Scott Weldon
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7397950d5e
Fix typo in Engine.runRenderLoop docs
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9 лет назад |
David Catuhe
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e5256d0624
2.4 beta
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9 лет назад |
David Catuhe
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7c93be7e8b
More Observables
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9 лет назад |
David Catuhe
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a37fb41af8
Merge pull request #1133 from nockawa/engine2d
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9 лет назад |
nockawa
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00a4b076de
Engine: added the pattern to attach external data to an instance of the engine through the addExternalData(), getExternalData(), getOrAddExternalDataWithFactory() and removeExternalData() methods.
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9 лет назад |
David Catuhe
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88c204a973
Merge pull request #1126 from nockawa/engine2d
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9 лет назад |
David Catuhe
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1284c852bc
Nightly
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9 лет назад |
nockawa
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ab55843fb9
BoundingInfo2D ConstructXXX renamed in CreateXXX
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9 лет назад |
nockawa
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c371180ae0
First version of WorldSpace Canvas2D, limited, but working: https://trello.com/c/vXEqUzQx
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9 лет назад |
=
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2e46741d1f
Fix Color grading Arifacts
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9 лет назад |
nockawa
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85691bf2e8
Update from Master
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9 лет назад |
Sébastien Vandenberghe
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e1eb0e2134
ColorGrading and Infinite Lights
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9 лет назад |
nockawa
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a75b5807b3
- Rectange2D now supporting Border and Gradient Brush and nonRounded mode: https://trello.com/c/6t4baIDP
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9 лет назад |
nockawa
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c1009a2c12
- Changed the Tools.getClassName() implementation as the old one couldn't work with classes defined in a minified .js file. You know have to use the class decorator @className on all class definition you whish to call getClassName() upon.
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9 лет назад |
David Catuhe
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0b5466d6ec
Migrating simple material to dynamic lights counting
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9 лет назад |
nockawa
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b542fc0efa
Minor changes in Babylon for Canvas2D feature
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9 лет назад |
David Catuhe
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 лет назад |
David Catuhe
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9d316832d1
Fixed scene.onDispose() issue
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9 лет назад |
Sébastien Vandenberghe
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e8a47e93fa
HDR Cube Texture Babylon Binary Support
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9 лет назад |
Raanan Weber
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734b44b258
Making Math standalone
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10 лет назад |
David Catuhe
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ce9f7a5a2e
New scene.pointerDownPredicate, scene.pointerMovePredicate, scene.pointerUpPredicate to define your own predicates for meshes picking selection
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10 лет назад |
Sebastien Vandenberghe
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e309bd02f3
Merge remote-tracking branch 'upstream/master' into PMREMGenerator
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10 лет назад |
Sebastien Vandenberghe
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4667beeb71
PMREM
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10 лет назад |
David Catuhe
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72216c0219
Fixing 3dsmax exporter (again)
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10 лет назад |
Raanan Weber
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be15c1c6c0
Fixing typescript issues
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10 лет назад |
Sebastien Vandenberghe
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8892c28058
Merge remote-tracking branch 'upstream/master' into PMREMGenerator
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10 лет назад |
Sebastien Vandenberghe
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fb8b3515ca
First Shot
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10 лет назад |
David Catuhe
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605f28e402
Fixing issue with onAnimationEnd
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10 лет назад |
David Catuhe
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058a479b6d
Externalizing states
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10 лет назад |
David Catuhe
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030a1e648d
PrepareAttributesForInstances
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10 лет назад |