Historia zmian

Autor SHA1 Wiadomość Data
  Sébastien Vandenberghe 9333e1f9f0 Edge Fix for PMREM 10 lat temu
  Sebastien Vandenberghe 68f4a014a2 Add Parallax 10 lat temu
  Sebastien Vandenberghe 4667beeb71 PMREM 10 lat temu
  Sebastien Vandenberghe 5289603d46 Update material library serialize clone... to decorators 10 lat temu
  Sébastien Vandenberghe cb0d06cb7f Link emissive with reflectivity 10 lat temu
  Sébastien Vandenberghe ff43e23833 Add Light Falloff Mode to avoid confusion 10 lat temu
  Sébastien Vandenberghe 4fc17a54e3 Fix scalar mode in pbr 10 lat temu
  David Catuhe d13132cceb BindClipPlane + BindLogDepth 10 lat temu
  Sébastien Vandenberghe 9b8bc40d3f Merge Master in 10 lat temu
  Sébastien Vandenberghe 5599228dfb Allow HdrTExture in gamma space and not full float 10 lat temu
  Sébastien Vandenberghe fd3072fdb0 Add configuration for auto microsurface if no alpha on specmap 10 lat temu
  David Catuhe 225d57d8a3 Added materialHelper to centralize shaders tools 10 lat temu
  Sébastien Vandenberghe 82b4c847cc Add pipeline linear or gamma for scalar colors 10 lat temu
  David Catuhe a5e68ea607 Renaming shared functions 10 lat temu
  Sébastien Vandenberghe 23c820cff6 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 10 lat temu
  David Catuhe 030a1e648d PrepareAttributesForInstances 10 lat temu
  Sébastien Vandenberghe 830bc695c7 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 10 lat temu
  David Catuhe 081cd6f579 PrepareAttributesForBones 10 lat temu
  Sébastien Vandenberghe 9a54ea8aa3 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 10 lat temu
  David Catuhe 15844401a9 Adding bones and fog as shared resources 10 lat temu
  Sébastien Vandenberghe 0b9a867f28 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 10 lat temu
  David Catuhe 01a82f5284 adding more code refactoring 10 lat temu
  Sébastien Vandenberghe 086406944f Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 10 lat temu
  Sébastien Vandenberghe 568c16769e Add Light Radius and Inverse Squared Falloff 10 lat temu
  David Catuhe 606f3837d3 Factoring defines for lights 10 lat temu
  Sébastien Vandenberghe 84fb744c6a Add Lod based Glossiness 10 lat temu
  Sébastien Vandenberghe 5ea94a3264 Add PBR Refraction 10 lat temu
  Sébastien Vandenberghe c60b5f0e7c PBR: Add HDR File support for environment lighting. 10 lat temu
  luaacro 905de44e1b Materials Library: improved rendering of Fur Material 10 lat temu
  David Catuhe 4e477ee969 New point light shadow engines 10 lat temu