Переглянути джерело

Merge pull request #8699 from BabylonJS/master

Nightly
mergify[bot] 5 роки тому
батько
коміт
d2bcfd9a55
77 змінених файлів з 2424 додано та 1503 видалено
  1. 12 0
      dist/preview release/babylon.d.ts
  2. 1 1
      dist/preview release/babylon.js
  3. 164 148
      dist/preview release/babylon.max.js
  4. 1 1
      dist/preview release/babylon.max.js.map
  5. 24 0
      dist/preview release/babylon.module.d.ts
  6. 12 0
      dist/preview release/documentation.d.ts
  7. 6 6
      dist/preview release/inspector/babylon.inspector.bundle.js
  8. 464 252
      dist/preview release/inspector/babylon.inspector.bundle.max.js
  9. 1 1
      dist/preview release/inspector/babylon.inspector.bundle.max.js.map
  10. 126 64
      dist/preview release/inspector/babylon.inspector.d.ts
  11. 273 140
      dist/preview release/inspector/babylon.inspector.module.d.ts
  12. 1 0
      dist/preview release/loaders/babylon.glTF2FileLoader.js
  13. 1 1
      dist/preview release/loaders/babylon.glTF2FileLoader.js.map
  14. 1 1
      dist/preview release/loaders/babylon.glTF2FileLoader.min.js
  15. 1 0
      dist/preview release/loaders/babylon.glTFFileLoader.js
  16. 1 1
      dist/preview release/loaders/babylon.glTFFileLoader.js.map
  17. 1 1
      dist/preview release/loaders/babylon.glTFFileLoader.min.js
  18. 1 0
      dist/preview release/loaders/babylonjs.loaders.js
  19. 1 1
      dist/preview release/loaders/babylonjs.loaders.js.map
  20. 1 1
      dist/preview release/loaders/babylonjs.loaders.min.js
  21. 6 6
      dist/preview release/materialsLibrary/babylon.cellMaterial.js
  22. 1 1
      dist/preview release/materialsLibrary/babylon.cellMaterial.js.map
  23. 5 5
      dist/preview release/materialsLibrary/babylon.customMaterial.js
  24. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.js.map
  25. 6 6
      dist/preview release/materialsLibrary/babylon.fireMaterial.js
  26. 1 1
      dist/preview release/materialsLibrary/babylon.fireMaterial.js.map
  27. 6 6
      dist/preview release/materialsLibrary/babylon.furMaterial.js
  28. 1 1
      dist/preview release/materialsLibrary/babylon.furMaterial.js.map
  29. 6 6
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js
  30. 1 1
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map
  31. 6 6
      dist/preview release/materialsLibrary/babylon.gridMaterial.js
  32. 1 1
      dist/preview release/materialsLibrary/babylon.gridMaterial.js.map
  33. 6 6
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js
  34. 1 1
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map
  35. 6 6
      dist/preview release/materialsLibrary/babylon.mixMaterial.js
  36. 1 1
      dist/preview release/materialsLibrary/babylon.mixMaterial.js.map
  37. 6 6
      dist/preview release/materialsLibrary/babylon.normalMaterial.js
  38. 1 1
      dist/preview release/materialsLibrary/babylon.normalMaterial.js.map
  39. 6 6
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js
  40. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map
  41. 6 6
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js
  42. 1 1
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map
  43. 6 6
      dist/preview release/materialsLibrary/babylon.skyMaterial.js
  44. 1 1
      dist/preview release/materialsLibrary/babylon.skyMaterial.js.map
  45. 6 6
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js
  46. 1 1
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map
  47. 6 6
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js
  48. 1 1
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map
  49. 6 6
      dist/preview release/materialsLibrary/babylon.waterMaterial.js
  50. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.js.map
  51. 47 47
      dist/preview release/materialsLibrary/babylonjs.materials.js
  52. 1 1
      dist/preview release/materialsLibrary/babylonjs.materials.js.map
  53. 1 1
      dist/preview release/packagesSizeBaseLine.json
  54. 24 0
      dist/preview release/viewer/babylon.module.d.ts
  55. 4 4
      dist/preview release/viewer/babylon.viewer.js
  56. 2 2
      dist/preview release/viewer/babylon.viewer.max.js
  57. 1 1
      dist/preview release/what's new.md
  58. 4 3
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/texturePropertyGridComponent.tsx
  59. 5 5
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar.tsx
  60. 0 59
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Paintbrush.ts
  61. 100 0
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/contrast.ts
  62. 6 5
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/defaultTools.ts
  63. 59 60
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Eyedropper.ts
  64. 44 44
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Floodfill.ts
  65. 97 0
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/paintbrush.ts
  66. 10 0
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/rectangleSelect.ts
  67. 143 143
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/propertiesBar.tsx
  68. 5 5
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasComponent.tsx
  69. 293 107
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager.ts
  70. 8 2
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditor.scss
  71. 83 35
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent.tsx
  72. 100 101
      inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar.tsx
  73. 4 0
      inspector/src/components/popupComponent.tsx
  74. 2 0
      loaders/src/glTF/2.0/glTFLoader.ts
  75. 18 0
      src/Bones/bone.ts
  76. 164 153
      src/Debug/skeletonViewer.ts
  77. 2 2
      src/Meshes/mesh.ts

+ 12 - 0
dist/preview release/babylon.d.ts

@@ -15026,6 +15026,7 @@ declare module BABYLON {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -15112,6 +15113,16 @@ declare module BABYLON {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -50967,6 +50978,7 @@ declare module BABYLON.Debug {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/babylon.js


+ 164 - 148
dist/preview release/babylon.max.js

@@ -11020,6 +11020,7 @@ var Bone = /** @class */ (function (_super) {
         _this._skeleton = skeleton;
         _this._localMatrix = localMatrix ? localMatrix.clone() : _Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Identity();
         _this._restPose = restPose ? restPose : _this._localMatrix.clone();
+        _this._bindPose = _this._localMatrix.clone();
         _this._baseMatrix = baseMatrix ? baseMatrix : _this._localMatrix.clone();
         _this._index = index;
         skeleton.bones.push(_this);
@@ -11134,6 +11135,20 @@ var Bone = /** @class */ (function (_super) {
         this._restPose.copyFrom(matrix);
     };
     /**
+     * Gets the bind pose matrix
+     * @returns the bind pose matrix
+     */
+    Bone.prototype.getBindPose = function () {
+        return this._bindPose;
+    };
+    /**
+     * Sets the bind pose matrix
+     * @param matrix the local-space bind pose to set for this bone
+     */
+    Bone.prototype.setBindPose = function (matrix) {
+        this._bindPose.copyFrom(matrix);
+    };
+    /**
      * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
      */
     Bone.prototype.getWorldMatrix = function () {
@@ -29638,6 +29653,17 @@ var SkeletonViewer = /** @class */ (function () {
         options.displayOptions.sphereScaleUnit = (_j = options.displayOptions.sphereScaleUnit) !== null && _j !== void 0 ? _j : 2;
         options.displayOptions.sphereFactor = (_k = options.displayOptions.sphereFactor) !== null && _k !== void 0 ? _k : 0.865;
         options.computeBonesUsingShaders = (_l = options.computeBonesUsingShaders) !== null && _l !== void 0 ? _l : true;
+        var boneIndices = mesh.getVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesIndicesKind);
+        var boneWeights = mesh.getVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesWeightsKind);
+        this._boneIndices = new Set();
+        if (boneIndices && boneWeights) {
+            for (var i = 0; i < boneIndices.length; ++i) {
+                var index = boneIndices[i], weight = boneWeights[i];
+                if (weight !== 0) {
+                    this._boneIndices.add(index);
+                }
+            }
+        }
         /* Create Utility Layer */
         this._utilityLayer = new _Rendering_utilityLayerRenderer__WEBPACK_IMPORTED_MODULE_4__["UtilityLayerRenderer"](this._scene, false);
         this._utilityLayer.pickUtilitySceneFirst = false;
@@ -29800,17 +29826,22 @@ var SkeletonViewer = /** @class */ (function () {
         var len = bones.length;
         var mesh = this.mesh._effectiveMesh;
         var meshPos = mesh.position;
+        var idx = 0;
         for (var i = 0; i < len; i++) {
             var bone = bones[i];
-            var points = this._debugLines[i];
+            var points = this._debugLines[idx];
+            if (bone._index === -1 || !this._boneIndices.has(bone.getIndex())) {
+                continue;
+            }
             if (!points) {
                 points = [_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero()];
-                this._debugLines[i] = points;
+                this._debugLines[idx] = points;
             }
             this._getBonePosition(points[0], bone, meshMat);
             this._getBonePosition(points[1], bone, meshMat, 0, bone.length, 0);
             points[0].subtractInPlace(meshPos);
             points[1].subtractInPlace(meshPos);
+            idx++;
         }
     };
     SkeletonViewer.prototype._getLinesForBonesNoLength = function (bones) {
@@ -29821,7 +29852,7 @@ var SkeletonViewer = /** @class */ (function () {
         for (var i = len - 1; i >= 0; i--) {
             var childBone = bones[i];
             var parentBone = childBone.getParent();
-            if (!parentBone) {
+            if (!parentBone || !this._boneIndices.has(childBone.getIndex())) {
                 continue;
             }
             var points = this._debugLines[boneNum];
@@ -29837,14 +29868,14 @@ var SkeletonViewer = /** @class */ (function () {
         }
     };
     /** function to revert the mesh and scene back to the initial state. */
-    SkeletonViewer.prototype._revert = function () {
+    SkeletonViewer.prototype._revert = function (animationState) {
         if (this.options.pauseAnimations) {
-            this.scene.animationsEnabled = true;
+            this.scene.animationsEnabled = animationState;
         }
     };
     /** function to build and bind sphere joint points and spur bone representations. */
     SkeletonViewer.prototype._buildSpheresAndSpurs = function (spheresOnly) {
-        var _this = this;
+        var _a;
         if (spheresOnly === void 0) { spheresOnly = true; }
         if (this._debugMesh) {
             this._debugMesh.dispose();
@@ -29856,160 +29887,147 @@ var SkeletonViewer = /** @class */ (function () {
         var bones = this.skeleton.bones;
         var spheres = [];
         var spurs = [];
-        return new Promise(function (resolve, reject) {
-            var _a;
-            try {
-                if (_this.options.pauseAnimations) {
-                    scene.animationsEnabled = false;
-                }
-                if (_this.options.returnToRest) {
-                    _this.skeleton.returnToRest();
+        var animationState = scene.animationsEnabled;
+        try {
+            if (this.options.pauseAnimations) {
+                scene.animationsEnabled = false;
+            }
+            if (this.options.returnToRest) {
+                this.skeleton.returnToRest();
+            }
+            if (this.autoUpdateBonesMatrices) {
+                this.skeleton.computeAbsoluteTransforms();
+            }
+            var longestBoneLength_1 = Number.NEGATIVE_INFINITY;
+            var getAbsoluteRestPose_1 = function (bone, matrix) {
+                if (bone === null || bone._index === -1) {
+                    matrix.copyFrom(_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Identity());
+                    return;
                 }
-                if (_this.autoUpdateBonesMatrices) {
-                    _this.skeleton.computeAbsoluteTransforms();
+                getAbsoluteRestPose_1(bone.getParent(), matrix);
+                bone.getBindPose().multiplyToRef(matrix, matrix);
+                return;
+            };
+            var displayOptions_1 = this.options.displayOptions || {};
+            var _loop_1 = function (i) {
+                var bone = bones[i];
+                if (bone._index === -1 || !this_1._boneIndices.has(bone.getIndex())) {
+                    return "continue";
                 }
-                var longestBoneLength_1 = Number.NEGATIVE_INFINITY;
-                var getAbsoluteRestPose_1 = function (bone, matrix) {
-                    if (bone == null) {
-                        matrix.copyFrom(_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Identity());
+                var boneAbsoluteRestTransform = new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"]();
+                getAbsoluteRestPose_1(bone, boneAbsoluteRestTransform);
+                var anchorPoint = new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"]();
+                boneAbsoluteRestTransform.decompose(undefined, undefined, anchorPoint);
+                bone.children.forEach(function (bc, i) {
+                    var childAbsoluteRestTransform = new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"]();
+                    bc.getRestPose().multiplyToRef(boneAbsoluteRestTransform, childAbsoluteRestTransform);
+                    var childPoint = new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"]();
+                    childAbsoluteRestTransform.decompose(undefined, undefined, childPoint);
+                    var distanceFromParent = _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Distance(anchorPoint, childPoint);
+                    if (distanceFromParent > longestBoneLength_1) {
+                        longestBoneLength_1 = distanceFromParent;
+                    }
+                    if (spheresOnly) {
                         return;
                     }
-                    getAbsoluteRestPose_1(bone.getParent(), matrix);
-                    bone.getRestPose().multiplyToRef(matrix, matrix);
-                    return;
-                };
-                var displayOptions_1 = _this.options.displayOptions || {};
-                var _loop_1 = function (i) {
-                    var bone = bones[i];
-                    if (bone._index === null) {
-                        bone._index = i;
-                    }
-                    if (bone._index === -1) {
-                        return "continue";
-                    }
-                    var boneAbsoluteRestTransform = new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"]();
-                    getAbsoluteRestPose_1(bone, boneAbsoluteRestTransform);
-                    var anchorPoint = new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"]();
-                    boneAbsoluteRestTransform.decompose(undefined, undefined, anchorPoint);
-                    bone.children.forEach(function (bc, i) {
-                        var childAbsoluteRestTransform = new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"]();
-                        bc.getRestPose().multiplyToRef(boneAbsoluteRestTransform, childAbsoluteRestTransform);
-                        var childPoint = new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"]();
-                        childAbsoluteRestTransform.decompose(undefined, undefined, childPoint);
-                        var distanceFromParent = _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Distance(anchorPoint, childPoint);
-                        if (distanceFromParent > longestBoneLength_1) {
-                            longestBoneLength_1 = distanceFromParent;
-                        }
-                        if (spheresOnly) {
-                            return;
-                        }
-                        var dir = childPoint.clone().subtract(anchorPoint.clone());
-                        var h = dir.length();
-                        var up = dir.normalize().scale(h);
-                        var midStep = displayOptions_1.midStep || 0.165;
-                        var midStepFactor = displayOptions_1.midStepFactor || 0.215;
-                        var up0 = up.scale(midStep);
-                        var spur = _Meshes_Builders_shapeBuilder__WEBPACK_IMPORTED_MODULE_7__["ShapeBuilder"].ExtrudeShapeCustom(bc.name + ':spur', {
-                            shape: [
-                                new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](1, -1, 0),
-                                new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](1, 1, 0),
-                                new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](-1, 1, 0),
-                                new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](-1, -1, 0),
-                                new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](1, -1, 0)
-                            ],
-                            path: [_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), up0, up],
-                            scaleFunction: function (i) {
-                                switch (i) {
-                                    case 0:
-                                    case 2:
-                                        return 0;
-                                    case 1:
-                                        return h * midStepFactor;
-                                }
-                                return 0;
-                            },
-                            sideOrientation: _Meshes_mesh__WEBPACK_IMPORTED_MODULE_2__["Mesh"].DEFAULTSIDE,
-                            updatable: true
-                        }, scene);
-                        var ind = spur.getIndices() || [];
-                        var mwk = [], mik = [];
-                        for (var i_1 = 0; i_1 < ind.length; i_1++) {
-                            mwk.push(1, 0, 0, 0);
-                            mik.push(bone.getIndex(), 0, 0, 0);
-                        }
-                        spur.convertToFlatShadedMesh();
-                        spur.position = anchorPoint.clone();
-                        spur.setVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesWeightsKind, mwk, false);
-                        spur.setVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesIndicesKind, mik, false);
-                        spurs.push(spur);
-                    });
-                    var sphereBaseSize = displayOptions_1.sphereBaseSize || 0.2;
-                    var sphere = _Meshes_Builders_sphereBuilder__WEBPACK_IMPORTED_MODULE_6__["SphereBuilder"].CreateSphere(bone.name + ':sphere', {
-                        segments: 6,
-                        diameter: sphereBaseSize,
-                        updatable: true
+                    var dir = childPoint.clone().subtract(anchorPoint.clone());
+                    var h = dir.length();
+                    var up = dir.normalize().scale(h);
+                    var midStep = displayOptions_1.midStep || 0.165;
+                    var midStepFactor = displayOptions_1.midStepFactor || 0.215;
+                    var up0 = up.scale(midStep);
+                    var spur = _Meshes_Builders_shapeBuilder__WEBPACK_IMPORTED_MODULE_7__["ShapeBuilder"].ExtrudeShapeCustom(bc.name + ':spur', {
+                        shape: [
+                            new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](1, -1, 0),
+                            new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](1, 1, 0),
+                            new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](-1, 1, 0),
+                            new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](-1, -1, 0),
+                            new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](1, -1, 0)
+                        ],
+                        path: [_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), up0, up],
+                        scaleFunction: function (i) {
+                            switch (i) {
+                                case 0:
+                                case 2:
+                                    return 0;
+                                case 1:
+                                    return h * midStepFactor;
+                            }
+                            return 0;
+                        },
+                        sideOrientation: _Meshes_mesh__WEBPACK_IMPORTED_MODULE_2__["Mesh"].DEFAULTSIDE,
+                        updatable: false
                     }, scene);
-                    var ind = sphere.getIndices() || [];
+                    spur.convertToFlatShadedMesh();
+                    var numVertices = spur.getTotalVertices();
                     var mwk = [], mik = [];
-                    for (var i_2 = 0; i_2 < ind.length; i_2++) {
+                    for (var i_1 = 0; i_1 < numVertices; i_1++) {
                         mwk.push(1, 0, 0, 0);
                         mik.push(bone.getIndex(), 0, 0, 0);
                     }
-                    sphere.setVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesWeightsKind, mwk, false);
-                    sphere.setVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesIndicesKind, mik, false);
-                    sphere.position = anchorPoint.clone();
-                    spheres.push(sphere);
-                };
-                for (var i = 0; i < bones.length; i++) {
-                    _loop_1(i);
-                }
-                var skip = 0;
-                var sphereScaleUnit = displayOptions_1.sphereScaleUnit || 2;
-                var sphereFactor = displayOptions_1.sphereFactor || 0.85;
-                for (var i = 0; i < bones.length; i++) {
-                    var bone = bones[i];
-                    if (bone.getIndex() === -1) {
-                        skip++;
-                        continue;
-                    }
-                    var sphere = spheres[i - skip];
-                    var scale = 1 / (sphereScaleUnit / longestBoneLength_1);
-                    var _stepsOut = 0;
-                    var _b = bone || {};
-                    while ((_b.getParent()) && _b.getParent().getIndex() !== -1) {
-                        _stepsOut++;
-                        _b = _b.getParent();
-                    }
-                    sphere.scaling.scaleInPlace(scale * Math.pow(sphereFactor, _stepsOut));
-                }
-                _this.debugMesh = _Meshes_mesh__WEBPACK_IMPORTED_MODULE_2__["Mesh"].MergeMeshes(spheres.concat(spurs), true, true);
-                if (_this.debugMesh) {
-                    _this.debugMesh.renderingGroupId = _this.renderingGroupId;
-                    _this.debugMesh.skeleton = _this.skeleton;
-                    _this.debugMesh.parent = _this.mesh;
-                    _this.debugMesh.computeBonesUsingShaders = (_a = _this.options.computeBonesUsingShaders) !== null && _a !== void 0 ? _a : true;
-                }
-                resolve();
-            }
-            catch (err) {
-                console.log(err);
-                _this._revert();
-                _this.dispose();
+                    spur.position = anchorPoint.clone();
+                    spur.setVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesWeightsKind, mwk, false);
+                    spur.setVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesIndicesKind, mik, false);
+                    spurs.push(spur);
+                });
+                var sphereBaseSize = displayOptions_1.sphereBaseSize || 0.2;
+                var sphere = _Meshes_Builders_sphereBuilder__WEBPACK_IMPORTED_MODULE_6__["SphereBuilder"].CreateSphere(bone.name + ':sphere', {
+                    segments: 6,
+                    diameter: sphereBaseSize,
+                    updatable: false
+                }, scene);
+                var numVertices = sphere.getTotalVertices();
+                var mwk = [], mik = [];
+                for (var i_2 = 0; i_2 < numVertices; i_2++) {
+                    mwk.push(1, 0, 0, 0);
+                    mik.push(bone.getIndex(), 0, 0, 0);
+                }
+                sphere.setVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesWeightsKind, mwk, false);
+                sphere.setVerticesData(_Meshes_buffer__WEBPACK_IMPORTED_MODULE_5__["VertexBuffer"].MatricesIndicesKind, mik, false);
+                sphere.position = anchorPoint.clone();
+                spheres.push([sphere, bone]);
+            };
+            var this_1 = this;
+            for (var i = 0; i < bones.length; i++) {
+                _loop_1(i);
+            }
+            var sphereScaleUnit = displayOptions_1.sphereScaleUnit || 2;
+            var sphereFactor = displayOptions_1.sphereFactor || 0.85;
+            var meshes = [];
+            for (var i = 0; i < spheres.length; i++) {
+                var _c = spheres[i], sphere = _c[0], bone = _c[1];
+                var scale = 1 / (sphereScaleUnit / longestBoneLength_1);
+                var _stepsOut = 0;
+                var _b = bone;
+                while ((_b.getParent()) && _b.getParent().getIndex() !== -1) {
+                    _stepsOut++;
+                    _b = _b.getParent();
+                }
+                sphere.scaling.scaleInPlace(scale * Math.pow(sphereFactor, _stepsOut));
+                meshes.push(sphere);
+            }
+            this.debugMesh = _Meshes_mesh__WEBPACK_IMPORTED_MODULE_2__["Mesh"].MergeMeshes(meshes.concat(spurs), true, true);
+            if (this.debugMesh) {
+                this.debugMesh.renderingGroupId = this.renderingGroupId;
+                this.debugMesh.skeleton = this.skeleton;
+                this.debugMesh.parent = this.mesh;
+                this.debugMesh.computeBonesUsingShaders = (_a = this.options.computeBonesUsingShaders) !== null && _a !== void 0 ? _a : true;
+                this.debugMesh.alwaysSelectAsActiveMesh = true;
             }
-        }).then(function () {
-            _this._revert();
-            _this.ready = true;
-        }).catch(function (err) {
-            console.log(err);
-            _this.dispose();
-        });
+            this._revert(animationState);
+            this.ready = true;
+        }
+        catch (err) {
+            console.error(err);
+            this._revert(animationState);
+            this.dispose();
+        }
     };
     /** Update the viewer to sync with current skeleton state, only used for the line display. */
     SkeletonViewer.prototype._displayLinesUpdate = function () {
         if (!this._utilityLayer) {
             return;
         }
-        console.log("dlup");
         if (this.autoUpdateBonesMatrices) {
             this.skeleton.computeAbsoluteTransforms();
         }
@@ -30039,7 +30057,6 @@ var SkeletonViewer = /** @class */ (function () {
     SkeletonViewer.prototype.changeDisplayMode = function (mode) {
         var wasEnabled = (this.isEnabled) ? true : false;
         if (this.displayMode !== mode) {
-            console.log("Change Display Mode!", mode, wasEnabled);
             this.isEnabled = false;
             if (this._debugMesh) {
                 this._debugMesh.dispose();
@@ -30050,7 +30067,6 @@ var SkeletonViewer = /** @class */ (function () {
             this.update();
             this._bindObs();
             this.isEnabled = wasEnabled;
-            console.log(this._utilityLayer, this._debugMesh);
         }
     };
     /** Release associated resources */
@@ -123991,8 +124007,8 @@ var Mesh = /** @class */ (function (_super) {
             }
             if (value && this._internalMeshDataInfo._sourcePositions && this._internalMeshDataInfo._sourceNormals) {
                 // switch from software to GPU computation: we need to reset the vertex and normal buffers that have been updated by the software process
-                this.setVerticesData(_buffer__WEBPACK_IMPORTED_MODULE_8__["VertexBuffer"].PositionKind, this._internalMeshDataInfo._sourcePositions);
-                this.setVerticesData(_buffer__WEBPACK_IMPORTED_MODULE_8__["VertexBuffer"].NormalKind, this._internalMeshDataInfo._sourceNormals);
+                this.setVerticesData(_buffer__WEBPACK_IMPORTED_MODULE_8__["VertexBuffer"].PositionKind, this._internalMeshDataInfo._sourcePositions.slice(), true);
+                this.setVerticesData(_buffer__WEBPACK_IMPORTED_MODULE_8__["VertexBuffer"].NormalKind, this._internalMeshDataInfo._sourceNormals.slice(), true);
             }
             this._internalAbstractMeshDataInfo._computeBonesUsingShaders = value;
             this._markSubMeshesAsAttributesDirty();

