Histórico de commits

Autor SHA1 Mensagem Data
  Gary Hsu 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 anos atrás
  David Catuhe 6deaac9e42 Nightly 8 anos atrás
  Sebastien Vandenberghe 5c012aaa47 Fix PBR Bump Scale 9 anos atrás
  David Catuhe 609c919139 Fixed how invertNormal works 9 anos atrás
  David Catuhe b9959c078a end of UVMerge optimization 9 anos atrás
  Gary Hsu 0756f5d23f Fix binormal in cotangent_frame when using right handed system 9 anos atrás
  Benjamin Guignabert eac276a6e6 fixed bump fragment 9 anos atrás
  Benjamin Guignabert a1a94b4c6f shaders update 9 anos atrás
  Gary Hsu 9f9eda8c46 Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping) 9 anos atrás
  Dean Wadsworth c5ef2d449b Adding support for specifying tangents to vertex data 9 anos atrás
  David Catuhe 034111691b Added support for invertNormalMapX and invertNormalMapY 10 anos atrás
  David Catuhe 21649dd9e2 Added support for OpenGL normal maps 10 anos atrás
  David Catuhe 35f5ab99a0 Code cleaning 10 anos atrás
  nockawa 376cf9b6b7 Fixed pbr.fragment that is relying on Bump's perturbNormal function. 10 anos atrás
  nockawa cb5b9cd3c4 Added Parallax Mapping and Parallax Occlusion Mapping feature which lies on the top of the Bump feature. 10 anos atrás
  David Catuhe bd93a5304e LogDepth + clipplane + bump (includes) 10 anos atrás