David Catuhe
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0273a36722
Morph targets
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8 лет назад |
David Catuhe
|
504c5a2e9a
added FIXED_EQUIRECTANGULAR_MIRRORED_MODE
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8 лет назад |
Dean Wadsworth
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c5ef2d449b
Adding support for specifying tangents to vertex data
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9 лет назад |
David Catuhe
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064a186c8a
Effective shaders - done
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9 лет назад |
David Catuhe
|
dc58d0cb14
Fixed issue with multiple shadows
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9 лет назад |
David Catuhe
|
bb50b674d3
Automatic shader precision management
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10 лет назад |
nockawa
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376cf9b6b7
Fixed pbr.fragment that is relying on Bump's perturbNormal function.
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10 лет назад |
David Catuhe
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5a41f0eca9
pointSize include
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10 лет назад |
David Catuhe
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bd93a5304e
LogDepth + clipplane + bump (includes)
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10 лет назад |
David Catuhe
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fbd70c747f
More shaders includes
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10 лет назад |
David Catuhe
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713d2425c1
First round of modifications to support shaders includes
|
10 лет назад |
David Catuhe
|
8220f1520a
Fixing file format
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10 лет назад |
David Catuhe
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97179d04da
Adding support for equirectangular not fixed
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10 лет назад |
David Catuhe
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33e6a38dcc
Adding support for logarithmic depth buffer
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10 лет назад |
jeff
|
1150a43355
Variable Bone Influencers
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10 лет назад |
David catuhe
|
da863d9e1b
Adding support for point light shadowing
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10 лет назад |
David Catuhe
|
ecf51dde45
Fixing equirectangular projection
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10 лет назад |
David Catuhe
|
f6fb6da848
Renaming lightmaThreshold to useLightmapAsShadowmap
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10 лет назад |
David Catuhe
|
d53493a57e
Better reflection shader
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10 лет назад |
David catuhe
|
ab358d1ce4
Introducing babylon.core.js
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10 лет назад |
David catuhe
|
2d39b1eff0
Improved reflection shader
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10 лет назад |
David catuhe
|
c6aae2264e
Added Material.sideOrientation
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10 лет назад |
David Catuhe
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699045fb3f
Folder reorg
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10 лет назад |