История коммитов

Автор SHA1 Сообщение Дата
  Michael Schlotfeldt e89b40f7fc Optimize dispatch to reduce overhead each frame. On scenes with lots of meshes this made a measurable improvement in FPS. 8 лет назад
  Raanan Weber 0c02a72dd7 Update to typescript 2.6.1 8 лет назад
  David Catuhe 6864419271 nullCheck : first step1 8 лет назад
  David Catuhe f8374f0f5c Added support for depthPrePass 8 лет назад
  David Catuhe 9a29373890 Allow build configuration to reference external libraries 8 лет назад
  Sebastien Vandenberghe c6388f8528 Minor Tweaks. 8 лет назад
  David Catuhe f59cb9e123 Aded dispose for smartArray 8 лет назад
  KK 86aa5491c1 even have no rendergroup, observer need be notified. 9 лет назад
  George Corney (STR Limited) 111a3b9316 Strict typing of clear color 9 лет назад
  David Catuhe 21de154c1f new renderingGroup architecture 9 лет назад
  sevan 5198cb2d2b Fix Highlight and Rendering Manager 9 лет назад
  KK 67f1be225b remove no use variety. 9 лет назад
  David Catuhe 4edb5960f3 QuadFrameRenderer WIP 9 лет назад
  nockawa 799600f9d3 line feed! 9 лет назад
  nockawa f347b463eb Fire onRenderingGroupObservable without internally creating RenderingGroup instances 9 лет назад
  nockawa e8d983ccef Revert "Implicitly create renderingGroup when Observer are registered" 9 лет назад
  nockawa ba9f8fc885 Implicitly create renderingGroup when Observer are registered 9 лет назад
  nockawa 99f1fbc5b6 Adding Scene.onRenderingGroupObservable 9 лет назад
  Pavel 6d7d7a95fa Update babylon.renderingManager.ts 9 лет назад
  = 5927654fce Add comments 9 лет назад
  = f146a0d326 Fix Post Process 9 лет назад
  = 505db09ae6 Stencil Code 9 лет назад
  David Catuhe f668b6c61d Fixing small caches issues 9 лет назад
  nockawa 91246708ef PerfCounter now support both Time Monitoring and Counter Monitoring. Time Monitoring is now made by the PerfCounter. 9 лет назад
  nockawa fd8f59539a Tools and rendering improvement with PerfCounter 9 лет назад
  David Catuhe 9f81aa0ecf Improved clear buffer algorithm 10 лет назад
  David Catuhe 8220f1520a Fixing file format 10 лет назад
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects 10 лет назад
  David Catuhe 3d68f4a419 Adding layerMask to lensFlareSystem, spritesManager, particleSystem 10 лет назад
  David Catuhe 699045fb3f Folder reorg 10 лет назад