Historique des commits

Auteur SHA1 Message Date
  jbousquie c00aadfcd8 fix : returned shapeId by addShape() il y a 10 ans
  David Catuhe 458f79c823 Fixing tiny issue with SPS il y a 10 ans
  jbousquie b942c6875f Added SPS visibilty helpers : setVisibilityBox() and isVisibilityBoxLocked il y a 10 ans
  David Catuhe a9970e01d0 Fixing small bugs with multi-cameras il y a 10 ans
  jbousquie a989844e04 added comments for the API doc il y a 10 ans
  David Catuhe 2d15e67b33 Fixing issues il y a 10 ans
  David Catuhe 8220f1520a Fixing file format il y a 10 ans
  David catuhe d2397bcce6 Improved lens pipeline il y a 10 ans
  jbousquie bf5d51c575 fix billboard mode : put back the invert matrix for mesh rotation cases il y a 10 ans
  David catuhe fb280ef0ec Merging latest PR (correctly this time..) il y a 10 ans
  David catuhe 270f5bb9eb Merging il y a 10 ans
  jbousquie 482d9da166 major fix : billboard mode recomputes now the normals il y a 10 ans
  David catuhe 571dba4722 Fixing a couple of issues with shaders il y a 10 ans
  jbousquie 0bc68100b6 major fix : in billboard mode the axis was inverted ! il y a 10 ans
  jbousquie c3464346ff fix : forgotten parameter name in the code il y a 10 ans
  jbousquie 0fde4f3c7b changed names of boolean parameters to be consistent with BJS boolean parameter names il y a 10 ans
  jbousquie 0688d82c1a changed forceVisibility to alwaysVisible getter/setter to allow reversion il y a 10 ans
  jbousquie 3a4b711796 Added SPS visibility helpers / bbox, frustum, toussa il y a 10 ans
  jbousquie da4ea8d060 added dispose of pickedParticles array il y a 10 ans
  jbousquie 12e3c656bc added explicit : this.mesh.isPickable = true il y a 10 ans
  jbousquie f609c0114b Added pickedParticles array for pickable particles management il y a 10 ans
  jbousquie 19c2576a48 normals aren't recomputed but rotated if the particles aren't morphed il y a 10 ans
  jbousquie b82b762951 Added the "vars" property in order to store user SPS scoped variables (GC concerns) il y a 10 ans
  jbousquie a9e56ba780 removed temp var in transformCoordinates computation in the render loop il y a 10 ans
  David Catuhe f2f01f7f33 Improved reflection when shadows are on il y a 10 ans
  David Catuhe fa45b0a8c0 Fixing instances and cache issue il y a 10 ans
  jbousquie 04fa7b576e fix : positionFunction and vertexFunction must be null by default in the process il y a 10 ans
  jbousquie c5a52d6634 typo il y a 10 ans
  jbousquie 7061ca2ac2 Added public rebuildMesh() method il y a 10 ans
  jbousquie 53f987abbb rename resetParticle() to rebuildParticle() il y a 10 ans