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/babylon.max.js.map


+ 24 - 0
dist/preview release/babylon.module.d.ts

@@ -15409,6 +15409,7 @@ declare module "babylonjs/Bones/bone" {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -15495,6 +15496,16 @@ declare module "babylonjs/Bones/bone" {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -53012,6 +53023,7 @@ declare module "babylonjs/Debug/skeletonViewer" {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */
@@ -93940,6 +93952,7 @@ declare module BABYLON {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -94026,6 +94039,16 @@ declare module BABYLON {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -129881,6 +129904,7 @@ declare module BABYLON.Debug {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */

+ 12 - 0
dist/preview release/documentation.d.ts

@@ -15026,6 +15026,7 @@ declare module BABYLON {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -15112,6 +15113,16 @@ declare module BABYLON {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -50967,6 +50978,7 @@ declare module BABYLON.Debug {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */

Різницю між файлами не показано, бо вона завелика
+ 6 - 6
dist/preview release/inspector/babylon.inspector.bundle.js


Різницю між файлами не показано, бо вона завелика
+ 464 - 252
dist/preview release/inspector/babylon.inspector.bundle.max.js


Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/inspector/babylon.inspector.bundle.max.js.map


+ 126 - 64
dist/preview release/inspector/babylon.inspector.d.ts

@@ -1180,6 +1180,7 @@ declare module INSPECTOR {
         componentDidMount(): void;
         openPopup(): void;
         componentWillUnmount(): void;
+        getWindow(): Window | null;
         render(): React.ReactPortal | null;
     }
 }
@@ -1316,50 +1317,48 @@ declare module INSPECTOR {
     }
 }
 declare module INSPECTOR {
-    export interface Tool {
-        type: any;
-        name: string;
-        instance: any;
-        icon: string;
+    export interface ITool extends IToolData {
+        instance: IToolType;
     }
-    interface ToolBarProps {
-        tools: Tool[];
+    interface IToolBarProps {
+        tools: ITool[];
         addTool(url: string): void;
         changeTool(toolIndex: number): void;
         activeToolIndex: number;
         metadata: any;
         setMetadata(data: any): void;
     }
-    interface ToolBarState {
+    interface IToolBarState {
         toolURL: string;
         pickerOpen: boolean;
         addOpen: boolean;
     }
-    export class ToolBar extends React.Component<ToolBarProps, ToolBarState> {
-        private pickerRef;
-        constructor(props: ToolBarProps);
+    export class ToolBar extends React.Component<IToolBarProps, IToolBarState> {
+        private _addTool;
+        private _pickerRef;
+        constructor(props: IToolBarProps);
         computeRGBAColor(): string;
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export interface Channel {
+    export interface IChannel {
         visible: boolean;
         editable: boolean;
         name: string;
         id: 'R' | 'G' | 'B' | 'A';
         icon: any;
     }
-    interface ChannelsBarProps {
-        channels: Channel[];
-        setChannels(channelState: Channel[]): void;
+    interface IChannelsBarProps {
+        channels: IChannel[];
+        setChannels(channelState: IChannel[]): void;
     }
-    export class ChannelsBar extends React.Component<ChannelsBarProps> {
+    export class ChannelsBar extends React.Component<IChannelsBarProps> {
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export interface PixelData {
+    export interface IPixelData {
         x?: number;
         y?: number;
         r?: number;
@@ -1367,6 +1366,13 @@ declare module INSPECTOR {
         b?: number;
         a?: number;
     }
+    export interface IToolGUI {
+        adt: BABYLON.GUI.AdvancedDynamicTexture;
+        toolWindow: BABYLON.GUI.StackPanel;
+        isDragging: boolean;
+        dragCoords: BABYLON.Nullable<BABYLON.Vector2>;
+        style: BABYLON.GUI.Style;
+    }
     export class TextureCanvasManager {
         private _engine;
         private _scene;
@@ -1378,17 +1384,20 @@ declare module INSPECTOR {
         private _UICanvas;
         private _size;
         private _2DCanvas;
-        private _displayCanvas;
+        private _3DCanvas;
+        private _channelsTexture;
+        private _3DEngine;
+        private _3DPlane;
+        private _3DCanvasTexture;
+        private _3DScene;
         private _channels;
         private _face;
-        private _displayTexture;
         private _originalTexture;
         private _target;
         private _originalInternalTexture;
         private _didEdit;
         private _plane;
         private _planeMaterial;
-        private _planeFallbackMaterial;
         private _keyMap;
         private static ZOOM_MOUSE_SPEED;
         private static ZOOM_KEYBOARD_SPEED;
@@ -1396,55 +1405,66 @@ declare module INSPECTOR {
         private static ZOOM_OUT_KEY;
         private static PAN_SPEED;
         private static PAN_MOUSE_BUTTON;
-        private static PAN_KEY;
         private static MIN_SCALE;
         private static MAX_SCALE;
         private _tool;
         private _setPixelData;
+        private _GUI;
+        private _window;
         metadata: any;
-        constructor(texture: BABYLON.BaseTexture, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvasDisplay: HTMLCanvasElement, setPixelData: (pixelData: PixelData) => void);
+        private _editing3D;
+        constructor(texture: BABYLON.BaseTexture, window: Window, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvas3D: HTMLCanvasElement, setPixelData: (pixelData: IPixelData) => void);
         updateTexture(): Promise<void>;
-        private copyTextureToDisplayTexture;
-        set channels(channels: Channel[]);
+        private updateDisplay;
+        set channels(channels: IChannel[]);
         static paintPixelsOnCanvas(pixelData: Uint8Array, canvas: HTMLCanvasElement): void;
-        grabOriginalTexture(): void;
+        grabOriginalTexture(adjustZoom?: boolean): void;
         getMouseCoordinates(pointerInfo: BABYLON.PointerInfo): BABYLON.Vector2;
         get scene(): BABYLON.Scene;
         get canvas2D(): HTMLCanvasElement;
         get size(): BABYLON.ISize;
-        set tool(tool: BABYLON.Nullable<Tool>);
-        get tool(): BABYLON.Nullable<Tool>;
+        set tool(tool: BABYLON.Nullable<ITool>);
+        get tool(): BABYLON.Nullable<ITool>;
         set face(face: number);
+        /** Returns the tool GUI object, allowing tools to access the GUI */
+        get GUI(): IToolGUI;
+        /** Returns the 3D scene used for postprocesses */
+        get scene3D(): BABYLON.Scene;
         private makePlane;
         reset(): void;
         resize(newSize: BABYLON.ISize): Promise<void>;
-        private updateSize;
+        setSize(size: BABYLON.ISize, adjustZoom?: boolean): void;
         upload(file: File): void;
         dispose(): void;
     }
 }
 declare module INSPECTOR {
-    interface PropertiesBarProps {
+    interface IPropertiesBarProps {
         texture: BABYLON.BaseTexture;
         saveTexture(): void;
-        pixelData: PixelData;
+        pixelData: IPixelData;
         face: number;
         setFace(face: number): void;
         resetTexture(): void;
         resizeTexture(width: number, height: number): void;
         uploadTexture(file: File): void;
     }
-    interface PropertiesBarState {
+    interface IPropertiesBarState {
         width: number;
         height: number;
     }
-    interface PixelDataProps {
-        name: string;
-        data?: number;
-    }
-    function PixelData(props: PixelDataProps): JSX.Element;
-    export class PropertiesBar extends React.Component<PropertiesBarProps, PropertiesBarState> {
-        constructor(props: PropertiesBarProps);
+    export class PropertiesBar extends React.Component<IPropertiesBarProps, IPropertiesBarState> {
+        private _resetButton;
+        private _uploadButton;
+        private _saveButton;
+        private _babylonLogo;
+        private _resizeButton;
+        private _mipUp;
+        private _mipDown;
+        private _faces;
+        constructor(props: IPropertiesBarProps);
+        private pixelData;
+        private getNewDimension;
         render(): JSX.Element;
     }
 }
@@ -1457,72 +1477,110 @@ declare module INSPECTOR {
     }
 }
 declare module INSPECTOR {
-    interface TextureCanvasComponentProps {
+    interface ITextureCanvasComponentProps {
         canvasUI: React.RefObject<HTMLCanvasElement>;
         canvas2D: React.RefObject<HTMLCanvasElement>;
-        canvasDisplay: React.RefObject<HTMLCanvasElement>;
+        canvas3D: React.RefObject<HTMLCanvasElement>;
         texture: BABYLON.BaseTexture;
     }
-    export class TextureCanvasComponent extends React.Component<TextureCanvasComponentProps> {
-        shouldComponentUpdate(nextProps: TextureCanvasComponentProps): boolean;
+    export class TextureCanvasComponent extends React.Component<ITextureCanvasComponentProps> {
+        shouldComponentUpdate(nextProps: ITextureCanvasComponentProps): boolean;
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export const Paintbrush: ToolData;
+    export const Paintbrush: IToolData;
+}
+declare module INSPECTOR {
+    export const Eyedropper: IToolData;
 }
 declare module INSPECTOR {
-    export const Eyedropper: ToolData;
+    export const Floodfill: IToolData;
 }
 declare module INSPECTOR {
-    export const Floodfill: ToolData;
+    export const Contrast: IToolData;
 }
 declare module INSPECTOR {
-    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").ToolData[];
+    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").IToolData[];
     export default _default;
 }
 declare module INSPECTOR {
-    interface TextureEditorComponentProps {
+    interface ITextureEditorComponentProps {
         globalState: GlobalState;
         texture: BABYLON.BaseTexture;
         url: string;
+        window: React.RefObject<PopupComponent>;
     }
-    interface TextureEditorComponentState {
-        tools: Tool[];
+    interface ITextureEditorComponentState {
+        tools: ITool[];
         activeToolIndex: number;
         metadata: any;
-        channels: Channel[];
-        pixelData: PixelData;
+        channels: IChannel[];
+        pixelData: IPixelData;
         face: number;
     }
-    export interface ToolParameters {
+    export interface IToolParameters {
+        /** The visible scene in the editor. Useful for adding pointer and keyboard events. */
         scene: BABYLON.Scene;
+        /** The 2D canvas which tools can paint on using the canvas API. */
         canvas2D: HTMLCanvasElement;
+        /** The 3D scene which tools can add post processes to. */
+        scene3D: BABYLON.Scene;
+        /** The size of the texture. */
         size: BABYLON.ISize;
+        /** Pushes the editor texture back to the original scene. This should be called every time a tool makes any modification to a texture. */
         updateTexture: () => void;
-        getMetadata: () => any;
+        /** The metadata object which is shared between all tools. Feel free to store any information here. Do not set this directly: instead call setMetadata. */
+        metadata: any;
+        /** Call this when you want to mutate the metadata. */
         setMetadata: (data: any) => void;
-    }
-    export interface ToolData {
+        /** Returns the texture coordinates under the cursor */
+        getMouseCoordinates: (pointerInfo: BABYLON.PointerInfo) => BABYLON.Vector2;
+        /** An object which holds the GUI's ADT as well as the tool window. */
+        GUI: IToolGUI;
+        /** Provides access to the BABYLON namespace */
+        BABYLON: any;
+    }
+    /** An interface representing the definition of a tool */
+    export interface IToolData {
+        /** Name to display on the toolbar */
         name: string;
-        type: any;
+        /** A class definition for the tool including setup and cleanup methods */
+        type: IToolConstructable;
+        /**  An SVG icon encoded in Base64 */
         icon: string;
+        /** Whether the tool uses the draggable GUI window */
+        usesWindow?: boolean;
+        /** Whether the tool uses postprocesses */
+        is3D?: boolean;
+    }
+    export interface IToolType {
+        /** Called when the tool is selected. */
+        setup: () => void;
+        /** Called when the tool is deselected. */
+        cleanup: () => void;
+        /** Optional. Called when the user resets the texture or uploads a new texture. Tools may want to reset their state when this happens. */
+        onReset?: () => void;
+    }
+    /** For constructable types, TS requires that you define a seperate interface which constructs your actual interface */
+    interface IToolConstructable {
+        new (getParameters: () => IToolParameters): IToolType;
     }
     global {
-        var _TOOL_DATA_: ToolData;
+        var _TOOL_DATA_: IToolData;
     }
-    export class TextureEditorComponent extends React.Component<TextureEditorComponentProps, TextureEditorComponentState> {
+    export class TextureEditorComponent extends React.Component<ITextureEditorComponentProps, ITextureEditorComponentState> {
         private _textureCanvasManager;
-        private canvasUI;
-        private canvas2D;
-        private canvasDisplay;
-        constructor(props: TextureEditorComponentProps);
+        private _UICanvas;
+        private _2DCanvas;
+        private _3DCanvas;
+        constructor(props: ITextureEditorComponentProps);
         componentDidMount(): void;
         componentDidUpdate(): void;
         componentWillUnmount(): void;
         loadToolFromURL(url: string): void;
-        addTools(tools: ToolData[]): void;
-        getToolParameters(): ToolParameters;
+        addTools(tools: IToolData[]): void;
+        getToolParameters(): IToolParameters;
         changeTool(index: number): void;
         setMetadata(newMetadata: any): void;
         setFace(face: number): void;
@@ -1546,6 +1604,7 @@ declare module INSPECTOR {
     }
     export class TexturePropertyGridComponent extends React.Component<ITexturePropertyGridComponentProps, ITexturePropertyGridComponentState> {
         private _adtInstrumentation;
+        private popoutWindowRef;
         private textureLineRef;
         constructor(props: ITexturePropertyGridComponentProps);
         componentWillUnmount(): void;
@@ -3288,4 +3347,7 @@ declare module INSPECTOR {
         calculateMove(): string;
         render(): JSX.Element;
     }
+}
+declare module INSPECTOR {
+    export const RectangleSelect: IToolData;
 }

