Commit History

Autor SHA1 Mensaxe Data
  Popov72 000ee83033 Inline functions in shaders %!s(int64=5) %!d(string=hai) anos
  Popov72 992dcd3c5d Improve cascade blending in CSM %!s(int64=6) %!d(string=hai) anos
  Popov72 7c26ab8b07 Shadow CSM functions: project objects farthest from the far clip plane just in front of the clip plane %!s(int64=6) %!d(string=hai) anos
  Popov72 1c80a8a52d computeShadowCSM is for WebGL2 only %!s(int64=6) %!d(string=hai) anos
  Popov72 89432ff94c Avoid an undefined behaviour when frustumEdgeFalloff = 0 %!s(int64=6) %!d(string=hai) anos
  Popov72 4a0ccbea81 More updates (notably PCSS support) %!s(int64=6) %!d(string=hai) anos
  Popov72 4aa5d32c32 Add PCSS/None filter support %!s(int64=6) %!d(string=hai) anos
  sebavan 5bb1f899e8 CSM step 1 %!s(int64=6) %!d(string=hai) anos
  sebavan 2e2371f637 Fix includeininclude ;-) %!s(int64=6) %!d(string=hai) anos
  sebavan a9defdd356 Factorize Packing %!s(int64=6) %!d(string=hai) anos
  sebavan 9c6e790b7a Helpers %!s(int64=7) %!d(string=hai) anos
  sebastien 0d3accaea7 Fix Indent %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe ff7bc8f801 Rely upon mix instead of custom compute. %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe f86bae0935 Expose PCF Quality %!s(int64=8) %!d(string=hai) anos
  sebastien e50047c09b PCSS %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 9da0f39017 PCSS Trial %!s(int64=8) %!d(string=hai) anos
  sebastien ba799e95c4 PCF with configurable quality %!s(int64=8) %!d(string=hai) anos
  sebastien 1f2ccc82d7 PCF Moved as a dedicated mode %!s(int64=8) %!d(string=hai) anos
  sebastien 0c74dde1d8 Second Pass %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 2981acfbf8 meh %!s(int64=8) %!d(string=hai) anos
  David Catuhe 8616b58e07 Moved computeFallOff to helperFunctions %!s(int64=8) %!d(string=hai) anos
  David Catuhe 133cca3cb8 Added frustum falloff for shadows %!s(int64=8) %!d(string=hai) anos
  Mohamed Mansour 4ee0635bd2 Shadow Shader Darkness Fix %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 8a9bad422d Review Comments %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 51d9e2499b Shadow Half Float %!s(int64=8) %!d(string=hai) anos
  sevan 1ea91d6b0f Remove overloaded values %!s(int64=8) %!d(string=hai) anos
  David Catuhe 3b2f18f37a Fix ESM with cube %!s(int64=9) %!d(string=hai) anos
  David Catuhe ba191ba2ab Finalizing ESM for documentation %!s(int64=9) %!d(string=hai) anos
  David Catuhe eb6f4e9ab4 introducing depthScale for ESM %!s(int64=9) %!d(string=hai) anos