Alejandro Toledo
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9f1dc3e9ce
Zoom Pass 1
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5 سال پیش |
mergify[bot]
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718824d4a0
Merge pull request #8185 from BabylonJS/master
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5 سال پیش |
David Catuhe
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fe3ba4c57c
Nightly
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5 سال پیش |
David Catuhe
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16ac4cdb5a
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
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5 سال پیش |
David Catuhe
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a779b8b85a
Merge pull request #8184 from Popov72/pbr-all-inline
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5 سال پیش |
Popov72
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6d8af49fba
Make property private
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5 سال پیش |
David Catuhe
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89eaaa87d4
Merge branches 'master' and 'master' of https://github.com/BabylonJS/Babylon.js
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5 سال پیش |
David Catuhe
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ce6b0d1cba
Merge pull request #8183 from Popov72/pbr-all-inline
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5 سال پیش |
David Catuhe
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5bc8df56c5
Added sprite preview
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5 سال پیش |
Popov72
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b39ca255d4
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into pbr-all-inline
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5 سال پیش |
Popov72
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b71d08fc99
What's new update
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5 سال پیش |
Popov72
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ad35f45e11
Update pbr shader functions with a inline token
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5 سال پیش |
Popov72
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b9245651c5
Add a hook to be able to change the final shader code before being compiled
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5 سال پیش |
Popov72
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c582343c99
Allow to change the inline token + make the class public
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5 سال پیش |
mergify[bot]
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172d36b3cf
Merge pull request #8181 from BabylonJS/master
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5 سال پیش |
sebavan
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686f5617ea
Merge pull request #8182 from sebavan/master
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5 سال پیش |
sebavan
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5992b2466f
Fix pbr nme
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5 سال پیش |
David Catuhe
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0ee7648b68
Nightly
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5 سال پیش |
David Catuhe
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02f84f98e6
Fix #8111
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5 سال پیش |
David Catuhe
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0b99c1a2e4
Tiny fix for sprite editor
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5 سال پیش |
David Catuhe
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aef9326aeb
Merge pull request #8179 from Popov72/fix-nme-switch-mode
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5 سال پیش |
David Catuhe
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0a7d5b7e0a
Merge pull request #8180 from sebavan/master
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5 سال پیش |
sebavan
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422a04f040
Update what s new
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5 سال پیش |
sebavan
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27cbe29535
Add hdr filtering to sandbox
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5 سال پیش |
Popov72
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8729769563
Remove unused imports
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5 سال پیش |
Popov72
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e97651863b
Fix bugs when switching mode / loading files
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5 سال پیش |
Popov72
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40d0efb1cd
Changes to refreshBoundingInfo (commented for now)
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5 سال پیش |
Popov72
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f244d63d80
Remove unnecessary call to refreshBoundingInfo
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5 سال پیش |
Popov72
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0de00de49a
Use an epsilon to check if scaling is uniform
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5 سال پیش |
Popov72
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f61e4d1ea0
Simplify _markSubMeshesAsMiscDirty and avoid doing loop over all meshes in scene
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5 سال پیش |