+ 273 - 140
dist/preview release/inspector/babylon.inspector.module.d.ts

@@ -1315,6 +1315,7 @@ declare module "babylonjs-inspector/components/popupComponent" {
         componentDidMount(): void;
         openPopup(): void;
         componentWillUnmount(): void;
+        getWindow(): Window | null;
         render(): React.ReactPortal | null;
     }
 }
@@ -1488,46 +1489,45 @@ declare module "babylonjs-inspector/components/actionTabs/lines/textureLineCompo
 }
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar" {
     import * as React from 'react';
-    export interface Tool {
-        type: any;
-        name: string;
-        instance: any;
-        icon: string;
+    import { IToolData, IToolType } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export interface ITool extends IToolData {
+        instance: IToolType;
     }
-    interface ToolBarProps {
-        tools: Tool[];
+    interface IToolBarProps {
+        tools: ITool[];
         addTool(url: string): void;
         changeTool(toolIndex: number): void;
         activeToolIndex: number;
         metadata: any;
         setMetadata(data: any): void;
     }
-    interface ToolBarState {
+    interface IToolBarState {
         toolURL: string;
         pickerOpen: boolean;
         addOpen: boolean;
     }
-    export class ToolBar extends React.Component<ToolBarProps, ToolBarState> {
-        private pickerRef;
-        constructor(props: ToolBarProps);
+    export class ToolBar extends React.Component<IToolBarProps, IToolBarState> {
+        private _addTool;
+        private _pickerRef;
+        constructor(props: IToolBarProps);
         computeRGBAColor(): string;
         render(): JSX.Element;
     }
 }
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar" {
     import * as React from 'react';
-    export interface Channel {
+    export interface IChannel {
         visible: boolean;
         editable: boolean;
         name: string;
         id: 'R' | 'G' | 'B' | 'A';
         icon: any;
     }
-    interface ChannelsBarProps {
-        channels: Channel[];
-        setChannels(channelState: Channel[]): void;
+    interface IChannelsBarProps {
+        channels: IChannel[];
+        setChannels(channelState: IChannel[]): void;
     }
-    export class ChannelsBar extends React.Component<ChannelsBarProps> {
+    export class ChannelsBar extends React.Component<IChannelsBarProps> {
         render(): JSX.Element;
     }
 }
@@ -1538,9 +1538,12 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
     import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
     import { ISize } from 'babylonjs/Maths/math.size';
     import { PointerInfo } from 'babylonjs/Events/pointerEvents';
-    import { Tool } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar";
-    import { Channel } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar";
-    export interface PixelData {
+    import { ITool } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar";
+    import { IChannel } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar";
+    import { StackPanel } from 'babylonjs-gui/2D/controls/stackPanel';
+    import { Style } from 'babylonjs-gui/2D/style';
+    import { AdvancedDynamicTexture } from 'babylonjs-gui/2D/advancedDynamicTexture';
+    export interface IPixelData {
         x?: number;
         y?: number;
         r?: number;
@@ -1548,6 +1551,13 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
         b?: number;
         a?: number;
     }
+    export interface IToolGUI {
+        adt: AdvancedDynamicTexture;
+        toolWindow: StackPanel;
+        isDragging: boolean;
+        dragCoords: Nullable<Vector2>;
+        style: Style;
+    }
     export class TextureCanvasManager {
         private _engine;
         private _scene;
@@ -1559,17 +1569,20 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
         private _UICanvas;
         private _size;
         private _2DCanvas;
-        private _displayCanvas;
+        private _3DCanvas;
+        private _channelsTexture;
+        private _3DEngine;
+        private _3DPlane;
+        private _3DCanvasTexture;
+        private _3DScene;
         private _channels;
         private _face;
-        private _displayTexture;
         private _originalTexture;
         private _target;
         private _originalInternalTexture;
         private _didEdit;
         private _plane;
         private _planeMaterial;
-        private _planeFallbackMaterial;
         private _keyMap;
         private static ZOOM_MOUSE_SPEED;
         private static ZOOM_KEYBOARD_SPEED;
@@ -1577,29 +1590,35 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
         private static ZOOM_OUT_KEY;
         private static PAN_SPEED;
         private static PAN_MOUSE_BUTTON;
-        private static PAN_KEY;
         private static MIN_SCALE;
         private static MAX_SCALE;
         private _tool;
         private _setPixelData;
+        private _GUI;
+        private _window;
         metadata: any;
-        constructor(texture: BaseTexture, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvasDisplay: HTMLCanvasElement, setPixelData: (pixelData: PixelData) => void);
+        private _editing3D;
+        constructor(texture: BaseTexture, window: Window, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvas3D: HTMLCanvasElement, setPixelData: (pixelData: IPixelData) => void);
         updateTexture(): Promise<void>;
-        private copyTextureToDisplayTexture;
-        set channels(channels: Channel[]);
+        private updateDisplay;
+        set channels(channels: IChannel[]);
         static paintPixelsOnCanvas(pixelData: Uint8Array, canvas: HTMLCanvasElement): void;
-        grabOriginalTexture(): void;
+        grabOriginalTexture(adjustZoom?: boolean): void;
         getMouseCoordinates(pointerInfo: PointerInfo): Vector2;
         get scene(): Scene;
         get canvas2D(): HTMLCanvasElement;
         get size(): ISize;
-        set tool(tool: Nullable<Tool>);
-        get tool(): Nullable<Tool>;
+        set tool(tool: Nullable<ITool>);
+        get tool(): Nullable<ITool>;
         set face(face: number);
+        /** Returns the tool GUI object, allowing tools to access the GUI */
+        get GUI(): IToolGUI;
+        /** Returns the 3D scene used for postprocesses */
+        get scene3D(): Scene;
         private makePlane;
         reset(): void;
         resize(newSize: ISize): Promise<void>;
-        private updateSize;
+        setSize(size: ISize, adjustZoom?: boolean): void;
         upload(file: File): void;
         dispose(): void;
     }
@@ -1607,28 +1626,33 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/propertiesBar" {
     import * as React from 'react';
     import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
-    import { PixelData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager";
-    interface PropertiesBarProps {
+    import { IPixelData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager";
+    interface IPropertiesBarProps {
         texture: BaseTexture;
         saveTexture(): void;
-        pixelData: PixelData;
+        pixelData: IPixelData;
         face: number;
         setFace(face: number): void;
         resetTexture(): void;
         resizeTexture(width: number, height: number): void;
         uploadTexture(file: File): void;
     }
-    interface PropertiesBarState {
+    interface IPropertiesBarState {
         width: number;
         height: number;
     }
-    interface PixelDataProps {
-        name: string;
-        data?: number;
-    }
-    function PixelData(props: PixelDataProps): JSX.Element;
-    export class PropertiesBar extends React.Component<PropertiesBarProps, PropertiesBarState> {
-        constructor(props: PropertiesBarProps);
+    export class PropertiesBar extends React.Component<IPropertiesBarProps, IPropertiesBarState> {
+        private _resetButton;
+        private _uploadButton;
+        private _saveButton;
+        private _babylonLogo;
+        private _resizeButton;
+        private _mipUp;
+        private _mipDown;
+        private _faces;
+        constructor(props: IPropertiesBarProps);
+        private pixelData;
+        private getNewDimension;
         render(): JSX.Element;
     }
 }
@@ -1644,83 +1668,125 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasComponent" {
     import * as React from 'react';
     import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
-    interface TextureCanvasComponentProps {
+    interface ITextureCanvasComponentProps {
         canvasUI: React.RefObject<HTMLCanvasElement>;
         canvas2D: React.RefObject<HTMLCanvasElement>;
-        canvasDisplay: React.RefObject<HTMLCanvasElement>;
+        canvas3D: React.RefObject<HTMLCanvasElement>;
         texture: BaseTexture;
     }
-    export class TextureCanvasComponent extends React.Component<TextureCanvasComponentProps> {
-        shouldComponentUpdate(nextProps: TextureCanvasComponentProps): boolean;
+    export class TextureCanvasComponent extends React.Component<ITextureCanvasComponentProps> {
+        shouldComponentUpdate(nextProps: ITextureCanvasComponentProps): boolean;
         render(): JSX.Element;
     }
 }
-declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Paintbrush" {
-    import { ToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
-    export const Paintbrush: ToolData;
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/paintbrush" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const Paintbrush: IToolData;
+}
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/eyedropper" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const Eyedropper: IToolData;
 }
-declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Eyedropper" {
-    import { ToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
-    export const Eyedropper: ToolData;
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/floodfill" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const Floodfill: IToolData;
 }
-declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Floodfill" {
-    import { ToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
-    export const Floodfill: ToolData;
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/contrast" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const Contrast: IToolData;
 }
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/defaultTools" {
-    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").ToolData[];
+    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").IToolData[];
     export default _default;
 }
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent" {
     import * as React from 'react';
     import { GlobalState } from "babylonjs-inspector/components/globalState";
-    import { PixelData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager";
-    import { Tool } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar";
-    import { Channel } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar";
+    import { IPixelData, IToolGUI } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager";
+    import { ITool } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar";
+    import { IChannel } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar";
     import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
     import { Scene } from 'babylonjs/scene';
     import { ISize } from 'babylonjs/Maths/math.size';
-    interface TextureEditorComponentProps {
+    import { Vector2 } from 'babylonjs/Maths/math.vector';
+    import { PointerInfo } from 'babylonjs/Events/pointerEvents';
+    import { PopupComponent } from "babylonjs-inspector/components/popupComponent";
+    interface ITextureEditorComponentProps {
         globalState: GlobalState;
         texture: BaseTexture;
         url: string;
+        window: React.RefObject<PopupComponent>;
     }
-    interface TextureEditorComponentState {
-        tools: Tool[];
+    interface ITextureEditorComponentState {
+        tools: ITool[];
         activeToolIndex: number;
         metadata: any;
-        channels: Channel[];
-        pixelData: PixelData;
+        channels: IChannel[];
+        pixelData: IPixelData;
         face: number;
     }
-    export interface ToolParameters {
+    export interface IToolParameters {
+        /** The visible scene in the editor. Useful for adding pointer and keyboard events. */
         scene: Scene;
+        /** The 2D canvas which tools can paint on using the canvas API. */
         canvas2D: HTMLCanvasElement;
+        /** The 3D scene which tools can add post processes to. */
+        scene3D: Scene;
+        /** The size of the texture. */
         size: ISize;
+        /** Pushes the editor texture back to the original scene. This should be called every time a tool makes any modification to a texture. */
         updateTexture: () => void;
-        getMetadata: () => any;
+        /** The metadata object which is shared between all tools. Feel free to store any information here. Do not set this directly: instead call setMetadata. */
+        metadata: any;
+        /** Call this when you want to mutate the metadata. */
         setMetadata: (data: any) => void;
-    }
-    export interface ToolData {
+        /** Returns the texture coordinates under the cursor */
+        getMouseCoordinates: (pointerInfo: PointerInfo) => Vector2;
+        /** An object which holds the GUI's ADT as well as the tool window. */
+        GUI: IToolGUI;
+        /** Provides access to the BABYLON namespace */
+        BABYLON: any;
+    }
+    /** An interface representing the definition of a tool */
+    export interface IToolData {
+        /** Name to display on the toolbar */
         name: string;
-        type: any;
+        /** A class definition for the tool including setup and cleanup methods */
+        type: IToolConstructable;
+        /**  An SVG icon encoded in Base64 */
         icon: string;
+        /** Whether the tool uses the draggable GUI window */
+        usesWindow?: boolean;
+        /** Whether the tool uses postprocesses */
+        is3D?: boolean;
+    }
+    export interface IToolType {
+        /** Called when the tool is selected. */
+        setup: () => void;
+        /** Called when the tool is deselected. */
+        cleanup: () => void;
+        /** Optional. Called when the user resets the texture or uploads a new texture. Tools may want to reset their state when this happens. */
+        onReset?: () => void;
+    }
+    /** For constructable types, TS requires that you define a seperate interface which constructs your actual interface */
+    interface IToolConstructable {
+        new (getParameters: () => IToolParameters): IToolType;
     }
     global {
-        var _TOOL_DATA_: ToolData;
+        var _TOOL_DATA_: IToolData;
     }
-    export class TextureEditorComponent extends React.Component<TextureEditorComponentProps, TextureEditorComponentState> {
+    export class TextureEditorComponent extends React.Component<ITextureEditorComponentProps, ITextureEditorComponentState> {
         private _textureCanvasManager;
-        private canvasUI;
-        private canvas2D;
-        private canvasDisplay;
-        constructor(props: TextureEditorComponentProps);
+        private _UICanvas;
+        private _2DCanvas;
+        private _3DCanvas;
+        constructor(props: ITextureEditorComponentProps);
         componentDidMount(): void;
         componentDidUpdate(): void;
         componentWillUnmount(): void;
         loadToolFromURL(url: string): void;
-        addTools(tools: ToolData[]): void;
-        getToolParameters(): ToolParameters;
+        addTools(tools: IToolData[]): void;
+        getToolParameters(): IToolParameters;
         changeTool(index: number): void;
         setMetadata(newMetadata: any): void;
         setFace(face: number): void;
@@ -1751,6 +1817,7 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
     }
     export class TexturePropertyGridComponent extends React.Component<ITexturePropertyGridComponentProps, ITexturePropertyGridComponentState> {
         private _adtInstrumentation;
+        private popoutWindowRef;
         private textureLineRef;
         constructor(props: ITexturePropertyGridComponentProps);
         componentWillUnmount(): void;
@@ -3997,6 +4064,10 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/ani
         render(): JSX.Element;
     }
 }
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/rectangleSelect" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const RectangleSelect: IToolData;
+}
 declare module "babylonjs-inspector/legacy/legacy" {
     export * from "babylonjs-inspector/index";
 }
@@ -5185,6 +5256,7 @@ declare module INSPECTOR {
         componentDidMount(): void;
         openPopup(): void;
         componentWillUnmount(): void;
+        getWindow(): Window | null;
         render(): React.ReactPortal | null;
     }
 }
@@ -5321,50 +5393,48 @@ declare module INSPECTOR {
     }
 }
 declare module INSPECTOR {
-    export interface Tool {
-        type: any;
-        name: string;
-        instance: any;
-        icon: string;
+    export interface ITool extends IToolData {
+        instance: IToolType;
     }
-    interface ToolBarProps {
-        tools: Tool[];
+    interface IToolBarProps {
+        tools: ITool[];
         addTool(url: string): void;
         changeTool(toolIndex: number): void;
         activeToolIndex: number;
         metadata: any;
         setMetadata(data: any): void;
     }
-    interface ToolBarState {
+    interface IToolBarState {
         toolURL: string;
         pickerOpen: boolean;
         addOpen: boolean;
     }
-    export class ToolBar extends React.Component<ToolBarProps, ToolBarState> {
-        private pickerRef;
-        constructor(props: ToolBarProps);
+    export class ToolBar extends React.Component<IToolBarProps, IToolBarState> {
+        private _addTool;
+        private _pickerRef;
+        constructor(props: IToolBarProps);
         computeRGBAColor(): string;
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export interface Channel {
+    export interface IChannel {
         visible: boolean;
         editable: boolean;
         name: string;
         id: 'R' | 'G' | 'B' | 'A';
         icon: any;
     }
-    interface ChannelsBarProps {
-        channels: Channel[];
-        setChannels(channelState: Channel[]): void;
+    interface IChannelsBarProps {
+        channels: IChannel[];
+        setChannels(channelState: IChannel[]): void;
     }
-    export class ChannelsBar extends React.Component<ChannelsBarProps> {
+    export class ChannelsBar extends React.Component<IChannelsBarProps> {
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export interface PixelData {
+    export interface IPixelData {
         x?: number;
         y?: number;
         r?: number;
@@ -5372,6 +5442,13 @@ declare module INSPECTOR {
         b?: number;
         a?: number;
     }
