syntheticmagus
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959dd2d7aa
Finally got the flight helmet working with Babylon Native again. Required changing the names of a few function arguments that had been named the same things as uniforms, because those names end up getting replaced by the native shader preprocessor, which can then end up putting dot syntax (i.e., variable.xyz) in places where it can't go, like function argument declarations.
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6 lat temu |
Gary Hsu
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9970f04015
Add layout binding to native shader processor
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6 lat temu |
Cedric Guillemet
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8928f684a8
quick fix for attribute in native shader preprocessor
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6 lat temu |
Cedric Guillemet
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2bb359fe2a
UVs attribute names for native
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6 lat temu |
Cedric Guillemet
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e08690da77
native uv
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6 lat temu |
Cedric Guillemet
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b6b28bed96
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into native
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6 lat temu |
Justin Murray
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849098d991
Preliminary PR changes.
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6 lat temu |
Cedric Guillemet
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cbeeb35347
shader preprocess for opengl(ES) compatibility
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6 lat temu |
Gary Hsu
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28cf489a19
Fixes for skinning and morph targets
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6 lat temu |
Gary Hsu
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f7c88ff1b8
Add native shader processor
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6 lat temu |