sebastien
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45604ea1c6
Fix Shader
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%!s(int64=7) %!d(string=hai) anos |
sebastien
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2fcaf4d0f9
Frostbite light fallof Step1
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%!s(int64=7) %!d(string=hai) anos |
Sebastien Vandenberghe
|
9da0f39017
PCSS Trial
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%!s(int64=8) %!d(string=hai) anos |
sebastien
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1f2ccc82d7
PCF Moved as a dedicated mode
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%!s(int64=8) %!d(string=hai) anos |
Sebastien Vandenberghe
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2981acfbf8
meh
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%!s(int64=8) %!d(string=hai) anos |
胡雅伦
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5e317e44d1
Projection Texture added to newest version of code
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%!s(int64=8) %!d(string=hai) anos |
David Catuhe
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133cca3cb8
Added frustum falloff for shadows
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%!s(int64=8) %!d(string=hai) anos |
Sebastien Vandenberghe
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070a83291c
Improve Shadows
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%!s(int64=8) %!d(string=hai) anos |
sevan
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af7fde3fd2
Add PointLight shadow fallback to spot
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%!s(int64=8) %!d(string=hai) anos |
Benjamin Guignabert
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d196fb5763
forgotten files from last commit
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%!s(int64=8) %!d(string=hai) anos |