sebavan
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d7a7d0d958
Fix #7568 Clear coat normals without normal map
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6 лет назад |
David Catuhe
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51cef54279
Fix #6736
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6 лет назад |
Justin Murray
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a4f7bf3561
Gary's shader fixes.
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6 лет назад |
Gary Hsu
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f7c88ff1b8
Add native shader processor
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6 лет назад |
sebavan
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1c4391b526
aniso
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7 лет назад |
sebavan
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c3998cb84e
Clear Coat
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7 лет назад |
Max Limper
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a3cc89c5ba
adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat
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8 лет назад |
Gary Hsu
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41831bf326
Change bump math to be less weird
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8 лет назад |
Gary Hsu
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7baaa7a094
InvertNormalMapX/Y now invert the tangent space instead of normal map values
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8 лет назад |
David Catuhe
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6deaac9e42
Nightly
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8 лет назад |
Sebastien Vandenberghe
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5c012aaa47
Fix PBR Bump Scale
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8 лет назад |
David Catuhe
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609c919139
Fixed how invertNormal works
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8 лет назад |
David Catuhe
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b9959c078a
end of UVMerge optimization
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8 лет назад |
Gary Hsu
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0756f5d23f
Fix binormal in cotangent_frame when using right handed system
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8 лет назад |
Benjamin Guignabert
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eac276a6e6
fixed bump fragment
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8 лет назад |
Benjamin Guignabert
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a1a94b4c6f
shaders update
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8 лет назад |
Gary Hsu
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9f9eda8c46
Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping)
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8 лет назад |
Dean Wadsworth
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c5ef2d449b
Adding support for specifying tangents to vertex data
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8 лет назад |
David Catuhe
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034111691b
Added support for invertNormalMapX and invertNormalMapY
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9 лет назад |
David Catuhe
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21649dd9e2
Added support for OpenGL normal maps
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9 лет назад |
David Catuhe
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35f5ab99a0
Code cleaning
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10 лет назад |
nockawa
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376cf9b6b7
Fixed pbr.fragment that is relying on Bump's perturbNormal function.
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10 лет назад |
nockawa
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cb5b9cd3c4
Added Parallax Mapping and Parallax Occlusion Mapping feature which lies on the top of the Bump feature.
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10 лет назад |
David Catuhe
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bd93a5304e
LogDepth + clipplane + bump (includes)
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10 лет назад |