+    export interface IToolGUI {
+        adt: BABYLON.GUI.AdvancedDynamicTexture;
+        toolWindow: BABYLON.GUI.StackPanel;
+        isDragging: boolean;
+        dragCoords: BABYLON.Nullable<BABYLON.Vector2>;
+        style: BABYLON.GUI.Style;
+    }
     export class TextureCanvasManager {
         private _engine;
         private _scene;
@@ -5383,17 +5460,20 @@ declare module INSPECTOR {
         private _UICanvas;
         private _size;
         private _2DCanvas;
-        private _displayCanvas;
+        private _3DCanvas;
+        private _channelsTexture;
+        private _3DEngine;
+        private _3DPlane;
+        private _3DCanvasTexture;
+        private _3DScene;
         private _channels;
         private _face;
-        private _displayTexture;
         private _originalTexture;
         private _target;
         private _originalInternalTexture;
         private _didEdit;
         private _plane;
         private _planeMaterial;
-        private _planeFallbackMaterial;
         private _keyMap;
         private static ZOOM_MOUSE_SPEED;
         private static ZOOM_KEYBOARD_SPEED;
@@ -5401,55 +5481,66 @@ declare module INSPECTOR {
         private static ZOOM_OUT_KEY;
         private static PAN_SPEED;
         private static PAN_MOUSE_BUTTON;
-        private static PAN_KEY;
         private static MIN_SCALE;
         private static MAX_SCALE;
         private _tool;
         private _setPixelData;
+        private _GUI;
+        private _window;
         metadata: any;
-        constructor(texture: BABYLON.BaseTexture, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvasDisplay: HTMLCanvasElement, setPixelData: (pixelData: PixelData) => void);
+        private _editing3D;
+        constructor(texture: BABYLON.BaseTexture, window: Window, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvas3D: HTMLCanvasElement, setPixelData: (pixelData: IPixelData) => void);
         updateTexture(): Promise<void>;
-        private copyTextureToDisplayTexture;
-        set channels(channels: Channel[]);
+        private updateDisplay;
+        set channels(channels: IChannel[]);
         static paintPixelsOnCanvas(pixelData: Uint8Array, canvas: HTMLCanvasElement): void;
-        grabOriginalTexture(): void;
+        grabOriginalTexture(adjustZoom?: boolean): void;
         getMouseCoordinates(pointerInfo: BABYLON.PointerInfo): BABYLON.Vector2;
         get scene(): BABYLON.Scene;
         get canvas2D(): HTMLCanvasElement;
         get size(): BABYLON.ISize;
-        set tool(tool: BABYLON.Nullable<Tool>);
-        get tool(): BABYLON.Nullable<Tool>;
+        set tool(tool: BABYLON.Nullable<ITool>);
+        get tool(): BABYLON.Nullable<ITool>;
         set face(face: number);
+        /** Returns the tool GUI object, allowing tools to access the GUI */
+        get GUI(): IToolGUI;
+        /** Returns the 3D scene used for postprocesses */
+        get scene3D(): BABYLON.Scene;
         private makePlane;
         reset(): void;
         resize(newSize: BABYLON.ISize): Promise<void>;
-        private updateSize;
+        setSize(size: BABYLON.ISize, adjustZoom?: boolean): void;
         upload(file: File): void;
         dispose(): void;
     }
 }
 declare module INSPECTOR {
-    interface PropertiesBarProps {
+    interface IPropertiesBarProps {
         texture: BABYLON.BaseTexture;
         saveTexture(): void;
-        pixelData: PixelData;
+        pixelData: IPixelData;
         face: number;
         setFace(face: number): void;
         resetTexture(): void;
         resizeTexture(width: number, height: number): void;
         uploadTexture(file: File): void;
     }
-    interface PropertiesBarState {
+    interface IPropertiesBarState {
         width: number;
         height: number;
     }
-    interface PixelDataProps {
-        name: string;
-        data?: number;
-    }
-    function PixelData(props: PixelDataProps): JSX.Element;
-    export class PropertiesBar extends React.Component<PropertiesBarProps, PropertiesBarState> {
-        constructor(props: PropertiesBarProps);
+    export class PropertiesBar extends React.Component<IPropertiesBarProps, IPropertiesBarState> {
+        private _resetButton;
+        private _uploadButton;
+        private _saveButton;
+        private _babylonLogo;
+        private _resizeButton;
+        private _mipUp;
+        private _mipDown;
+        private _faces;
+        constructor(props: IPropertiesBarProps);
+        private pixelData;
+        private getNewDimension;
         render(): JSX.Element;
     }
 }
@@ -5462,72 +5553,110 @@ declare module INSPECTOR {
     }
 }
 declare module INSPECTOR {
-    interface TextureCanvasComponentProps {
+    interface ITextureCanvasComponentProps {
         canvasUI: React.RefObject<HTMLCanvasElement>;
         canvas2D: React.RefObject<HTMLCanvasElement>;
-        canvasDisplay: React.RefObject<HTMLCanvasElement>;
+        canvas3D: React.RefObject<HTMLCanvasElement>;
         texture: BABYLON.BaseTexture;
     }
-    export class TextureCanvasComponent extends React.Component<TextureCanvasComponentProps> {
-        shouldComponentUpdate(nextProps: TextureCanvasComponentProps): boolean;
+    export class TextureCanvasComponent extends React.Component<ITextureCanvasComponentProps> {
+        shouldComponentUpdate(nextProps: ITextureCanvasComponentProps): boolean;
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export const Paintbrush: ToolData;
+    export const Paintbrush: IToolData;
+}
+declare module INSPECTOR {
+    export const Eyedropper: IToolData;
 }
 declare module INSPECTOR {
-    export const Eyedropper: ToolData;
+    export const Floodfill: IToolData;
 }
 declare module INSPECTOR {
-    export const Floodfill: ToolData;
+    export const Contrast: IToolData;
 }
 declare module INSPECTOR {
-    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").ToolData[];
+    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").IToolData[];
     export default _default;
 }
 declare module INSPECTOR {
-    interface TextureEditorComponentProps {
+    interface ITextureEditorComponentProps {
         globalState: GlobalState;
         texture: BABYLON.BaseTexture;
         url: string;
+        window: React.RefObject<PopupComponent>;
     }
-    interface TextureEditorComponentState {
-        tools: Tool[];
+    interface ITextureEditorComponentState {
+        tools: ITool[];
         activeToolIndex: number;
         metadata: any;
-        channels: Channel[];
-        pixelData: PixelData;
+        channels: IChannel[];
+        pixelData: IPixelData;
         face: number;
     }
-    export interface ToolParameters {
+    export interface IToolParameters {
+        /** The visible scene in the editor. Useful for adding pointer and keyboard events. */
         scene: BABYLON.Scene;
+        /** The 2D canvas which tools can paint on using the canvas API. */
         canvas2D: HTMLCanvasElement;
+        /** The 3D scene which tools can add post processes to. */
+        scene3D: BABYLON.Scene;
+        /** The size of the texture. */
         size: BABYLON.ISize;
+        /** Pushes the editor texture back to the original scene. This should be called every time a tool makes any modification to a texture. */
         updateTexture: () => void;
-        getMetadata: () => any;
+        /** The metadata object which is shared between all tools. Feel free to store any information here. Do not set this directly: instead call setMetadata. */
+        metadata: any;
+        /** Call this when you want to mutate the metadata. */
         setMetadata: (data: any) => void;
-    }
-    export interface ToolData {
+        /** Returns the texture coordinates under the cursor */
+        getMouseCoordinates: (pointerInfo: BABYLON.PointerInfo) => BABYLON.Vector2;
+        /** An object which holds the GUI's ADT as well as the tool window. */
+        GUI: IToolGUI;
+        /** Provides access to the BABYLON namespace */
+        BABYLON: any;
+    }
+    /** An interface representing the definition of a tool */
+    export interface IToolData {
+        /** Name to display on the toolbar */
         name: string;
-        type: any;
+        /** A class definition for the tool including setup and cleanup methods */
+        type: IToolConstructable;
+        /**  An SVG icon encoded in Base64 */
         icon: string;
+        /** Whether the tool uses the draggable GUI window */
+        usesWindow?: boolean;
+        /** Whether the tool uses postprocesses */
+        is3D?: boolean;
+    }
+    export interface IToolType {
+        /** Called when the tool is selected. */
+        setup: () => void;
+        /** Called when the tool is deselected. */
+        cleanup: () => void;
+        /** Optional. Called when the user resets the texture or uploads a new texture. Tools may want to reset their state when this happens. */
+        onReset?: () => void;
+    }
+    /** For constructable types, TS requires that you define a seperate interface which constructs your actual interface */
+    interface IToolConstructable {
+        new (getParameters: () => IToolParameters): IToolType;
     }
     global {
-        var _TOOL_DATA_: ToolData;
+        var _TOOL_DATA_: IToolData;
     }
-    export class TextureEditorComponent extends React.Component<TextureEditorComponentProps, TextureEditorComponentState> {
+    export class TextureEditorComponent extends React.Component<ITextureEditorComponentProps, ITextureEditorComponentState> {
         private _textureCanvasManager;
-        private canvasUI;
-        private canvas2D;
-        private canvasDisplay;
-        constructor(props: TextureEditorComponentProps);
+        private _UICanvas;
+        private _2DCanvas;
+        private _3DCanvas;
+        constructor(props: ITextureEditorComponentProps);
         componentDidMount(): void;
         componentDidUpdate(): void;
         componentWillUnmount(): void;
         loadToolFromURL(url: string): void;
-        addTools(tools: ToolData[]): void;
-        getToolParameters(): ToolParameters;
+        addTools(tools: IToolData[]): void;
+        getToolParameters(): IToolParameters;
         changeTool(index: number): void;
         setMetadata(newMetadata: any): void;
         setFace(face: number): void;
@@ -5551,6 +5680,7 @@ declare module INSPECTOR {
     }
     export class TexturePropertyGridComponent extends React.Component<ITexturePropertyGridComponentProps, ITexturePropertyGridComponentState> {
         private _adtInstrumentation;
+        private popoutWindowRef;
         private textureLineRef;
         constructor(props: ITexturePropertyGridComponentProps);
         componentWillUnmount(): void;
@@ -7293,4 +7423,7 @@ declare module INSPECTOR {
         calculateMove(): string;
         render(): JSX.Element;
     }
+}
+declare module INSPECTOR {
+    export const RectangleSelect: IToolData;
 }

+ 1 - 0
dist/preview release/loaders/babylon.glTF2FileLoader.js

@@ -3440,6 +3440,7 @@ var GLTFLoader = /** @class */ (function () {
             if (babylonParentBone) {
                 baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
             }
+            babylonBone.setBindPose(baseMatrix);
             babylonBone.updateMatrix(baseMatrix, false, false);
             babylonBone._updateDifferenceMatrix(undefined, false);
         }

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/loaders/babylon.glTF2FileLoader.js.map


Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/loaders/babylon.glTF2FileLoader.min.js


+ 1 - 0
dist/preview release/loaders/babylon.glTFFileLoader.js

@@ -6054,6 +6054,7 @@ var GLTFLoader = /** @class */ (function () {
             if (babylonParentBone) {
                 baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
             }
+            babylonBone.setBindPose(baseMatrix);
             babylonBone.updateMatrix(baseMatrix, false, false);
             babylonBone._updateDifferenceMatrix(undefined, false);
         }

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.js.map


Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.min.js


+ 1 - 0
dist/preview release/loaders/babylonjs.loaders.js

@@ -7434,6 +7434,7 @@ var GLTFLoader = /** @class */ (function () {
             if (babylonParentBone) {
                 baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
             }
+            babylonBone.setBindPose(baseMatrix);
             babylonBone.updateMatrix(baseMatrix, false, false);
             babylonBone._updateDifferenceMatrix(undefined, false);
         }

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.js.map


Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.min.js


+ 6 - 6
dist/preview release/materialsLibrary/babylon.cellMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -807,14 +807,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.js.map


+ 5 - 5
dist/preview release/materialsLibrary/babylon.customMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -403,7 +403,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -661,7 +661,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -924,14 +924,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.fireMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -427,7 +427,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -458,7 +458,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -835,14 +835,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.furMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -997,14 +997,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gradientMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -776,14 +776,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gridMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -424,7 +424,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -451,7 +451,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -750,14 +750,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.lavaMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -417,7 +417,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -450,7 +450,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -484,7 +484,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -895,14 +895,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.mixMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -1000,14 +1000,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.mixMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.normalMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -840,14 +840,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -478,7 +478,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -512,7 +512,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -757,14 +757,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.simpleMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -798,14 +798,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.skyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -472,7 +472,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -499,7 +499,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -830,14 +830,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.terrainMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -928,14 +928,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -447,7 +447,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -852,7 +852,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -885,7 +885,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -908,14 +908,14 @@ var triplanarVertexShader = { name: name, shader: shader };
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.waterMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -482,7 +482,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -518,7 +518,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -1219,14 +1219,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.js.map


+ 47 - 47
dist/preview release/materialsLibrary/babylonjs.materials.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -791,7 +791,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1049,7 +1049,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1285,7 +1285,7 @@ babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registered
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1312,7 +1312,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1343,7 +1343,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -1701,7 +1701,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1734,7 +1734,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1768,7 +1768,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -2279,7 +2279,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2312,7 +2312,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2346,7 +2346,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -2636,7 +2636,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2660,7 +2660,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2687,7 +2687,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -3065,7 +3065,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3098,7 +3098,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3132,7 +3132,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -3609,7 +3609,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3642,7 +3642,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3676,7 +3676,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -4190,7 +4190,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4223,7 +4223,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4257,7 +4257,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -4611,7 +4611,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4643,7 +4643,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4677,7 +4677,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -4949,7 +4949,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4982,7 +4982,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5016,7 +5016,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -5328,7 +5328,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5354,7 +5354,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5381,7 +5381,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -5739,7 +5739,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5772,7 +5772,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5806,7 +5806,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -6249,7 +6249,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -6654,7 +6654,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6687,7 +6687,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6737,7 +6737,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6773,7 +6773,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6809,7 +6809,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -7510,14 +7510,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Різницю між файлами не показано, бо вона завелика
+ 1 - 1
dist/preview release/materialsLibrary/babylonjs.materials.js.map


