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@@ -1,5 +1,21 @@
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Changes list
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============
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+- 1.8.5:
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+ - **Major updates**
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+ - Visual Studio 2013 templates for Windows 8.1 and nuget packages ([pierlag](http://www.github.com/pierlag))
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+ - **Updates**
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+ - New ```matrix.multiply``` function (up to 50% faster) ([deltakosh](http://www.github.com/deltakosh))
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+ - New matrices cache system for camera (view and projection matrices) ([juliengobin](http://www.github.com/juliengobin))
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+ - New physics impostor: compound and mesh (still really slow) ([deltakosh](http://www.github.com/deltakosh))
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+ - Set crossOrigin flag for support CORS ([vbouzon](http://www.github.com/vbouzon))
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+ - XNA importer: Changes for Right-Left Coordinate Systems & Prefixed Mesh Parts with Mesh Name ([professorF](http://www.github.com/professorF))
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+ - Fixing getPivotMatrix ([gwenael-hagenmuller](http://www.github.com/gwenael-hagenmuller))
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+ - New geometry functions: getLocalTranslation, setPositionWithLocalVector, getPositionExpressedInLocalSpace,locallyTranslate ([gwenael-hagenmuller](http://www.github.com/gwenael-hagenmuller))
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+ - Adding multi mesh import from same file([nicolas-obre](http://www.github.com/nicolas-obre))
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+ - **Bugfixes**
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+ - Fixing issue when disposing a parent and not its children ([deltakosh](http://www.github.com/deltakosh))
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+ - Fixing .obj importer ([deltakosh](http://www.github.com/deltakosh))
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+ - Added guardband checks for impostors' size ([deltakosh](http://www.github.com/deltakosh))
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- 1.8.0:
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- **Major updates**
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- Support for [physics engine](http://www.babylonjs.com/index.html?PHYSICS) thanks to cannon.js ([deltakosh](http://www.github.com/deltakosh))
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