sebastien
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2cfaa12433
Add AO control over analytical lights
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7 лет назад |
David Catuhe
|
09da7a825a
Add support for local cubemaps
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8 лет назад |
Gary Hsu
|
7baaa7a094
InvertNormalMapX/Y now invert the tangent space instead of normal map values
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8 лет назад |
David Catuhe
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6deaac9e42
Nightly
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8 лет назад |
David Catuhe
|
609c919139
Fixed how invertNormal works
|
8 лет назад |
Sebastien Vandenberghe
|
9eb05e43ce
PBR UV Optim
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8 лет назад |
Sebastien Vandenberghe
|
95e0d4b09c
Environment First Pass
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8 лет назад |
Sebastien Vandenberghe
|
a8aa8d6269
image processing to material integration
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8 лет назад |
sevan
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1ea91d6b0f
Remove overloaded values
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8 лет назад |
Gary Hsu
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697b6ce919
Fix missing bump uniform declaration in fragment shader
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8 лет назад |
Benjamin Guignabert
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6333ff8a1c
PBR optimized for UBO
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8 лет назад |
Benjamin Guignabert
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ce51c070cb
reworked PBR shaders for UBO
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8 лет назад |