تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Michael Schlotfeldt e89b40f7fc Optimize dispatch to reduce overhead each frame. On scenes with lots of meshes this made a measurable improvement in FPS. 8 سال پیش
  Raanan Weber 0c02a72dd7 Update to typescript 2.6.1 8 سال پیش
  David Catuhe 6864419271 nullCheck : first step1 8 سال پیش
  David Catuhe f8374f0f5c Added support for depthPrePass 8 سال پیش
  David Catuhe 9a29373890 Allow build configuration to reference external libraries 8 سال پیش
  Sebastien Vandenberghe c6388f8528 Minor Tweaks. 8 سال پیش
  David Catuhe f59cb9e123 Aded dispose for smartArray 8 سال پیش
  KK 86aa5491c1 even have no rendergroup, observer need be notified. 9 سال پیش
  George Corney (STR Limited) 111a3b9316 Strict typing of clear color 9 سال پیش
  David Catuhe 21de154c1f new renderingGroup architecture 9 سال پیش
  sevan 5198cb2d2b Fix Highlight and Rendering Manager 9 سال پیش
  KK 67f1be225b remove no use variety. 9 سال پیش
  David Catuhe 4edb5960f3 QuadFrameRenderer WIP 9 سال پیش
  nockawa 799600f9d3 line feed! 9 سال پیش
  nockawa f347b463eb Fire onRenderingGroupObservable without internally creating RenderingGroup instances 9 سال پیش
  nockawa e8d983ccef Revert "Implicitly create renderingGroup when Observer are registered" 9 سال پیش
  nockawa ba9f8fc885 Implicitly create renderingGroup when Observer are registered 9 سال پیش
  nockawa 99f1fbc5b6 Adding Scene.onRenderingGroupObservable 9 سال پیش
  Pavel 6d7d7a95fa Update babylon.renderingManager.ts 9 سال پیش
  = 5927654fce Add comments 9 سال پیش
  = f146a0d326 Fix Post Process 9 سال پیش
  = 505db09ae6 Stencil Code 9 سال پیش
  David Catuhe f668b6c61d Fixing small caches issues 9 سال پیش
  nockawa 91246708ef PerfCounter now support both Time Monitoring and Counter Monitoring. Time Monitoring is now made by the PerfCounter. 9 سال پیش
  nockawa fd8f59539a Tools and rendering improvement with PerfCounter 9 سال پیش
  David Catuhe 9f81aa0ecf Improved clear buffer algorithm 10 سال پیش
  David Catuhe 8220f1520a Fixing file format 10 سال پیش
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects 10 سال پیش
  David Catuhe 3d68f4a419 Adding layerMask to lensFlareSystem, spritesManager, particleSystem 10 سال پیش
  David Catuhe 699045fb3f Folder reorg 10 سال پیش