Cronologia Commit

Autore SHA1 Messaggio Data
  Royi Bernthal d2dba3017b fix mask 8 anni fa
  Royi Bernthal 9df4435c6d bubbling 8 anni fa
  David Catuhe 6cc7f72baf Added MultiObserver 8 anni fa
  Adam Bowman 1279e627e9 added type any to scope param 8 anni fa
  Adam Bowman 3c8a923d60 added scope option to observer 8 anni fa
  David Catuhe 6177ffe83b gamepadManager will raise the onGamepadConnected for all gamepads ALREADY connected 8 anni fa
  David Catuhe ecc341a4b8 Update what's new 8 anni fa
  yuccai 30750834f8 Remove hasPickMasks from Observable (too specific) 9 anni fa
  yuccai 16242f028c Add comments to public fields 9 anni fa
  yuccai e772f8bc73 Refactoring and adding events into Observable and ActionManager classes 9 anni fa
  nockawa c4d5cf4db5 Moved IPropertyChanged 9 anni fa
  nockawa 676af8b1e7 Major changes on Canvas2D and introducing GUI 9 anni fa
  nockawa aee1309b44 Tools, Canvas2D, GUI, Unit Tests 9 anni fa
  nockawa 8f37100e3e Observable and Canvas2D bug fixing 9 anni fa
  Ben Adams 72d580e4fe Reduce Observable.notifyObservers allocation 9 anni fa
  nockawa a6cf95e779 More documentation 9 anni fa
  nockawa 9dd9daf61e Scene + Canvas2D improvments 9 anni fa
  David Catuhe 0a73722682 Nightly 10 anni fa
  nockawa 278a06bce7 Fixed a typo in skipNextObServers... 10 anni fa
  David Catuhe fa2209efe8 Nightly + comments 10 anni fa
  nockawa 28fce8b1f2 Observable now gets a mask value to enable fine grained registration/execution of observers. 10 anni fa
  David Catuhe d9ecdaf145 PR integration 10 anni fa
  nockawa 39c355a4fc Introduced a Scene.onPointerObservable property that allow observers to listen to pointer input events as well as mouse wheel. You should rely on it when listening to PointerUp,Down,Move,Wheel,Pick events. 10 anni fa
  David Catuhe 8e66a6d564 Nightly 10 anni fa
  nockawa 6c8eaf2d3c Observable: 10 anni fa
  David Catuhe b5ddc0e715 Fixed issues with clone and VLS 10 anni fa
  David Catuhe 43ebd93d46 Added new observable class 10 anni fa