История коммитов

Автор SHA1 Сообщение Дата
  nockawa 9ea3f6d9a3 Fix multiple dataPartInstance allocations 9 лет назад
  nockawa 244c2f06a3 Fix Texture loaded delay on transparent primitives 9 лет назад
  nockawa 25ab7bbd05 Fix sprite layout construct failure due to texture not ready 9 лет назад
  nockawa 1571602a7d Canvas2D: bug fixing in transparent rendering 9 лет назад
  nockawa b53152eeca Canvas 2D: Text2D + Bug Fix 9 лет назад
  nockawa 3bb7c89192 Canvas2D: Opacity added + bug fixes 9 лет назад
  Loïc Baumann 03feeacf29 Canvas2D: Inline doc updated (#1201) 9 лет назад
  nockawa 2a9ee8c73a Canvas 2D Breaking changes 9 лет назад
  nockawa 1028398775 Canvas2D Alignment and Creation 9 лет назад
  nockawa 6f0849f2ee Canvas2D Breaking Changes 9 лет назад
  nockawa c22290aae6 Alignment/LayoutEngine WIP 9 лет назад
  nockawa d2283a3c22 Canvas2D: Lines2D & canvas intersection bug fixes 9 лет назад
  nockawa 3cee205322 Canvas2D: improving intersection, perf and fixes 9 лет назад
  David Catuhe eac07221cf Nightly + bug fix 9 лет назад
  nockawa 37b8ab35e0 Canvas2D: major changes, one evol in DynamicFloatArray and in Engine 9 лет назад
  nockawa 16113275a8 Canvas 2D: minor improvments 9 лет назад
  nockawa c7568b5416 Canvas2D breaking changes: new API to create primitives 9 лет назад
  nockawa 71b2e22deb Canvas2D, Maths and bug fixes 9 лет назад
  nockawa bfca80555d Canvas2D improvements & bug fixes 9 лет назад
  nockawa 638beabd9f Bug fixing time! 9 лет назад
  nockawa bd2ee0f647 Won the typo war thanks to https://github.com/EWSoftware/VSSpellChecker 10 лет назад
  nockawa 6eb8f89670 Fix the origin computation for multi-part primitives (e.g. Text2D) 10 лет назад
  nockawa 0409c230e1 Update from upstream 10 лет назад
  nockawa 65b2fe1455 Many improvements on Canvas2D and also MapTexture 10 лет назад
  David Catuhe 9afee65506 Merge pull request #1134 from nockawa/engine2d 10 лет назад
  nockawa 12cccab470 Support Visibility toggle + live dispose of primitives. 10 лет назад
  David Catuhe a37fb41af8 Merge pull request #1133 from nockawa/engine2d 10 лет назад
  nockawa 00a4b076de Engine: added the pattern to attach external data to an instance of the engine through the addExternalData(), getExternalData(), getOrAddExternalDataWithFactory() and removeExternalData() methods. 10 лет назад
  David Catuhe 578139d3e7 Nightly 10 лет назад
  nockawa ee5c5a7650 Fix compilation error with let variables used in loop 10 лет назад