+ 1 - 1
dist/preview release/packagesSizeBaseLine.json

@@ -1 +1 @@
-{"thinEngineOnly":117102,"engineOnly":153538,"sceneOnly":517643,"minGridMaterial":655811,"minStandardMaterial":805258}
+{"thinEngineOnly":117102,"engineOnly":153538,"sceneOnly":517643,"minGridMaterial":655833,"minStandardMaterial":805280}

+ 24 - 0
dist/preview release/viewer/babylon.module.d.ts

@@ -15409,6 +15409,7 @@ declare module "babylonjs/Bones/bone" {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -15495,6 +15496,16 @@ declare module "babylonjs/Bones/bone" {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -53012,6 +53023,7 @@ declare module "babylonjs/Debug/skeletonViewer" {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */
@@ -93940,6 +93952,7 @@ declare module BABYLON {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -94026,6 +94039,16 @@ declare module BABYLON {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -129881,6 +129904,7 @@ declare module BABYLON.Debug {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */

Різницю між файлами не показано, бо вона завелика
+ 4 - 4
dist/preview release/viewer/babylon.viewer.js


Різницю між файлами не показано, бо вона завелика
+ 2 - 2
dist/preview release/viewer/babylon.viewer.max.js


+ 1 - 1
dist/preview release/what's new.md

@@ -79,7 +79,7 @@
 - Popup Window available (To be used in Curve Editor) ([pixelspace](https://github.com/devpixelspace))
 - Add support to update inspector when switching to a new scene ([belfortk](https://github.com/belfortk))
 - Hex Component for Hex inputs on layer masks. ([msDestiny14](https://github.com/msDestiny14))
-- View & edit textures in pop out inspector with zoom & pan and individual channels, and save to local machine. ([DarraghBurkeMS](https://github.com/DarraghBurkeMS))
+- View & edit textures in pop out inspector using canvas and postprocesses. ([DarraghBurkeMS](https://github.com/DarraghBurkeMS))
 
 ### Cameras
 

+ 4 - 3
inspector/src/components/actionTabs/tabs/propertyGrids/materials/texturePropertyGridComponent.tsx

@@ -45,6 +45,7 @@ interface ITexturePropertyGridComponentState {
 export class TexturePropertyGridComponent extends React.Component<ITexturePropertyGridComponentProps,ITexturePropertyGridComponentState> {
 
     private _adtInstrumentation: Nullable<AdvancedDynamicTextureInstrumentation>;
+    private popoutWindowRef : React.RefObject<PopupComponent>;
     private textureLineRef: React.RefObject<TextureLineComponent>;
 
 
@@ -58,6 +59,7 @@ export class TexturePropertyGridComponent extends React.Component<ITextureProper
         const texture = this.props.texture;
 
         this.textureLineRef = React.createRef();
+        this.popoutWindowRef = React.createRef();
 
         if (!texture || !(texture as any).rootContainer) {
             return;
@@ -120,9 +122,6 @@ export class TexturePropertyGridComponent extends React.Component<ITextureProper
             isTextureEditorOpen: false,
             textureEditing: null
         }, callback);
-        if (window !== null) {
-            window.close();
-        }
     }
 
     forceRefresh() {
@@ -185,11 +184,13 @@ export class TexturePropertyGridComponent extends React.Component<ITextureProper
                   onClose={(window: Window) =>
                     this.onCloseTextureEditor(window)
                   }
+                  ref={this.popoutWindowRef}
                 >
                     <TextureEditorComponent
                         globalState={this.props.globalState}
                         texture={this.props.texture}
                         url={textureUrl}
+                        window={this.popoutWindowRef}
                     />
                 </PopupComponent>)}
                 <CustomPropertyGridComponent globalState={this.props.globalState} target={texture}

+ 5 - 5
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar.tsx

@@ -1,6 +1,6 @@
 import * as React from 'react';
 
-export interface Channel {
+export interface IChannel {
     visible: boolean;
     editable: boolean;
     name: string;
@@ -8,15 +8,15 @@ export interface Channel {
     icon: any;
 }
 
-interface ChannelsBarProps {
-    channels: Channel[];
-    setChannels(channelState : Channel[]) : void;
+interface IChannelsBarProps {
+    channels: IChannel[];
+    setChannels(channelState : IChannel[]) : void;
 }
 
 const eyeOpen = require('./assets/eyeOpen.svg');
 const eyeClosed = require('./assets/eyeClosed.svg');
 
-export class ChannelsBar extends React.Component<ChannelsBarProps> {
+export class ChannelsBar extends React.Component<IChannelsBarProps> {
     render() {
         return <div id='channels-bar'>
             {this.props.channels.map(

+ 0 - 59
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Paintbrush.ts

@@ -1,59 +0,0 @@
-import { ToolParameters, ToolData } from '../textureEditorComponent';
-import { PointerEventTypes, PointerInfo } from 'babylonjs/Events/pointerEvents';
-
-export const Paintbrush : ToolData = {
-    name: "Paintbrush",
-    type: class {
-        getParameters: () => ToolParameters;
-        pointerObservable: any;
-        isPainting: boolean;
-
-        constructor(getParameters: () => ToolParameters) {
-            this.getParameters = getParameters;
-        }
-
-        paint(pointerInfo : PointerInfo) {
-            const p = this.getParameters();
-            const ctx = p.canvas2D.getContext('2d')!;
-            const x = pointerInfo.pickInfo!.getTextureCoordinates()!.x * p.size.width;
-            const y = (1 - pointerInfo.pickInfo!.getTextureCoordinates()!.y) * p.size.height;
-            ctx.globalCompositeOperation = 'source-over';
-            ctx.fillStyle = p.getMetadata().color;
-            ctx.globalAlpha = p.getMetadata().opacity;
-            ctx.beginPath();
-            ctx.ellipse(x, y, 15, 15, 0, 0, Math.PI * 2);
-            ctx.fill();
-            p.updateTexture();
-        }
-        
-        setup () {
-            this.pointerObservable = this.getParameters().scene.onPointerObservable.add((pointerInfo) => {
-                if (pointerInfo.pickInfo?.hit) {
-                    if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {
-                        if (pointerInfo.event.button == 0) {
-                            this.isPainting = true;
-                          }
-                    }
-                    if (pointerInfo.type === PointerEventTypes.POINTERMOVE && this.isPainting) {
-                        this.paint(pointerInfo);
-                    }
-                }
-                if (pointerInfo.type === PointerEventTypes.POINTERUP) {
-                    if (pointerInfo.event.button == 0) {
-                        this.isPainting = false;
-                      }
-                }
-            });
-            this.isPainting = false;
-        }
-        cleanup () {
-            this.isPainting = false;
-            if (this.pointerObservable) {
-                this.getParameters().scene.onPointerObservable.remove(this.pointerObservable);
-            }
-        }
-    },
-    icon: `PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDQwIDQwIj48cmVjdCB3aWR0aD0iNDAiIGhlaWdodD0iNDAiIHN0eWxlPSJmaWxsOm5vbmUiLz48cGF0aCBkPSJNMjksMTFhMy41
-    NywzLjU3LDAsMCwxLDAsNS4wNkwxNywyOGEyLjM0LDIuMzQsMCwwLDEtMSwuNThMMTAuOTEsMzBhLjc1Ljc1LDAsMCwxLS45Mi0uOTJMMTEuMzgsMjRBMi4zNCwyLjM0LDAsMCwxLDEyLDIzbDEyLTEyQTMuNTcsMy41NywwLDAsMSwyOSwxMVpNMjMsMTQuMSwxMywy
-    NGEuNjkuNjksMCwwLDAtLjE5LjMzbC0xLjA1LDMuODUsMy44NS0xQS42OS42OSwwLDAsMCwxNiwyN0wyNS45LDE3Wm0yLTItMSwxTDI3LDE2bDEtMUEyLjA4LDIuMDgsMCwxLDAsMjUsMTIuMDdaIiBzdHlsZT0iZmlsbDojZmZmIi8+PC9zdmc+`
-};

+ 100 - 0
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/contrast.ts

@@ -0,0 +1,100 @@
+import { IToolData, IToolParameters, IToolType } from '../textureEditorComponent';
+import { TextBlock } from 'babylonjs-gui/2D/controls/textBlock';
+import { Slider } from 'babylonjs-gui/2D/controls/sliders/slider';
+
+export const Contrast : IToolData = {
+    name: 'Contrast/Exposure',
+    type: class implements IToolType {
+        getParameters: () => IToolParameters;
+        contrast : number = 1.0;
+        exposure : number = 1.0;
+        GUI: {
+            contrastLabel : TextBlock;
+            contrastSlider : Slider;
+            exposureLabel : TextBlock;
+            exposureSlider : Slider;
+        }
+        constructor(getParameters: () => IToolParameters) {
+            this.getParameters = getParameters;
+        }
+        setExposure(exposure : number) {
+            this.exposure = exposure;
+            this.GUI.exposureLabel.text = `Exposure: ${this.exposure}`;
+            const {scene3D, updateTexture} = this.getParameters();
+            scene3D.imageProcessingConfiguration.isEnabled = true;
+            scene3D.imageProcessingConfiguration.exposure = this.computeExposure(this.exposure);
+            updateTexture();
+        }
+        setContrast(contrast : number) {
+            this.contrast = contrast;
+            this.GUI.contrastLabel.text = `Contrast: ${this.contrast}`;
+            const {scene3D, updateTexture} = this.getParameters();
+            scene3D.imageProcessingConfiguration.isEnabled = true;
+            scene3D.imageProcessingConfiguration.contrast = this.computeContrast(contrast);
+            updateTexture();
+        }
+        /** Maps slider values to post processing values using an exponential regression */
+        computeExposure(sliderValue : number) {
+            return Math.pow(1.05698, sliderValue) + 0.0000392163 * sliderValue;
+        }
+        /** Maps slider values to post processing values using an exponential regression */
+        computeContrast(sliderValue : number) {
+            return Math.pow(1.05698, sliderValue) + 0.0000392163 * sliderValue;
+        }
+        setup() {
+            this.contrast = 0;
+            this.exposure = 0;
+            const {GUI} = this.getParameters();
+            const contrastLabel = new TextBlock();
+            contrastLabel.style = GUI.style;
+            contrastLabel.height = '20px';
+            contrastLabel.color = '#ffffff';
+            const contrastSlider = new Slider();
+            contrastSlider.value = this.contrast;
+            contrastSlider.minimum = -100;
+            contrastSlider.maximum = 100;
+            contrastSlider.height = '20px';
+            contrastSlider.isThumbCircle = true;
+            contrastSlider.background = '#a3a3a3';
+            contrastSlider.color = '#33648f';
+            contrastSlider.borderColor = '#33648f';
+            contrastSlider.onValueChangedObservable.add(evt => this.setContrast(evt.valueOf()));
+            const exposureLabel = new TextBlock();
+            exposureLabel.style = GUI.style;
+            exposureLabel.height = '20px';
+            exposureLabel.color = '#ffffff';
+            const exposureSlider = new Slider();
+            exposureSlider.value = this.exposure;
+            exposureSlider.minimum = -100;
+            exposureSlider.maximum = 100;
+            exposureSlider.height = '20px';
+            exposureSlider.isThumbCircle = true;
+            exposureSlider.background = '#a3a3a3';
+            exposureSlider.color = '#33648f';
+            exposureSlider.borderColor = '#33648f';
+            exposureSlider.onValueChangedObservable.add(evt => this.setExposure(evt.valueOf()));
+            GUI.toolWindow.addControl(contrastLabel);
+            GUI.toolWindow.addControl(contrastSlider);
+            GUI.toolWindow.addControl(exposureLabel);
+            GUI.toolWindow.addControl(exposureSlider);
+            this.GUI = {contrastLabel, contrastSlider, exposureLabel, exposureSlider};
+            this.setExposure(this.exposure);
+            this.setContrast(this.contrast);
+        }
+        cleanup() {
+            Object.entries(this.GUI).forEach(([key, value]) => value.dispose());
+        }
+        onReset() {
+            this.GUI.contrastSlider.value = 0;
+            this.GUI.exposureSlider.value = 0;
+        }
+    },
+    usesWindow: true,
+    is3D: true,
+    icon: `PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDQwIDQwIj48cmVjdCB3aWR0aD0i
+    NDAiIGhlaWdodD0iNDAiIHN0eWxlPSJmaWxsOm5vbmUiLz48cGF0aCBkPSJNMTcuNTUsMjYuNTVsOC41OS0zLjIxQTYuODYsNi44NiwwLDAsMSwyNCwyNS43NWwtMy4x
+    OSwxLjE5QTcsNywwLDAsMSwxNy41NSwyNi41NVpNMjAsMTEuNUE4LjUsOC41LDAsMSwwLDI4LjUsMjAsOC41MSw4LjUxLDAsMCwwLDIwLDExLjVNMjAsMTBBMTAsMTAs
+    MCwxLDEsMTAsMjAsMTAsMTAsMCwwLDEsMjAsMTBabS0yLjQ1LDUuMzQsNS0xLjg2QTcsNywwLDAsMCwxOS40NCwxM2wtMS44OS43MVptMCwzLjIsNy44OC0yLjk0YTYu
+    ODgsNi44OCwwLDAsMC0xLjE5LTEuMTZsLTYuNjksMi41Wm0wLDMuMiw5LjIzLTMuNDRhNy42OCw3LjY4LDAsMCwwLS41Mi0xLjQxbC04LjcxLDMuMjVabTAsMS42djEu
+    Nmw5LjI4LTMuNDZBNi42Nyw2LjY3LDAsMCwwLDI3LDE5LjgyWiIgc3R5bGU9ImZpbGw6I2ZmZiIvPjwvc3ZnPg==`
+}

+ 6 - 5
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/defaultTools.ts

@@ -1,5 +1,6 @@
-import { Paintbrush } from './Paintbrush';
-import { Eyedropper } from './Eyedropper';
-import { Floodfill } from './Floodfill';
-
-export default [Paintbrush, Eyedropper, Floodfill];
+import { Paintbrush } from './paintbrush';
+import { Eyedropper } from './eyedropper';
+import { Floodfill } from './floodfill';
+import { Contrast } from './contrast';
+
+export default [Paintbrush, Eyedropper, Floodfill, Contrast];

