Historique des commits

Auteur SHA1 Message Date
  Popov72 5aa46aaf02 Fix crash when reading pixels while in a render pass il y a 5 ans
  Popov72 7bb4a063b2 Add a new validation test il y a 5 ans
  Popov72 ec77972f18 By default issue a flushFramebufer before a readPixels il y a 5 ans
  Popov72 4d30d81fba Allow engine selection il y a 5 ans
  Popov72 51c0689d42 Fix samplingMode and format not set correctly il y a 5 ans
  Popov72 2d9a57dc9a Create a sampler without a mip filter if no mipmaps il y a 5 ans
  Popov72 e8cc3bb624 Consolidate usage of vEyePosition il y a 5 ans
  Popov72 f6c756fd46 Validation test update il y a 5 ans
  Popov72 5c2463ec2c CreateEnvTextureAsync not using canvas anymore il y a 5 ans
  Popov72 239d04d0c5 Fix conversion to rgbd not between 0..1 for rgb il y a 5 ans
  Popov72 05cbf422e3 Remove unused code il y a 5 ans
  Popov72 bb42826707 Fix command encoder created when not necessary il y a 5 ans
  Popov72 5905b9cc14 Fix readDataFromBuffer when data are not aligned il y a 5 ans
  Popov72 00507192a1 Main and rtt render pass refactoring il y a 5 ans
  Popov72 2dcc6cb2c2 More work on readPixels and dump framebuffer il y a 5 ans
  Popov72 24823264c0 Fix GUI validation test hanging il y a 5 ans
  Popov72 de917a75c5 Update validation tests il y a 5 ans
  Popov72 9fe5815d85 Simulate WebGL behaviour on sampler wrap u/v/r when calling _bindTexture and not _setTexture il y a 5 ans
  Popov72 b1caca01ae Fix wrong vertex format il y a 5 ans
  Popov72 9536342b0f nits il y a 5 ans
  Popov72 d940540fbe Manage a cache of samplers il y a 5 ans
  Popov72 6b70b6e377 Remove unneeded code in getBindGroupsToRender il y a 5 ans
  Popov72 56d03ba3c1 Implement invertY and premultiplyAlpha for textures il y a 5 ans
  Popov72 bf47335246 Fix ubo buffers management il y a 5 ans
  Popov72 b72619ee9c Don't declare in the vertex shader samplers used in lighting code il y a 5 ans
  Popov72 b555c61c5c Fix mipmaps not used when sampling a texture il y a 5 ans
  Popov72 1a0d683c49 Generate mipmaps with the right encoder il y a 5 ans
  Popov72 86ab13b6d5 Bind resources only where they are used, not always to both vertex and fragment shaders il y a 5 ans
  Popov72 aba3d20820 Fix reading texture pixels async il y a 5 ans
  Popov72 fb0f4f68a6 Sync light shaders with prod il y a 5 ans