Историја ревизија

Аутор SHA1 Порука Датум
  Scott Weldon 7397950d5e Fix typo in Engine.runRenderLoop docs пре 9 година
  David Catuhe e5256d0624 2.4 beta пре 9 година
  David Catuhe 7c93be7e8b More Observables пре 9 година
  David Catuhe a37fb41af8 Merge pull request #1133 from nockawa/engine2d пре 9 година
  nockawa 00a4b076de Engine: added the pattern to attach external data to an instance of the engine through the addExternalData(), getExternalData(), getOrAddExternalDataWithFactory() and removeExternalData() methods. пре 9 година
  David Catuhe 88c204a973 Merge pull request #1126 from nockawa/engine2d пре 9 година
  David Catuhe 1284c852bc Nightly пре 9 година
  nockawa ab55843fb9 BoundingInfo2D ConstructXXX renamed in CreateXXX пре 9 година
  nockawa c371180ae0 First version of WorldSpace Canvas2D, limited, but working: https://trello.com/c/vXEqUzQx пре 9 година
  = 2e46741d1f Fix Color grading Arifacts пре 9 година
  nockawa 85691bf2e8 Update from Master пре 9 година
  Sébastien Vandenberghe e1eb0e2134 ColorGrading and Infinite Lights пре 9 година
  nockawa a75b5807b3 - Rectange2D now supporting Border and Gradient Brush and nonRounded mode: https://trello.com/c/6t4baIDP пре 10 година
  nockawa c1009a2c12 - Changed the Tools.getClassName() implementation as the old one couldn't work with classes defined in a minified .js file. You know have to use the class decorator @className on all class definition you whish to call getClassName() upon. пре 10 година
  David Catuhe 0b5466d6ec Migrating simple material to dynamic lights counting пре 10 година
  nockawa b542fc0efa Minor changes in Babylon for Canvas2D feature пре 10 година
  David Catuhe 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions пре 10 година
  David Catuhe 9d316832d1 Fixed scene.onDispose() issue пре 10 година
  Sébastien Vandenberghe e8a47e93fa HDR Cube Texture Babylon Binary Support пре 10 година
  Raanan Weber 734b44b258 Making Math standalone пре 10 година
  David Catuhe ce9f7a5a2e New scene.pointerDownPredicate, scene.pointerMovePredicate, scene.pointerUpPredicate to define your own predicates for meshes picking selection пре 10 година
  Sebastien Vandenberghe e309bd02f3 Merge remote-tracking branch 'upstream/master' into PMREMGenerator пре 10 година
  Sebastien Vandenberghe 4667beeb71 PMREM пре 10 година
  David Catuhe 72216c0219 Fixing 3dsmax exporter (again) пре 10 година
  Raanan Weber be15c1c6c0 Fixing typescript issues пре 10 година
  Sebastien Vandenberghe 8892c28058 Merge remote-tracking branch 'upstream/master' into PMREMGenerator пре 10 година
  Sebastien Vandenberghe fb8b3515ca First Shot пре 10 година
  David Catuhe 605f28e402 Fixing issue with onAnimationEnd пре 10 година
  David Catuhe 058a479b6d Externalizing states пре 10 година
  David Catuhe 030a1e648d PrepareAttributesForInstances пре 10 година