Commit történet

Szerző SHA1 Üzenet Dátum
  Benjamin Guignabert cc4d3bd7e5 merged with master 9 éve
  David Catuhe 0273a36722 Morph targets 9 éve
  Benjamin Guignabert e63abf4409 merged with upstream 9 éve
  Palmer-JC d3ff6d31e2 Performance file to custom-build 9 éve
  Palmer-JC 3b600dd39d File renaming in prep for Generated custom.config.json 9 éve
  Benjamin Guignabert 719626a2ac merge with upstream 9 éve
  David Catuhe 4d7d9045cb Multiple fixes + simplematerial for material library 9 éve
  Benjamin Guignabert c2528ad616 init uniformBuffer.ts 9 éve
  NasimiAsl cdad294b0c attach Material Library 9 éve
  David Catuhe 3de8f44d3d Move RayHelper to Debug folder 9 éve
  Temechon ad43e647b3 Merge pull request #1910 from Temechon/master 9 éve
  Julian 6d6fbba07f Inspector New tab for sounds ! 9 éve
  David Catuhe 9a53ba4a51 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 9 éve
  Julian bbf6016186 Added new tab : textures ! 9 éve
  Julian 829a119847 Updated config json for inspector 9 éve
  nockawa c6b2cd1eb4 Canvas2D: Text rendering improvements 9 éve
  nockawa fc70dc16ad Merge from upstream 9 éve
  nockawa 384d477ba7 Merge remote-tracking branch 'upstream/master' into PosEngineFinal 9 éve
  nockawa 19ed936670 Canvas2D: Positioning Engine, ZE Final Fight! + bonus devs 9 éve
  Raanan Weber 53a6ba5717 adding missing file to the build 9 éve
  Julien Moreau-Mathis e8725fc827 Adding Normal Map Procedural Texture 9 éve
  sevan 98599b319f Actions Manager, use keyCode as parameter for keypress and keyup 9 éve
  David Catuhe 519e6cc490 Merge pull request #1764 from wongwill86/support_loading_as_module 9 éve
  Julien Moreau-Mathis 72ee37dd2e GLTF materials common extension, getting support of lights 9 éve
  will wong af71269db7 separate pipe for npm module d.ts file 9 éve
  nockawa 59f8362aeb Update from upstream 9 éve
  nockawa 3e73d6ea44 Canvas2D: Primitive Collision Manager (WIP) and WireFrame2D Prim 9 éve
  Julian ac25a681b3 Inspector - new feature : console tab ! 9 éve
  Adam Bowman 4fb23a65ce removed attachToMesh, detachFromMesh, dispose from Ray and moved them to a new RayHelper class 9 éve
  nockawa 50372966f4 Update Preview Builds + bugs fix + minor changes 9 éve