Commit History

Autor SHA1 Mensaxe Data
  Max Limper a3cc89c5ba adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat %!s(int64=8) %!d(string=hai) anos
  Max Limper 9386d19751 merge with latest master, resolved conflict %!s(int64=8) %!d(string=hai) anos
  Max Limper b2fdd3145c fixed naming of normal matrix in default fragment shader %!s(int64=8) %!d(string=hai) anos
  Max Limper 01f0b8313c definitions and properties for object space normal maps in standard and pbr materials, removed redundant bindOnlyWorldMatrix function, added normal matrix to shaders %!s(int64=8) %!d(string=hai) anos
  David Catuhe 09da7a825a Add support for local cubemaps %!s(int64=8) %!d(string=hai) anos
  Gary Hsu 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values %!s(int64=8) %!d(string=hai) anos
  David Catuhe 6deaac9e42 Nightly %!s(int64=8) %!d(string=hai) anos
  David Catuhe 609c919139 Fixed how invertNormal works %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 3b28295b66 rewrited uniformBuffer class for avoiding boolean tests and fixed default fragment declaration for bumpInfos %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 9adb23bb06 view goes into Scene UBO %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert d196fb5763 forgotten files from last commit %!s(int64=8) %!d(string=hai) anos