+ 59 - 60
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Eyedropper.ts

@@ -1,60 +1,59 @@
-import { ToolParameters, ToolData } from '../textureEditorComponent';
-import { PointerEventTypes, PointerInfo } from 'babylonjs/Events/pointerEvents';
-
-export const Eyedropper : ToolData = {
-    name: "Eyedropper",
-    type: class {
-        getParameters: () => ToolParameters;
-        pointerObservable: any;
-        isPicking: boolean;
-
-        constructor(getParameters: () => ToolParameters) {
-            this.getParameters = getParameters;
-        }
-
-        pick(pointerInfo : PointerInfo) {
-            const p = this.getParameters();
-            const ctx = p.canvas2D.getContext('2d');
-            const x = pointerInfo.pickInfo!.getTextureCoordinates()!.x * p.size.width;
-            const y = (1 - pointerInfo.pickInfo!.getTextureCoordinates()!.y) * p.size.height;
-            const pixel = ctx!.getImageData(x, y, 1, 1).data;
-            p.setMetadata({
-                color: "#" + ("000000" + this.rgbToHex(pixel[0], pixel[1], pixel[2])).slice(-6),
-                opacity: pixel[3] / 255
-            });
-        }
-        
-        setup () {
-            this.pointerObservable = this.getParameters().scene.onPointerObservable.add((pointerInfo) => {
-                if (pointerInfo.pickInfo?.hit) {
-                    if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {
-                        this.isPicking = true;
-                        this.pick(pointerInfo);
-                    }
-                    if (pointerInfo.type === PointerEventTypes.POINTERMOVE && this.isPicking) {
-                        this.pick(pointerInfo);
-                    }
-                    if (pointerInfo.type === PointerEventTypes.POINTERUP) {
-                        this.isPicking = false;
-                    }
-                }
-            });
-            this.isPicking = false;
-        }
-        cleanup () {
-            if (this.pointerObservable) {
-                this.getParameters().scene.onPointerObservable.remove(this.pointerObservable);
-            }
-        }
-        rgbToHex(r: number, g:number, b: number) {
-            return ((r << 16) | (g << 8) | b).toString(16);
-        }
-    },
-    icon: `PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDQwIDQwIj48cmVjdCB3aWR0aD0iNDAiIGhlaWdodD0iNDAiIHN0eWxlPSJmaWxsOm5vbmUiLz48cGF0aCBkPSJNMjkuMzIsMTAu
-    NjhjLTEuNjYtMS42Ni00LjA2LTEtNS41Ni41YTExLjg5LDExLjg5LDAsMCwwLTEuNjYsMi4zMUwyMiwxMy40MWExLjg5LDEuODksMCwwLDAtMi42NiwwbC0uOS45YTEuODksMS44OSwwLDAsMC0uMjIsMi4zOWwtNi4wOSw2LjA5YTIuNzUsMi43NSwwLDAsMC0uNzMs
-    MS4yOGwtLjgxLDMuMjYtLjU2LjU2YTEuMTYsMS4xNiwwLDAsMCwwLDEuNjVsLjQxLjQxYTEuMTcsMS4xNywwLDAsMCwxLjY1LDBsLjU2LS41NiwzLjI2LS44MWEyLjc1LDIuNzUsMCwwLDAsMS4yOC0uNzNsNi4xNC02LjE0YTEuODcsMS44NywwLDAsMCwuODQuMjEs
-    MS44MywxLjgzLDAsMCwwLDEuMzMtLjU1bC45LS45YTEuODcsMS44NywwLDAsMCwuMDgtMi41NywxMS41NCwxMS41NCwwLDAsMCwyLjMyLTEuNjZDMzAuMzIsMTQuNzQsMzEsMTIuMzUsMjkuMzIsMTAuNjhaTTE2LjE1LDI2Ljc5YTEuMjEsMS4yMSwwLDAsMS0uNTgu
-    MzNMMTIsMjhsLjktMy41OWExLjIxLDEuMjEsMCwwLDEsLjMzLS41OGw2LjA3LTYuMDcsMi45NCwyLjk0Wm05LjIxLTcuMzgtLjkuOWMtLjE5LjItLjM0LjItLjU0LDBsLTQuNC00LjRhLjQuNCwwLDAsMSwwLS41NGwuOS0uOWEuNDMuNDMsMCwwLDEsLjI3LS4xMS4z
-    OS4zOSwwLDAsMSwuMjcuMTFsNC40LDQuNEEuMzguMzgsMCwwLDEsMjUuMzYsMTkuNDFabTMuMzgtNS45M2EzLjcsMy43LDAsMCwxLTEsMS43LDExLjY3LDExLjY3LDAsMCwxLTIuMzUsMS42MkwyMy4yLDE0LjU5YTExLjY3LDExLjY3LDAsMCwxLDEuNjItMi4zNSwz
-    LjcsMy43LDAsMCwxLDEuNy0xLDEuODMsMS44MywwLDAsMSwyLjIyLDIuMjJaIiBzdHlsZT0iZmlsbDojZmZmIi8+PC9zdmc+`
-};
+import { IToolParameters, IToolData } from '../textureEditorComponent';
+import { PointerEventTypes, PointerInfo } from 'babylonjs/Events/pointerEvents';
+
+export const Eyedropper : IToolData = {
+    name: 'Eyedropper',
+    type: class {
+        getParameters: () => IToolParameters;
+        pointerObservable: any;
+        isPicking: boolean;
+
+        constructor(getParameters: () => IToolParameters) {
+            this.getParameters = getParameters;
+        }
+
+        pick(pointerInfo : PointerInfo) {
+            const p = this.getParameters();
+            const ctx = p.canvas2D.getContext('2d');
+            const {x, y} = p.getMouseCoordinates(pointerInfo);
+            const pixel = ctx!.getImageData(x, y, 1, 1).data;
+            p.setMetadata({
+                color: '#' + ('000000' + this.rgbToHex(pixel[0], pixel[1], pixel[2])).slice(-6),
+                opacity: pixel[3] / 255
+            });
+        }
+        
+        setup () {
+            this.pointerObservable = this.getParameters().scene.onPointerObservable.add((pointerInfo) => {
+                if (pointerInfo.pickInfo?.hit) {
+                    if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {
+                        this.isPicking = true;
+                        this.pick(pointerInfo);
+                    }
+                    if (pointerInfo.type === PointerEventTypes.POINTERMOVE && this.isPicking) {
+                        this.pick(pointerInfo);
+                    }
+                    if (pointerInfo.type === PointerEventTypes.POINTERUP) {
+                        this.isPicking = false;
+                    }
+                }
+            });
+            this.isPicking = false;
+        }
+        cleanup () {
+            if (this.pointerObservable) {
+                this.getParameters().scene.onPointerObservable.remove(this.pointerObservable);
+            }
+        }
+        rgbToHex(r: number, g:number, b: number) {
+            return ((r << 16) | (g << 8) | b).toString(16);
+        }
+    },
+    icon: `PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDQwIDQwIj48cmVjdCB3aWR0aD0iNDAiIGhlaWdodD0iNDAiIHN0eWxlPSJmaWxsOm5vbmUiLz48cGF0aCBkPSJNMjkuMzIsMTAu
+    NjhjLTEuNjYtMS42Ni00LjA2LTEtNS41Ni41YTExLjg5LDExLjg5LDAsMCwwLTEuNjYsMi4zMUwyMiwxMy40MWExLjg5LDEuODksMCwwLDAtMi42NiwwbC0uOS45YTEuODksMS44OSwwLDAsMC0uMjIsMi4zOWwtNi4wOSw2LjA5YTIuNzUsMi43NSwwLDAsMC0uNzMs
+    MS4yOGwtLjgxLDMuMjYtLjU2LjU2YTEuMTYsMS4xNiwwLDAsMCwwLDEuNjVsLjQxLjQxYTEuMTcsMS4xNywwLDAsMCwxLjY1LDBsLjU2LS41NiwzLjI2LS44MWEyLjc1LDIuNzUsMCwwLDAsMS4yOC0uNzNsNi4xNC02LjE0YTEuODcsMS44NywwLDAsMCwuODQuMjEs
+    MS44MywxLjgzLDAsMCwwLDEuMzMtLjU1bC45LS45YTEuODcsMS44NywwLDAsMCwuMDgtMi41NywxMS41NCwxMS41NCwwLDAsMCwyLjMyLTEuNjZDMzAuMzIsMTQuNzQsMzEsMTIuMzUsMjkuMzIsMTAuNjhaTTE2LjE1LDI2Ljc5YTEuMjEsMS4yMSwwLDAsMS0uNTgu
+    MzNMMTIsMjhsLjktMy41OWExLjIxLDEuMjEsMCwwLDEsLjMzLS41OGw2LjA3LTYuMDcsMi45NCwyLjk0Wm05LjIxLTcuMzgtLjkuOWMtLjE5LjItLjM0LjItLjU0LDBsLTQuNC00LjRhLjQuNCwwLDAsMSwwLS41NGwuOS0uOWEuNDMuNDMsMCwwLDEsLjI3LS4xMS4z
+    OS4zOSwwLDAsMSwuMjcuMTFsNC40LDQuNEEuMzguMzgsMCwwLDEsMjUuMzYsMTkuNDFabTMuMzgtNS45M2EzLjcsMy43LDAsMCwxLTEsMS43LDExLjY3LDExLjY3LDAsMCwxLTIuMzUsMS42MkwyMy4yLDE0LjU5YTExLjY3LDExLjY3LDAsMCwxLDEuNjItMi4zNSwz
+    LjcsMy43LDAsMCwxLDEuNy0xLDEuODMsMS44MywwLDAsMSwyLjIyLDIuMjJaIiBzdHlsZT0iZmlsbDojZmZmIi8+PC9zdmc+`
+};

+ 44 - 44
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Floodfill.ts

@@ -1,44 +1,44 @@
-import { ToolParameters, ToolData } from '../textureEditorComponent';
-import { PointerEventTypes } from 'babylonjs/Events/pointerEvents';
-
-export const Floodfill : ToolData = {
-    name: "Floodfill",
-    type: class {
-        getParameters: () => ToolParameters;
-        pointerObservable: any;
-
-        constructor(getParameters: () => ToolParameters) {
-            this.getParameters = getParameters;
-        }
-
-        fill() {
-            const p = this.getParameters();
-            const ctx = p.canvas2D.getContext('2d')!;
-            ctx.fillStyle = p.getMetadata().color;
-            ctx.globalAlpha = p.getMetadata().opacity;
-            ctx.globalCompositeOperation = 'source-over';
-            ctx.fillRect(0,0, p.size.width, p.size.height);
-            p.updateTexture();
-        }
-        
-        setup () {
-            this.pointerObservable = this.getParameters().scene.onPointerObservable.add((pointerInfo) => {
-                if (pointerInfo.pickInfo?.hit) {
-                    if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {
-                        this.fill();
-                    }
-                }
-            });
-        }
-        cleanup () {
-            if (this.pointerObservable) {
-                this.getParameters().scene.onPointerObservable.remove(this.pointerObservable);
-            }
-        }
-    },
-    icon: `PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDQwIDQwIj48cmVjdCB3aWR0aD0iNDAiIGhlaWdodD0iNDAiIHN0eWxlPSJmaWxsOm5vbmUiLz48cGF0aCBkPSJNMjAsMTAuNWEu
-    NzUuNzUsMCwwLDAtMS41LDB2MS4yNWEyLjE0LDIuMTQsMCwwLDAtLjg0LjUzbC02Ljg4LDYuODhhMi4yNSwyLjI1LDAsMCwwLDAsMy4xOGw0Ljg4LDQuODhhMi4yNSwyLjI1LDAsMCwwLDMuMTgsMGw2Ljg4LTYuODhhMi4yNSwyLjI1LDAsMCwwLDAtMy4xOGwtNC44
-    OC00Ljg4YTIuMjksMi4yOSwwLDAsMC0uODQtLjUzWm0tOC4xNiw5LjcyLDYuNjYtNi42NlYxNUEuNzUuNzUsMCwwLDAsMjAsMTVWMTMuNTZsNC42Niw0LjY2YS43NS43NSwwLDAsMSwwLDEuMDZsLTEsMUgxMS44Wm0uNDcsMS41M2g5Ljg4bC00LjQxLDQuNDFhLjc1
-    Ljc1LDAsMCwxLTEuMDYsMFoiIHN0eWxlPSJmaWxsOiNmZmYiLz48cGF0aCBkPSJNMjcuNTEsMjEuODVhLjg4Ljg4LDAsMCwwLTEuNTQsMGwtMiwzLjc3YTMuMTUsMy4xNSwwLDEsMCw1LjU2LDBabS0yLjIzLDQuNDcsMS40Ni0yLjczLDEuNDUsMi43M2ExLjY1LDEu
-    NjUsMCwxLDEtMi45MSwwWiIgc3R5bGU9ImZpbGw6I2ZmZiIvPjwvc3ZnPg==`
-};
+import { IToolParameters, IToolData } from '../textureEditorComponent';
+import { PointerEventTypes } from 'babylonjs/Events/pointerEvents';
+
+export const Floodfill : IToolData = {
+    name: 'Floodfill',
+    type: class {
+        getParameters: () => IToolParameters;
+        pointerObservable: any;
+
+        constructor(getParameters: () => IToolParameters) {
+            this.getParameters = getParameters;
+        }
+
+        fill() {
+            const p = this.getParameters();
+            const ctx = p.canvas2D.getContext('2d')!;
+            ctx.fillStyle = p.metadata.color;
+            ctx.globalAlpha = p.metadata.opacity;
+            ctx.globalCompositeOperation = 'source-over';
+            ctx.fillRect(0,0, p.size.width, p.size.height);
+            p.updateTexture();
+        }
+        
+        setup () {
+            this.pointerObservable = this.getParameters().scene.onPointerObservable.add((pointerInfo) => {
+                if (pointerInfo.pickInfo?.hit) {
+                    if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {
+                        this.fill();
+                    }
+                }
+            });
+        }
+        cleanup () {
+            if (this.pointerObservable) {
+                this.getParameters().scene.onPointerObservable.remove(this.pointerObservable);
+            }
+        }
+    },
+    icon: `PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDQwIDQwIj48cmVjdCB3aWR0aD0iNDAiIGhlaWdodD0iNDAiIHN0eWxlPSJmaWxsOm5vbmUiLz48cGF0aCBkPSJNMjAsMTAuNWEu
+    NzUuNzUsMCwwLDAtMS41LDB2MS4yNWEyLjE0LDIuMTQsMCwwLDAtLjg0LjUzbC02Ljg4LDYuODhhMi4yNSwyLjI1LDAsMCwwLDAsMy4xOGw0Ljg4LDQuODhhMi4yNSwyLjI1LDAsMCwwLDMuMTgsMGw2Ljg4LTYuODhhMi4yNSwyLjI1LDAsMCwwLDAtMy4xOGwtNC44
+    OC00Ljg4YTIuMjksMi4yOSwwLDAsMC0uODQtLjUzWm0tOC4xNiw5LjcyLDYuNjYtNi42NlYxNUEuNzUuNzUsMCwwLDAsMjAsMTVWMTMuNTZsNC42Niw0LjY2YS43NS43NSwwLDAsMSwwLDEuMDZsLTEsMUgxMS44Wm0uNDcsMS41M2g5Ljg4bC00LjQxLDQuNDFhLjc1
+    Ljc1LDAsMCwxLTEuMDYsMFoiIHN0eWxlPSJmaWxsOiNmZmYiLz48cGF0aCBkPSJNMjcuNTEsMjEuODVhLjg4Ljg4LDAsMCwwLTEuNTQsMGwtMiwzLjc3YTMuMTUsMy4xNSwwLDEsMCw1LjU2LDBabS0yLjIzLDQuNDcsMS40Ni0yLjczLDEuNDUsMi43M2ExLjY1LDEu
+    NjUsMCwxLDEtMi45MSwwWiIgc3R5bGU9ImZpbGw6I2ZmZiIvPjwvc3ZnPg==`
+};

+ 97 - 0
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/paintbrush.ts

@@ -0,0 +1,97 @@
+import { IToolParameters, IToolData, IToolType } from '../textureEditorComponent';
+import { PointerEventTypes, PointerInfo } from 'babylonjs/Events/pointerEvents';
+import { TextBlock } from 'babylonjs-gui/2D/controls/textBlock';
+import { Slider } from 'babylonjs-gui/2D/controls/sliders/slider';
+
+export const Paintbrush : IToolData = {
+    name: 'Paintbrush',
+    type: class implements IToolType {
+        getParameters: () => IToolParameters;
+        pointerObservable: any;
+        isPainting: boolean;
+        GUI: {
+            radiusLabel : TextBlock;
+            radiusSlider : Slider;
+        };
+        radius = 15;
+
+        constructor(getParameters: () => IToolParameters) {
+            this.getParameters = getParameters;
+        }
+
+        paint(pointerInfo : PointerInfo) {
+            const {canvas2D, getMouseCoordinates, metadata, updateTexture } = this.getParameters();
+            const ctx = canvas2D.getContext('2d')!;
+            const {x, y} = getMouseCoordinates(pointerInfo);
+            ctx.globalCompositeOperation = 'source-over';
+            ctx.strokeStyle = metadata.color;
+            ctx.globalAlpha = metadata.opacity;
+            ctx.lineWidth = this.radius;
+            ctx.lineCap = 'round';
+            ctx.lineJoin = 'round';
+            ctx.lineTo(x, y);
+            ctx.stroke();
+            updateTexture();
+        }
+        
+        setup () {
+            const {scene, getMouseCoordinates, GUI, canvas2D} = this.getParameters();
+            const radiusLabel = new TextBlock();
+            radiusLabel.text = `Brush Width: ${this.radius}`;
+            radiusLabel.color = 'white';
+            radiusLabel.height = '20px';
+            radiusLabel.style = GUI.style;
+            GUI.toolWindow.addControl(radiusLabel);
+            const radiusSlider = new Slider();
+            radiusSlider.height = '20px';
+            radiusSlider.value = this.radius;
+            radiusSlider.minimum = 1;
+            radiusSlider.maximum = 100;
+            radiusSlider.step = 1;
+            radiusSlider.isThumbCircle = true;
+            radiusSlider.background = '#a3a3a3';
+            radiusSlider.color = '#33648f';
+            radiusSlider.borderColor = '#33648f';
+            radiusSlider.onValueChangedObservable.add(value => {
+                this.radius = value;
+                this.GUI.radiusLabel.text = `Brush Width: ${this.radius}`;
+            });
+            GUI.toolWindow.addControl(radiusSlider);
+            this.GUI = {radiusLabel, radiusSlider};
+
+            this.pointerObservable = scene.onPointerObservable.add((pointerInfo) => {
+                if (pointerInfo.pickInfo?.hit) {
+                    if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {
+                        if (pointerInfo.event.button == 0) {
+                            this.isPainting = true;
+                            const {x, y} = getMouseCoordinates(pointerInfo);
+                            const ctx = canvas2D.getContext('2d')!;
+                            ctx.beginPath();
+                            ctx.moveTo(x, y);
+                          }
+                    }
+                    if (pointerInfo.type === PointerEventTypes.POINTERMOVE && this.isPainting) {
+                        this.paint(pointerInfo);
+                    }
+                }
+                if (pointerInfo.type === PointerEventTypes.POINTERUP) {
+                    if (pointerInfo.event.button == 0) {
+                        this.isPainting = false;
+                      }
+                }
+            });
+            this.isPainting = false;
+        }
+        cleanup () {
+            Object.entries(this.GUI).forEach(([key, value]) => value.dispose());
+            this.isPainting = false;
+            if (this.pointerObservable) {
+                this.getParameters().scene.onPointerObservable.remove(this.pointerObservable);
+            }
+        }
+    },
+    usesWindow: true,
+    icon: `PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgdmlld0JveD0iMCAwIDQwIDQwIj48cmVjdCB3aWR0aD0iNDAiIGhlaWdodD0iNDAiIHN0eWxlPSJmaWxsOm5vbmUiLz48cGF0aCBkPSJNMjksMTFhMy41
+    NywzLjU3LDAsMCwxLDAsNS4wNkwxNywyOGEyLjM0LDIuMzQsMCwwLDEtMSwuNThMMTAuOTEsMzBhLjc1Ljc1LDAsMCwxLS45Mi0uOTJMMTEuMzgsMjRBMi4zNCwyLjM0LDAsMCwxLDEyLDIzbDEyLTEyQTMuNTcsMy41NywwLDAsMSwyOSwxMVpNMjMsMTQuMSwxMywy
+    NGEuNjkuNjksMCwwLDAtLjE5LjMzbC0xLjA1LDMuODUsMy44NS0xQS42OS42OSwwLDAsMCwxNiwyN0wyNS45LDE3Wm0yLTItMSwxTDI3LDE2bDEtMUEyLjA4LDIuMDgsMCwxLDAsMjUsMTIuMDdaIiBzdHlsZT0iZmlsbDojZmZmIi8+PC9zdmc+`
+};

