Commit History

Author SHA1 Message Date
  Sebastien Vandenberghe 44916c50e7 Transpile All 10 years ago
  Sébastien Vandenberghe 84d1d426d8 Minification 2 10 years ago
  Sebastien Vandenberghe 5289603d46 Update material library serialize clone... to decorators 10 years ago
  David Catuhe f984247001 Missing @serialize 10 years ago
  Sébastien Vandenberghe 7e042e0ac5 Fix Bias 10 years ago
  Sébastien Vandenberghe ff43e23833 Add Light Falloff Mode to avoid confusion 10 years ago
  Sébastien Vandenberghe 4fc17a54e3 Fix scalar mode in pbr 10 years ago
  David Catuhe 5a41f0eca9 pointSize include 10 years ago
  David Catuhe d13132cceb BindClipPlane + BindLogDepth 10 years ago
  Sébastien Vandenberghe 9b8bc40d3f Merge Master in 10 years ago
  Sébastien Vandenberghe 5599228dfb Allow HdrTExture in gamma space and not full float 10 years ago
  David Catuhe 225d57d8a3 Added materialHelper to centralize shaders tools 10 years ago
  David Catuhe a5e68ea607 Renaming shared functions 10 years ago
  David Catuhe bd93a5304e LogDepth + clipplane + bump (includes) 10 years ago
  David Catuhe 030a1e648d PrepareAttributesForInstances 10 years ago
  David Catuhe 081cd6f579 PrepareAttributesForBones 10 years ago
  David Catuhe 15844401a9 Adding bones and fog as shared resources 10 years ago
  David Catuhe 01a82f5284 adding more code refactoring 10 years ago
  David Catuhe 606f3837d3 Factoring defines for lights 10 years ago
  David Catuhe 2fb0850393 Integrating new fog include 10 years ago
  Sébastien Vandenberghe 1ab6531f7b Merge 10 years ago
  David Catuhe fbd70c747f More shaders includes 10 years ago
  David Catuhe 6431c2c106 Merge fog includes 10 years ago
  David Catuhe 713d2425c1 First round of modifications to support shaders includes 10 years ago
  David Catuhe 67de58db6c Add hdr cube texture support (moving from mat lib to core) 10 years ago
  David Catuhe 4fdc108d83 Getting back to normal 10 years ago
  Sébastien Vandenberghe 5ea94a3264 Add PBR Refraction 10 years ago
  Sébastien Vandenberghe c60b5f0e7c PBR: Add HDR File support for environment lighting. 10 years ago
  David Catuhe 4c024c88a3 Adding options to specify UI for materials library 10 years ago