top of the Bump feature.
|
%!s(int64=10) %!d(string=hai) anos |
David Catuhe
|
bd93a5304e
LogDepth + clipplane + bump (includes)
|
%!s(int64=10) %!d(string=hai) anos |