Різницю між файлами не показано, бо вона завелика
+ 10 - 0
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/rectangleSelect.ts


+ 143 - 143
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/propertiesBar.tsx

@@ -1,144 +1,144 @@
-import * as React from 'react';
-import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
-import { PixelData } from './textureCanvasManager';
-
-interface PropertiesBarProps {
-    texture: BaseTexture;
-    saveTexture(): void;
-    pixelData: PixelData;
-    face: number;
-    setFace(face : number): void;
-    resetTexture() : void;
-    resizeTexture(width: number, height: number) : void;
-    uploadTexture(file : File) : void;
-}
-
-interface PropertiesBarState {
-    width: number;
-    height: number;
-}
-
-interface PixelDataProps {
-    name : string;
-    data?: number;
-}
-
-const resetButton = require('./assets/reset.svg');
-const uploadButton = require('./assets/upload.svg');
-const saveButton = require('./assets/save.svg');
-const babylonLogo = require('./assets/babylonLogo.svg');
-
-const posX = require('./assets/posX.svg');
-const posY = require('./assets/posY.svg');
-const posZ = require('./assets/posZ.svg');
-const negX = require('./assets/negX.svg');
-const negY = require('./assets/negY.svg');
-const negZ = require('./assets/negZ.svg');
-
-const resizeButton = require('./assets/resizeTool.svg');
-
-const mipUp = require('./assets/mipUp.svg');
-const mipDown = require('./assets/mipDown.svg');
-
-const faces = [
-    posX,
-    negX,
-    posY,
-    negY,
-    posZ,
-    negZ
-]
-
-function PixelData(props : PixelDataProps) {
-    return <span className='pixel-data'>{props.name}: <span className='value'>{props.data || '-'}</span></span>
-}
-
-function getNewDimension(oldDim : number, newDim : any) {
-    if (!isNaN(newDim)) {
-        if (parseInt(newDim) > 0) {
-            if (Number.isInteger(parseInt(newDim)))
-                return parseInt(newDim);
-        }
-    }
-    return oldDim;
-}
-
-export class PropertiesBar extends React.Component<PropertiesBarProps,PropertiesBarState> {
-    constructor(props : PropertiesBarProps) {
-        super(props);
-
-        this.state = {
-            width: props.texture.getSize().width,
-            height: props.texture.getSize().height
-        }
-    }
-    render() {
-        return <div id='properties'>
-                <div className='tab' id='logo-tab'>
-                    <img className='icon' src={babylonLogo}/>
-                </div>
-                <div className='tab' id='dimensions-tab'>
-                    <label className='dimensions'>
-                        W: <input type='text' value={this.state.width} onChange={(evt) => this.setState({width: getNewDimension(this.state.width, evt.target.value)})}/>
-                        </label>
-                    <label className='dimensions'>
-                        H: <input type='text' value={this.state.height} onChange={(evt) => this.setState({height: getNewDimension(this.state.height, evt.target.value)})}/>
-                        </label>
-                    <img id='resize' className='icon button' title='Resize' alt='Resize' src={resizeButton} onClick={() => this.props.resizeTexture(this.state.width, this.state.height)}/>
-                </div>
-                <div className='tab' id='pixel-coords-tab'>
-                    <PixelData name='X' data={this.props.pixelData.x}/>
-                    <PixelData name='Y' data={this.props.pixelData.y}/>
-                </div>
-                <div className='tab' id='pixel-color-tab'>
-                    <PixelData name='R' data={this.props.pixelData.r}/>
-                    <PixelData name='G' data={this.props.pixelData.g}/>
-                    <PixelData name='B' data={this.props.pixelData.b}/>
-                    <PixelData name='A' data={this.props.pixelData.a}/>
-                </div>
-                {this.props.texture.isCube &&
-                <>
-                    <div className='tab' id='face-tab'>
-                        {faces.map((face, index) =>
-                        <img
-                            key={index}
-                            className={this.props.face == index ? 'icon face button active' : 'icon face button'}
-                            src={face}
-                            onClick={() => this.props.setFace(index)}
-                        />)}
-                    </div>
-                    <div className='tab' id='mip-tab'>
-                        <img title='Mip Preview Up' className='icon button' src={mipUp} />
-                        <img title='Mip Preview Down' className='icon button' src={mipDown} />
-                    </div>
-                </>}
-                <div className='tab' id='right-tab'>
-                    <div className='content'>
-                        <img title='Reset' className='icon button' src={resetButton} onClick={() => this.props.resetTexture()}/>
-                        <label>
-                            <input
-                                accept='.jpg, .png, .tga, .dds, .env'
-                                type='file'
-                                onChange={
-                                    (evt : React.ChangeEvent<HTMLInputElement>) => {
-                                        const files = evt.target.files;
-                                        if (files && files.length) {
-                                            this.props.uploadTexture(files[0]);
-                                        }
-                                
-                                        evt.target.value = "";
-                                    }
-                                }
-                            />
-                            <img
-                                title='Upload'
-                                className='icon button'
-                                src={uploadButton}
-                            />
-                        </label>
-                        <img title='Save' className='icon button' src={saveButton} onClick={() => this.props.saveTexture()}/>
-                    </div>
-                </div>
-        </div>;
-    }
+import * as React from 'react';
+import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
+import { IPixelData } from './textureCanvasManager';
+
+interface IPropertiesBarProps {
+    texture: BaseTexture;
+    saveTexture(): void;
+    pixelData: IPixelData;
+    face: number;
+    setFace(face : number): void;
+    resetTexture() : void;
+    resizeTexture(width: number, height: number) : void;
+    uploadTexture(file : File) : void;
+}
+
+interface IPropertiesBarState {
+    width: number;
+    height: number;
+}
+
+interface IPixelDataProps {
+    name : string;
+    data?: number;
+}
+
+export class PropertiesBar extends React.Component<IPropertiesBarProps,IPropertiesBarState> {
+    private _resetButton = require('./assets/reset.svg');
+    private _uploadButton = require('./assets/upload.svg');
+    private _saveButton = require('./assets/save.svg');
+    private _babylonLogo = require('./assets/babylonLogo.svg');
+    
+    private _resizeButton = require('./assets/resizeTool.svg');
+    
+    private _mipUp = require('./assets/mipUp.svg');
+    private _mipDown = require('./assets/mipDown.svg');
+    
+
+    private _faces = [
+        require('./assets/posX.svg'),
+        require('./assets/posY.svg'),
+        require('./assets/posZ.svg'),
+        require('./assets/negX.svg'),
+        require('./assets/negY.svg'),
+        require('./assets/negZ.svg')
+    ]
+
+    constructor(props : IPropertiesBarProps) {
+        super(props);
+
+        this.state = {
+            width: props.texture.getSize().width,
+            height: props.texture.getSize().height
+        }
+    }
+
+    private pixelData(props: IPixelDataProps) {
+        return <span className='pixel-data'>{props.name}: <span className='value'>{props.data || '-'}</span></span>;
+    }
+
+    private getNewDimension(oldDim : number, newDim : any) {
+        if (!isNaN(newDim)) {
+            if (parseInt(newDim) > 0) {
+                if (Number.isInteger(parseInt(newDim)))
+                    return parseInt(newDim);
+            }
+        }
+        return oldDim;
+    }
+
+    render() {
+        return <div id='properties'>
+                <div className='tab' id='logo-tab'>
+                    <img className='icon' src={this._babylonLogo}/>
+                </div>
+                <div className='tab' id='dimensions-tab'>
+                    <form onSubmit={evt => {
+                        this.props.resizeTexture(this.state.width, this.state.height);
+                        evt.preventDefault();
+                    }}>
+                        <label className='dimensions'>
+                            W: <input type='text' value={this.state.width} onChange={(evt) => this.setState({width: this.getNewDimension(this.state.width, evt.target.value)})}/>
+                            </label>
+                        <label className='dimensions'>
+                            H: <input type='text' value={this.state.height} onChange={(evt) => this.setState({height: this.getNewDimension(this.state.height, evt.target.value)})}/>
+                            </label>
+                        <img id='resize' className='icon button' title='Resize' alt='Resize' src={this._resizeButton} onClick={() => this.props.resizeTexture(this.state.width, this.state.height)}/> 
+                    </form>
+                </div>
+                <div className='tab' id='pixel-coords-tab'>
+                    <this.pixelData name='X' data={this.props.pixelData.x}/>
+                    <this.pixelData name='Y' data={this.props.pixelData.y}/>
+                </div>
+                <div className='tab' id='pixel-color-tab'>
+                    <this.pixelData name='R' data={this.props.pixelData.r}/>
+                    <this.pixelData name='G' data={this.props.pixelData.g}/>
+                    <this.pixelData name='B' data={this.props.pixelData.b}/>
+                    <this.pixelData name='A' data={this.props.pixelData.a}/>
+                </div>
+                {this.props.texture.isCube &&
+                <>
+                    <div className='tab' id='face-tab'>
+                        {this._faces.map((face, index) =>
+                        <img
+                            key={index}
+                            className={this.props.face == index ? 'icon face button active' : 'icon face button'}
+                            src={face}
+                            onClick={() => this.props.setFace(index)}
+                        />)}
+                    </div>
+                    <div className='tab' id='mip-tab'>
+                        <img title='Mip Preview Up' className='icon button' src={this._mipUp} />
+                        <img title='Mip Preview Down' className='icon button' src={this._mipDown} />
+                    </div>
+                </>}
+                <div className='tab' id='right-tab'>
+                    <div className='content'>
+                        <img title='Reset' className='icon button' src={this._resetButton} onClick={() => this.props.resetTexture()}/>
+                        <label>
+                            <input
+                                accept='.jpg, .png, .tga, .dds, .env'
+                                type='file'
+                                onChange={
+                                    (evt : React.ChangeEvent<HTMLInputElement>) => {
+                                        const files = evt.target.files;
+                                        if (files && files.length) {
+                                            this.props.uploadTexture(files[0]);
+                                        }
+                                
+                                        evt.target.value = "";
+                                    }
+                                }
+                            />
+                            <img
+                                title='Upload'
+                                className='icon button'
+                                src={this._uploadButton}
+                            />
+                        </label>
+                        <img title='Save' className='icon button' src={this._saveButton} onClick={() => this.props.saveTexture()}/>
+                    </div>
+                </div>
+        </div>;
+    }
 }

+ 5 - 5
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasComponent.tsx

@@ -1,23 +1,23 @@
 import * as React from 'react';
 import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
 
-interface TextureCanvasComponentProps {
+interface ITextureCanvasComponentProps {
     canvasUI : React.RefObject<HTMLCanvasElement>;
     canvas2D : React.RefObject<HTMLCanvasElement>;
-    canvasDisplay : React.RefObject<HTMLCanvasElement>;
+    canvas3D : React.RefObject<HTMLCanvasElement>;
     texture : BaseTexture;
 }
 
-export class TextureCanvasComponent extends React.Component<TextureCanvasComponentProps> {
-    shouldComponentUpdate(nextProps : TextureCanvasComponentProps) {
+export class TextureCanvasComponent extends React.Component<ITextureCanvasComponentProps> {
+    shouldComponentUpdate(nextProps : ITextureCanvasComponentProps) {
         return (nextProps.texture !== this.props.texture);
     }
 
     render() {
         return <div>
             <canvas id="canvas-ui" ref={this.props.canvasUI} tabIndex={1}></canvas>
-            <canvas id="canvas-display" ref={this.props.canvasDisplay} width={this.props.texture.getSize().width} height={this.props.texture.getSize().height} hidden={true}></canvas>
             <canvas id="canvas-2D" ref={this.props.canvas2D} width={this.props.texture.getSize().width} height={this.props.texture.getSize().height} hidden={true}></canvas>
+            <canvas id="canvas-3D" ref={this.props.canvas3D} width={this.props.texture.getSize().width} height={this.props.texture.getSize().height} hidden={true}></canvas>
         </div>
     }
 }

+ 293 - 107
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager.ts

@@ -1,7 +1,7 @@
 import { Engine } from 'babylonjs/Engines/engine';
 import { Scene } from 'babylonjs/scene';
 import { Vector3, Vector2 } from 'babylonjs/Maths/math.vector';
-import { Color4 } from 'babylonjs/Maths/math.color';
+import { Color4, Color3 } from 'babylonjs/Maths/math.color';
 import { FreeCamera } from 'babylonjs/Cameras/freeCamera';
 import { Nullable } from 'babylonjs/types'
 
@@ -13,11 +13,10 @@ import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
 import { HtmlElementTexture } from 'babylonjs/Materials/Textures/htmlElementTexture';
 import { InternalTexture } from 'babylonjs/Materials/Textures/internalTexture';
 import { Texture } from 'babylonjs/Materials/Textures/texture';
-import { NodeMaterial } from 'babylonjs/Materials/Node/nodeMaterial';
-import { PBRMaterial } from 'babylonjs/Materials/PBR/pbrMaterial';
 import { RawCubeTexture } from 'babylonjs/Materials/Textures/rawCubeTexture';
 import { CubeTexture } from 'babylonjs/Materials/Textures/cubeTexture';
-
+import { ShaderMaterial } from 'babylonjs/Materials/shaderMaterial';
+import { StandardMaterial } from 'babylonjs/Materials/standardMaterial';
 
 import { ISize } from 'babylonjs/Maths/math.size';
 import { Tools } from 'babylonjs/Misc/tools';
@@ -25,12 +24,19 @@ import { Tools } from 'babylonjs/Misc/tools';
 import { PointerEventTypes, PointerInfo } from 'babylonjs/Events/pointerEvents';
 import { KeyboardEventTypes } from 'babylonjs/Events/keyboardEvents';
 
-import { TextureHelper, TextureChannelsToDisplay } from '../../../../../../textureHelper';
+import { TextureHelper } from '../../../../../../textureHelper';
+
+import { ITool } from './toolBar';
+import { IChannel } from './channelsBar';
+import { TextBlock } from 'babylonjs-gui/2D/controls/textBlock';
+import { Rectangle } from 'babylonjs-gui/2D/controls/rectangle';
+import { StackPanel } from 'babylonjs-gui/2D/controls/stackPanel';
+import { Control } from 'babylonjs-gui/2D/controls/control';
+import { Style } from 'babylonjs-gui/2D/style';
+import { AdvancedDynamicTexture } from 'babylonjs-gui/2D/advancedDynamicTexture';
 
-import { Tool } from './toolBar';
-import { Channel } from './channelsBar';
 
-export interface PixelData {
+export interface IPixelData {
     x? : number;
     y? : number;
     r? : number;
@@ -39,6 +45,14 @@ export interface PixelData {
     a? : number;
 }
 
+export interface IToolGUI {
+    adt: AdvancedDynamicTexture;
+    toolWindow: StackPanel;
+    isDragging: boolean;
+    dragCoords: Nullable<Vector2>;
+    style: Style;
+}
+
 export class TextureCanvasManager {
     private _engine: Engine;
     private _scene: Scene;
@@ -55,12 +69,18 @@ export class TextureCanvasManager {
 
     /* The canvas we paint onto using the canvas API */
     private _2DCanvas : HTMLCanvasElement;
+    /* The canvas we apply post processes to */
+    private _3DCanvas : HTMLCanvasElement;
+    /* The canvas which handles channel filtering */
+    private _channelsTexture : HtmlElementTexture;
 
-    private _displayCanvas : HTMLCanvasElement;
-    private _channels : Channel[] = [];
+    private _3DEngine : Engine;
+    private _3DPlane : Mesh;
+    private _3DCanvasTexture : HtmlElementTexture;
+    private _3DScene : Scene;
+
+    private _channels : IChannel[] = [];
     private _face : number = 0;
-    /* The texture that we are actually displaying. It is created by sampling a combination of channels from _texture */
-    private _displayTexture : HtmlElementTexture;
 
     /* The texture from the original engine that we invoked the editor on */
     private _originalTexture: BaseTexture;
@@ -72,8 +92,7 @@ export class TextureCanvasManager {
     private _didEdit : boolean = false;
 
     private _plane : Mesh;
-    private _planeMaterial : NodeMaterial;
-    private _planeFallbackMaterial : PBRMaterial;
+    private _planeMaterial : ShaderMaterial;
 
