История коммитов

Автор SHA1 Сообщение Дата
  sebavan d7a7d0d958 Fix #7568 Clear coat normals without normal map 6 лет назад
  David Catuhe 51cef54279 Fix #6736 6 лет назад
  Justin Murray a4f7bf3561 Gary's shader fixes. 6 лет назад
  Gary Hsu f7c88ff1b8 Add native shader processor 6 лет назад
  sebavan 1c4391b526 aniso 7 лет назад
  sebavan c3998cb84e Clear Coat 7 лет назад
  Max Limper a3cc89c5ba adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat 8 лет назад
  Gary Hsu 41831bf326 Change bump math to be less weird 8 лет назад
  Gary Hsu 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 лет назад
  David Catuhe 6deaac9e42 Nightly 8 лет назад
  Sebastien Vandenberghe 5c012aaa47 Fix PBR Bump Scale 8 лет назад
  David Catuhe 609c919139 Fixed how invertNormal works 8 лет назад
  David Catuhe b9959c078a end of UVMerge optimization 8 лет назад
  Gary Hsu 0756f5d23f Fix binormal in cotangent_frame when using right handed system 8 лет назад
  Benjamin Guignabert eac276a6e6 fixed bump fragment 8 лет назад
  Benjamin Guignabert a1a94b4c6f shaders update 8 лет назад
  Gary Hsu 9f9eda8c46 Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping) 8 лет назад
  Dean Wadsworth c5ef2d449b Adding support for specifying tangents to vertex data 8 лет назад
  David Catuhe 034111691b Added support for invertNormalMapX and invertNormalMapY 9 лет назад
  David Catuhe 21649dd9e2 Added support for OpenGL normal maps 9 лет назад
  David Catuhe 35f5ab99a0 Code cleaning 10 лет назад
  nockawa 376cf9b6b7 Fixed pbr.fragment that is relying on Bump's perturbNormal function. 10 лет назад
  nockawa cb5b9cd3c4 Added Parallax Mapping and Parallax Occlusion Mapping feature which lies on the top of the Bump feature. 10 лет назад
  David Catuhe bd93a5304e LogDepth + clipplane + bump (includes) 10 лет назад