Historique des commits

Auteur SHA1 Message Date
  jbousquie 19c2576a48 normals aren't recomputed but rotated if the particles aren't morphed il y a 10 ans
  jbousquie b82b762951 Added the "vars" property in order to store user SPS scoped variables (GC concerns) il y a 10 ans
  jbousquie a9e56ba780 removed temp var in transformCoordinates computation in the render loop il y a 10 ans
  David Catuhe f2f01f7f33 Improved reflection when shadows are on il y a 10 ans
  David Catuhe fa45b0a8c0 Fixing instances and cache issue il y a 10 ans
  jbousquie 04fa7b576e fix : positionFunction and vertexFunction must be null by default in the process il y a 10 ans
  jbousquie c5a52d6634 typo il y a 10 ans
  jbousquie 7061ca2ac2 Added public rebuildMesh() method il y a 10 ans
  jbousquie 53f987abbb rename resetParticle() to rebuildParticle() il y a 10 ans
  jbousquie 605fd61b58 Added ShapeModel class and tweak resetParticle() il y a 10 ans
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects il y a 10 ans
  jbousquie fe69c80246 Added positionFunction + vertexFunction, + some fixes il y a 10 ans
  David Catuhe d610234e71 New cache mecanism for StandardMaterial il y a 10 ans
  Jérôme Bousquié cbfbee03fd Update babylon.solidParticleSystem.ts il y a 10 ans
  jbousquie 28a4f36d65 fix : removed useless indices32 array il y a 10 ans
  jbousquie 631f7a73fe added optional parameter to addShape : customBuilder function il y a 10 ans
  jbousquie 36992c41df added Float32Array + buildMesh() upgradable parameter il y a 10 ans
  David Catuhe d53493a57e Better reflection shader il y a 10 ans
  jbousquie 8b78fb80fb fix : scale then rotation, added missing coordinates il y a 10 ans
  jbousquie 3c38781c1c fix : scale particles first, then only rotate them il y a 10 ans
  jbousquie 50e1643c34 changed setParticleXXX properties, confusing since the getter/setter, to computeParticleXXX il y a 10 ans
  jbousquie a8b33667ed added missing types il y a 10 ans
  David catuhe 5ed026c0e8 Moving more code to MeshBuilder il y a 10 ans
  David catuhe f9c3c85bd4 Introducing meshBuilder il y a 10 ans
  jbousquie d2197fdfd9 make sure colors are defined even when the colors array is defined il y a 10 ans
  jbousquie b83b900cb7 SPS.useParticleXXX properties are changed to SPS.setParticleXXX names : more pertinent il y a 10 ans
  David catuhe ab358d1ce4 Introducing babylon.core.js il y a 10 ans
  jbousquie 546b2bdeda fix : buildMesh creates now a single triangle particle if no shape were added before il y a 10 ans
  jbousquie 1fca3d067b Merge remote-tracking branch 'upstream/master' into feature.SPS il y a 10 ans
  jbousquie ee9bcd6128 fixed the uvs bug il y a 10 ans