История коммитов

Автор SHA1 Сообщение Дата
  David Catuhe e8c6dcbd09 LOD and instances are now working 11 лет назад
  David Catuhe 1d8a6d719e Easing functions 11 лет назад
  David Catuhe b2060b3c54 LOD 11 лет назад
  David Catuhe 0d77dde14d SceneOptimizer v0.1 11 лет назад
  David Catuhe de2cd36a5a 2.0 alpha 11 лет назад
  Daniel Eriksson 70e7000016 Adjusted property 'clearColor' on class 'scene' to type 'any'. 11 лет назад
  David Catuhe a967c90b3d Fixing bug with ImageAssetTask 11 лет назад
  David Catuhe 294e3f4745 New cache system 11 лет назад
  David Catuhe 619a17f520 New assetsManager 11 лет назад
  David Catuhe 1b18ede4fa Fixing bug with PointerEvent action trigger 11 лет назад
  David Catuhe 71ffc27007 New mesh.renderOutline feature 11 лет назад
  David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 лет назад
  Yannick Comte 8e01e19969 Fixed ray creation when the devicePixelRatio is not equls to 1. This PR has been tested on IE11, IE11 mobile, Chrome Android and Safari (iOS8). 11 лет назад
  David Catuhe d657daae9b New ```OnKeyDown``` and ```OnKeyUp``` triggers. See [actions wiki](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-Actions) for more info 11 лет назад
  David Catuhe 43fc0176b0 More integration for Shadow Poisson sampling 11 лет назад
  David Catuhe b6a2789961 BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system 11 лет назад
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position 11 лет назад
  David Catuhe e4af63f4b9 LinesMesh updates 11 лет назад
  David Catuhe 292e3cd597 Fixing issues with left/right pick 11 лет назад
  David Catuhe c4a71ed3a2 Optimizing ActionManager 11 лет назад
  David Catuhe 0d6ed4636a New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger 11 лет назад
  David Catuhe 39d2404438 Fixing a bug when instances are used with a mesh with submeshes.length > 1 11 лет назад
  David Catuhe 5fd1574f3d Support for non-squared DDS 11 лет назад
  David Catuhe 69e4b5f18e fxaa takes now care of alpha 11 лет назад
  David Catuhe 425b3e3a13 Fix for pointer position (Trying to check if this works better) 11 лет назад
  David Catuhe 687bf540af Adding a new ActionEvent object to ExecuteActionCode action 11 лет назад
  David Catuhe 29036ac228 Fixing json generation for 3ds max exporter 11 лет назад
  Michaël KORBAS 222daf9126 Merge branch 'master' of github.com:BabylonJS/Babylon.js into renderPipeline 11 лет назад
  David Catuhe b17c135583 Updating octree with maxdepth 11 лет назад
  David Catuhe a2605bc6e4 Instances hardware support 11 лет назад