История коммитов

Автор SHA1 Сообщение Дата
  Scott Weldon 7397950d5e Fix typo in Engine.runRenderLoop docs 9 лет назад
  David Catuhe e5256d0624 2.4 beta 9 лет назад
  David Catuhe 7c93be7e8b More Observables 9 лет назад
  David Catuhe a37fb41af8 Merge pull request #1133 from nockawa/engine2d 9 лет назад
  nockawa 00a4b076de Engine: added the pattern to attach external data to an instance of the engine through the addExternalData(), getExternalData(), getOrAddExternalDataWithFactory() and removeExternalData() methods. 9 лет назад
  David Catuhe 88c204a973 Merge pull request #1126 from nockawa/engine2d 9 лет назад
  David Catuhe 1284c852bc Nightly 9 лет назад
  nockawa ab55843fb9 BoundingInfo2D ConstructXXX renamed in CreateXXX 9 лет назад
  nockawa c371180ae0 First version of WorldSpace Canvas2D, limited, but working: https://trello.com/c/vXEqUzQx 9 лет назад
  = 2e46741d1f Fix Color grading Arifacts 9 лет назад
  nockawa 85691bf2e8 Update from Master 9 лет назад
  Sébastien Vandenberghe e1eb0e2134 ColorGrading and Infinite Lights 9 лет назад
  nockawa a75b5807b3 - Rectange2D now supporting Border and Gradient Brush and nonRounded mode: https://trello.com/c/6t4baIDP 9 лет назад
  nockawa c1009a2c12 - Changed the Tools.getClassName() implementation as the old one couldn't work with classes defined in a minified .js file. You know have to use the class decorator @className on all class definition you whish to call getClassName() upon. 9 лет назад
  David Catuhe 0b5466d6ec Migrating simple material to dynamic lights counting 9 лет назад
  nockawa b542fc0efa Minor changes in Babylon for Canvas2D feature 9 лет назад
  David Catuhe 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 лет назад
  David Catuhe 9d316832d1 Fixed scene.onDispose() issue 9 лет назад
  Sébastien Vandenberghe e8a47e93fa HDR Cube Texture Babylon Binary Support 9 лет назад
  Raanan Weber 734b44b258 Making Math standalone 10 лет назад
  David Catuhe ce9f7a5a2e New scene.pointerDownPredicate, scene.pointerMovePredicate, scene.pointerUpPredicate to define your own predicates for meshes picking selection 10 лет назад
  Sebastien Vandenberghe e309bd02f3 Merge remote-tracking branch 'upstream/master' into PMREMGenerator 10 лет назад
  Sebastien Vandenberghe 4667beeb71 PMREM 10 лет назад
  David Catuhe 72216c0219 Fixing 3dsmax exporter (again) 10 лет назад
  Raanan Weber be15c1c6c0 Fixing typescript issues 10 лет назад
  Sebastien Vandenberghe 8892c28058 Merge remote-tracking branch 'upstream/master' into PMREMGenerator 10 лет назад
  Sebastien Vandenberghe fb8b3515ca First Shot 10 лет назад
  David Catuhe 605f28e402 Fixing issue with onAnimationEnd 10 лет назад
  David Catuhe 058a479b6d Externalizing states 10 лет назад
  David Catuhe 030a1e648d PrepareAttributesForInstances 10 лет назад