Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 1a920cbb83 Full build %!s(int64=7) %!d(string=hai) anos
  sebastien 0e80303485 Move octree as Component %!s(int64=7) %!d(string=hai) anos
  David Catuhe ea4df94781 Fix #4704 %!s(int64=7) %!d(string=hai) anos
  David Catuhe f98111f8b0 Fix #4558 + nightly %!s(int64=7) %!d(string=hai) anos
  Sebastien Vandenberghe e34520af69 Allow large indices in SceneOptimizer %!s(int64=7) %!d(string=hai) anos
  David Catuhe 13b9c4f7a5 Fix bug when texture binding optimization was off %!s(int64=8) %!d(string=hai) anos
  David Catuhe ac1faaa929 Nightly %!s(int64=8) %!d(string=hai) anos
  sebastien 62feacc3b0 Validation tests scaling and optimizer dispose %!s(int64=8) %!d(string=hai) anos
  David Catuhe 04d35ddef8 SceneOptimizer improvements. Fix #2995 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 6bf40467b7 strictNullChecks aka "What a good idea" step 4 %!s(int64=8) %!d(string=hai) anos
  David Catuhe a8ef5428c3 Fixed #2531 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
  David catuhe 571dba4722 Fixing a couple of issues with shaders %!s(int64=10) %!d(string=hai) anos
  David catuhe 6b22d2f9ae Including finer control over SceneOptimization %!s(int64=10) %!d(string=hai) anos
  David catuhe 8e4d83b219 Adding BABYLON.MergeMeshesOptimization.UpdateSelectionTree %!s(int64=10) %!d(string=hai) anos
  David Catuhe 699045fb3f Folder reorg %!s(int64=10) %!d(string=hai) anos