تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Alejandro Toledo 9f1dc3e9ce Zoom Pass 1 5 سال پیش
  mergify[bot] 718824d4a0 Merge pull request #8185 from BabylonJS/master 5 سال پیش
  David Catuhe fe3ba4c57c Nightly 5 سال پیش
  David Catuhe 16ac4cdb5a Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 5 سال پیش
  David Catuhe a779b8b85a Merge pull request #8184 from Popov72/pbr-all-inline 5 سال پیش
  Popov72 6d8af49fba Make property private 5 سال پیش
  David Catuhe 89eaaa87d4 Merge branches 'master' and 'master' of https://github.com/BabylonJS/Babylon.js 5 سال پیش
  David Catuhe ce6b0d1cba Merge pull request #8183 from Popov72/pbr-all-inline 5 سال پیش
  David Catuhe 5bc8df56c5 Added sprite preview 5 سال پیش
  Popov72 b39ca255d4 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into pbr-all-inline 5 سال پیش
  Popov72 b71d08fc99 What's new update 5 سال پیش
  Popov72 ad35f45e11 Update pbr shader functions with a inline token 5 سال پیش
  Popov72 b9245651c5 Add a hook to be able to change the final shader code before being compiled 5 سال پیش
  Popov72 c582343c99 Allow to change the inline token + make the class public 5 سال پیش
  mergify[bot] 172d36b3cf Merge pull request #8181 from BabylonJS/master 5 سال پیش
  sebavan 686f5617ea Merge pull request #8182 from sebavan/master 5 سال پیش
  sebavan 5992b2466f Fix pbr nme 5 سال پیش
  David Catuhe 0ee7648b68 Nightly 5 سال پیش
  David Catuhe 02f84f98e6 Fix #8111 5 سال پیش
  David Catuhe 0b99c1a2e4 Tiny fix for sprite editor 5 سال پیش
  David Catuhe aef9326aeb Merge pull request #8179 from Popov72/fix-nme-switch-mode 5 سال پیش
  David Catuhe 0a7d5b7e0a Merge pull request #8180 from sebavan/master 5 سال پیش
  sebavan 422a04f040 Update what s new 5 سال پیش
  sebavan 27cbe29535 Add hdr filtering to sandbox 5 سال پیش
  Popov72 8729769563 Remove unused imports 5 سال پیش
  Popov72 e97651863b Fix bugs when switching mode / loading files 5 سال پیش
  Popov72 40d0efb1cd Changes to refreshBoundingInfo (commented for now) 5 سال پیش
  Popov72 f244d63d80 Remove unnecessary call to refreshBoundingInfo 5 سال پیش
  Popov72 0de00de49a Use an epsilon to check if scaling is uniform 5 سال پیش
  Popov72 f61e4d1ea0 Simplify _markSubMeshesAsMiscDirty and avoid doing loop over all meshes in scene 5 سال پیش