     /* Tracks which keys are currently pressed */
     private _keyMap : any = {};
@@ -84,31 +103,36 @@ export class TextureCanvasManager {
     private static ZOOM_OUT_KEY : string = '-';
 
     private static PAN_SPEED : number = 0.002;
-    private static PAN_MOUSE_BUTTON : number = 0; // LMB
-    private static PAN_KEY : string = ' ';
+    private static PAN_MOUSE_BUTTON : number = 1; // MMB
 
     private static MIN_SCALE : number = 0.01;
     private static MAX_SCALE : number = 10;
 
-    private _tool : Nullable<Tool>;
+    private _tool : Nullable<ITool>;
+
+    private _setPixelData : (pixelData : IPixelData) => void;
+
+    private _GUI : IToolGUI;
 
-    private _setPixelData : (pixelData : PixelData) => void;
+    private _window : Window;
 
-    public metadata : any = {
-        color: '#ffffff',
-        opacity: 1.0
-    };
+    public metadata : any = {};
+
+    private _editing3D : boolean = false;
 
     public constructor(
         texture: BaseTexture,
+        window: Window,
         canvasUI: HTMLCanvasElement,
         canvas2D: HTMLCanvasElement,
-        canvasDisplay: HTMLCanvasElement,
-        setPixelData : (pixelData : PixelData) => void
+        canvas3D: HTMLCanvasElement,
+        setPixelData: (pixelData : IPixelData) => void
     ) {
+        this._window = window;
+
         this._UICanvas = canvasUI;
         this._2DCanvas = canvas2D;
-        this._displayCanvas = canvasDisplay;
+        this._3DCanvas = canvas3D;
         this._setPixelData = setPixelData;
 
         this._size = texture.getSize();
@@ -118,34 +142,178 @@ export class TextureCanvasManager {
         this._scene = new Scene(this._engine);
         this._scene.clearColor = new Color4(0.11, 0.11, 0.11, 1.0);
 
-        this._camera = new FreeCamera("Camera", new Vector3(0, 0, -1), this._scene);
+        this._camera = new FreeCamera('camera', new Vector3(0, 0, -1), this._scene);
         this._camera.mode = Camera.ORTHOGRAPHIC_CAMERA;
 
-        this._planeFallbackMaterial = new PBRMaterial('fallback_material', this._scene);
-        this._planeFallbackMaterial.albedoTexture = this._displayTexture;
-        this._planeFallbackMaterial.disableLighting = true;
-        this._planeFallbackMaterial.unlit = true;
+        this._channelsTexture = new HtmlElementTexture('ct', this._2DCanvas, {engine: this._engine, scene: null, samplingMode: Engine.TEXTURE_NEAREST_LINEAR});
+
+        this._3DEngine = new Engine(this._3DCanvas);
+        this._3DScene = new Scene(this._3DEngine);
+        this._3DScene.clearColor = new Color4(0,0,0,0);
+        this._3DCanvasTexture = new HtmlElementTexture('canvas', this._2DCanvas, {engine: this._3DEngine, scene: this._3DScene});
+        this._3DCanvasTexture.hasAlpha = true;
+        const cam = new FreeCamera('camera', new Vector3(0,0,-1), this._3DScene);
+        cam.mode = Camera.ORTHOGRAPHIC_CAMERA;
+        [cam.orthoBottom, cam.orthoLeft, cam.orthoTop, cam.orthoRight] = [-0.5, -0.5, 0.5, 0.5];
+        this._3DPlane = PlaneBuilder.CreatePlane('texture', {width: 1, height: 1}, this._3DScene);
+        const mat = new StandardMaterial('material', this._3DScene);
+        mat.diffuseTexture = this._3DCanvasTexture;
+        mat.disableLighting = true;
+        mat.emissiveColor = Color3.White();
+        this._3DPlane.material = mat;
+        
 
-        this._displayTexture = new HtmlElementTexture("display", this._displayCanvas, {engine: this._engine, scene: this._scene});
-        this._displayTexture.updateSamplingMode(Engine.TEXTURE_NEAREST_LINEAR);
         this.grabOriginalTexture();
 
-        NodeMaterial.ParseFromSnippetAsync("#TPSEV2#4", this._scene)
-            .then((material) => {
-                this._planeMaterial = material;
-                this._planeMaterial.getTextureBlocks()[0].texture = this._displayTexture;
-                this._plane.material = this._planeMaterial;
-                this._UICanvas.focus();
-            });
+
+        this._planeMaterial = new ShaderMaterial(
+            'shader',
+            this._scene,
+            {
+                vertexSource: `
+                    precision highp float;
+
+                    attribute vec3 position;
+                    attribute vec2 uv;
+
+                    uniform mat4 worldViewProjection;
+
+                    varying vec2 vUV;
+
+                    void main(void) {
+                        gl_Position = worldViewProjection * vec4(position, 1.0);
+                        vUV = uv;
+                    }
+                `,
+                fragmentSource: `
+                    precision highp float;
+            
+                    uniform sampler2D textureSampler;
+            
+                    uniform bool r;
+                    uniform bool g;
+                    uniform bool b;
+                    uniform bool a;
+            
+                    varying vec2 vUV;
+            
+                    void main(void) {
+                        float size = 20.0;
+                        vec2 pos2 = vec2(gl_FragCoord.x, gl_FragCoord.y);
+                        vec2 pos = floor(pos2 * 0.05);
+                        float pattern = mod(pos.x + pos.y, 2.0); 
+                        if (pattern == 0.0) {
+                            pattern = 0.7;
+                        }
+                        vec4 bg = vec4(pattern, pattern, pattern, 1.0);
+                        vec4 col = texture(textureSampler, vUV);
+                        if (!r && !g && !b) {
+                            if (a) {
+                                col = vec4(col.a, col.a, col.a, 1.0);
+                            } else {
+                                col = vec4(0.0,0.0,0.0,0.0);
+                            }
+                        } else {
+                            if (!r) {
+                                col.r = 0.0;
+                                if (!b) {
+                                    col.r = col.g;
+                                }
+                                else if (!g) {
+                                    col.r = col.b;
+                                }
+                            }
+                            if (!g) {
+                                col.g = 0.0;
+                                if (!b) {
+                                    col.g = col.r;
+                                }
+                                else if (!r) {
+                                    col.g = col.b;
+                                }
+                            }
+                            if (!b) {
+                                col.b = 0.0;
+                                if (!r) {
+                                    col.b = col.g;
+                                } else if (!g) {
+                                    col.b = col.r;
+                                }
+                            }
+                            if (!a) {
+                                col.a = 1.0;
+                            }
+                        }
+                        gl_FragColor = col;
+                        gl_FragColor = col * (col.a) + bg * (1.0 - col.a);
+                    }`
+            },
+        {
+            attributes: ['position', 'uv'],
+            uniforms: ['worldViewProjection', 'textureSampler', 'r', 'g', 'b', 'a']
+        });
+
+        this._planeMaterial.setTexture('textureSampler', this._channelsTexture);
+        this._planeMaterial.setFloat('r', 1.0);
+        this._planeMaterial.setFloat('g', 1.0);
+        this._planeMaterial.setFloat('b', 1.0);
+        this._planeMaterial.setFloat('a', 1.0);
+        this._plane.material = this._planeMaterial;
+        
+        const adt = AdvancedDynamicTexture.CreateFullscreenUI('gui', true, this._scene);
+        const style = adt.createStyle();
+        style.fontFamily = 'acumin-pro-condensed';
+        style.fontSize = '15px';
+
+        const toolWindow = new StackPanel();
+        toolWindow.background = '#333333';
+        toolWindow.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_RIGHT;
+        toolWindow.verticalAlignment = Control.VERTICAL_ALIGNMENT_BOTTOM;
+        toolWindow.left = '0px';
+        toolWindow.top = '-30px';
+        toolWindow.width = '200px';
+        toolWindow.isVisible = false;
+        toolWindow.isPointerBlocker = true;
+        adt.addControl(toolWindow);
+
+        this._GUI = {adt, style, toolWindow, isDragging: false, dragCoords: null};
+
+        const topBar = new Rectangle();
+        topBar.width = '100%';
+        topBar.height = '20px';
+        topBar.background = '#666666';
+        topBar.thickness = 0;
+        topBar.hoverCursor = 'grab';
+        topBar.onPointerDownObservable.add(evt => {this._GUI.isDragging = true; topBar.hoverCursor = 'grabbing';});
+        topBar.onPointerUpObservable.add(() => {this._GUI.isDragging = false; this._GUI.dragCoords = null; topBar.hoverCursor = 'grab';});
+
+        const title = new TextBlock();
+        title.text = 'Tool Settings';
+        title.color = 'white';
+        title.height = '20px';
+        title.style = this._GUI.style;
+        topBar.addControl(title);
+        this._GUI.toolWindow.addControl(topBar);
+
+        this._window.addEventListener('pointermove',  (evt : PointerEvent) => {
+            if (!this._GUI.isDragging) return;
+            if (!this._GUI.dragCoords) {
+                this._GUI.dragCoords = new Vector2(evt.x, evt.y);
+                return;
+            }
+            let x = parseInt(this._GUI.toolWindow.left.toString().replace('px', ''));
+            let y = parseInt(this._GUI.toolWindow.top.toString().replace('px', ''));
+            x += evt.x - this._GUI.dragCoords.x;
+            y += evt.y - this._GUI.dragCoords.y;
+            this._GUI.toolWindow.left = `${x}px`;
+            this._GUI.toolWindow.top = `${y}px`;
+            this._GUI.dragCoords.x = evt.x;
+            this._GUI.dragCoords.y = evt.y;
+        });
 
         this._engine.runRenderLoop(() => {
             this._engine.resize();
             this._scene.render();
-            let cursor = 'initial';
-            if (this._keyMap[TextureCanvasManager.PAN_KEY]) {
-                cursor = 'pointer';
-            }
-            this._UICanvas.parentElement!.style.cursor = cursor;
         });
 
         this._scale = 1.5;
@@ -167,7 +335,7 @@ export class TextureCanvasManager {
                     this._scale -= (event.deltaY * TextureCanvasManager.ZOOM_MOUSE_SPEED * this._scale);
                     break;
                 case PointerEventTypes.POINTERDOWN:
-                    if (pointerInfo.event.button === TextureCanvasManager.PAN_MOUSE_BUTTON && this._keyMap[TextureCanvasManager.PAN_KEY]) {
+                    if (pointerInfo.event.button === TextureCanvasManager.PAN_MOUSE_BUTTON) {
                         this._isPanning = true;
                         this._mouseX = pointerInfo.event.x;
                         this._mouseY = pointerInfo.event.y;
@@ -211,67 +379,47 @@ export class TextureCanvasManager {
                     break;
                 case KeyboardEventTypes.KEYUP:
                     this._keyMap[kbInfo.event.key] = false;
-                    if (kbInfo.event.key == TextureCanvasManager.PAN_KEY) {
-                        this._isPanning = false;
-                    }
                 break;
             }
-        })
-
-        this._scene.debugLayer.show();
-
+        });
     }
 
     public async updateTexture() {
         this._didEdit = true;
+        const element = this._editing3D ? this._3DCanvas : this._2DCanvas;
+        if (this._editing3D) {
+            this._3DCanvasTexture.update();
+            this._3DScene.render();
+        }
         if (this._originalTexture.isCube) {
             // TODO: fix cube map editing
-            let pixels : ArrayBufferView[] = [];
-            for (let face = 0; face < 6; face++) {
-                let textureToCopy = this._originalTexture;
-                if (face === this._face) {
-                    // textureToCopy = this._texture;
-                }
-                pixels[face] = await TextureHelper.GetTextureDataAsync(textureToCopy, this._size.width, this._size.height, face, {R: true, G: true, B: true, A: true});
-            }
-            if (!this._target) {
-                this._target = new RawCubeTexture(this._originalTexture.getScene()!, pixels, this._size.width, this._originalTexture.textureFormat, Engine.TEXTURETYPE_UNSIGNED_INT, false);
-                this._target.getScene()?.removeTexture(this._target);
-            } else {
-                (this._target as RawCubeTexture).update(pixels, this._originalTexture.textureFormat, this._originalTexture.textureType, false);
-            }
         } else {
             if (!this._target) {
                 this._target = new HtmlElementTexture(
                     "editor",
-                    this._2DCanvas,
+                    element,
                     {
                         engine: this._originalTexture.getScene()?.getEngine()!,
                         scene: null,
                         samplingMode: (this._originalTexture as Texture).samplingMode
                     }
                 );
+            } else {
+                (this._target as HtmlElementTexture).element = element;
             }
             (this._target as HtmlElementTexture).update((this._originalTexture as Texture).invertY);
         }
         this._originalTexture._texture = this._target._texture;
-        this.copyTextureToDisplayTexture();
+        this._channelsTexture.element = element;
+        this.updateDisplay();
     }
 
-    private async copyTextureToDisplayTexture() {
-        let channelsToDisplay : TextureChannelsToDisplay = {
-            R: true,
-            G: true,
-            B: true,
-            A: true
-        }
-        this._channels.forEach(channel => channelsToDisplay[channel.id] = channel.visible);
-        const pixels = await TextureHelper.GetTextureDataAsync(this._originalTexture, this._size.width, this._size.height, this._face, channelsToDisplay);
-        TextureCanvasManager.paintPixelsOnCanvas(pixels, this._displayCanvas);
-        this._displayTexture.update();
+    private updateDisplay() {
+        this._3DScene.render()
+        this._channelsTexture.update();
     }
 
-    public set channels(channels: Channel[]) {
+    public set channels(channels: IChannel[]) {
         // Determine if we need to re-render the texture. This is an expensive operation, so we should only do it if channel visibility has changed.
         let needsRender = false;
         if (channels.length !== this._channels.length) {
@@ -282,13 +430,14 @@ export class TextureCanvasManager {
                 (channel,index) => {
                     if (channel.visible !== this._channels[index].visible) {
                         needsRender = true;
+                        this._planeMaterial.setFloat(channel.id.toLowerCase(), channel.visible ? 1.0 : 0.0);
                     }
                 }
             );
         }
         this._channels = channels;
         if (needsRender) {
-            this.copyTextureToDisplayTexture();
+            this.updateDisplay();
         }
     }
 
@@ -299,10 +448,9 @@ export class TextureCanvasManager {
         ctx.putImageData(imgData, 0, 0);
     }
 
-    public grabOriginalTexture() {
+    public grabOriginalTexture(adjustZoom = true) {
         // Grab image data from original texture and paint it onto the context of a DynamicTexture
-        this._size = this._originalTexture.getSize();
-        this.updateSize();
+        this.setSize(this._originalTexture.getSize(), adjustZoom);
         TextureHelper.GetTextureDataAsync(
             this._originalTexture,
             this._size.width,
@@ -311,11 +459,12 @@ export class TextureCanvasManager {
             {R:true ,G:true ,B:true ,A:true}
         ).then(data => {
             TextureCanvasManager.paintPixelsOnCanvas(data, this._2DCanvas);
-            this.copyTextureToDisplayTexture();
+            this._3DCanvasTexture.update();
+            this.updateDisplay();
         })
     }
 
-    public getMouseCoordinates(pointerInfo : PointerInfo) : Vector2 {
+    public getMouseCoordinates(pointerInfo : PointerInfo) {
         if (pointerInfo.pickInfo?.hit) {
             const x = Math.floor(pointerInfo.pickInfo.getTextureCoordinates()!.x * this._size.width);
             const y = Math.floor((1 - pointerInfo.pickInfo.getTextureCoordinates()!.y) * this._size.height);
@@ -325,39 +474,64 @@ export class TextureCanvasManager {
         }
     }
 
-    public get scene() : Scene {
+    public get scene() {
         return this._scene;
     }
 
-    public get canvas2D() : HTMLCanvasElement {
+    public get canvas2D() {
         return this._2DCanvas;
     }
 
-    public get size() : ISize {
+    public get size() {
         return this._size;
     }
 
-    public set tool(tool: Nullable<Tool>) {
+    public set tool(tool: Nullable<ITool>) {
         if (this._tool) {
             this._tool.instance.cleanup();
         }
         this._tool = tool;
         if (this._tool) {
             this._tool.instance.setup();
+            if (this._tool.usesWindow) {
+                this._GUI.toolWindow.isVisible = true;
+            } else {
+                this._GUI.toolWindow.isVisible = false;
+            }
+            if (this._editing3D && !this._tool.is3D) {
+                this._editing3D = false;
+                this._2DCanvas.getContext('2d')?.drawImage(this._3DCanvas, 0, 0);
+            }
+            else if (!this._editing3D && this._tool.is3D) {
+                this._editing3D = true;
+                this.updateTexture();
+            }
         }
     }
 
-    public get tool(): Nullable<Tool> {
+    public get tool() {
         return this._tool;
     }
 
+    // BROKEN : FIX THIS
     public set face(face: number) {
         if (this._face !== face) {
             this._face = face;
-            this.copyTextureToDisplayTexture();
+            this.grabOriginalTexture(false);
+            this.updateDisplay();
         }
     }
 
+    /** Returns the tool GUI object, allowing tools to access the GUI */
+    public get GUI() {
+        return this._GUI;
+    }
+
+    /** Returns the 3D scene used for postprocesses */
+    public get scene3D() {
+        return this._3DScene;
+    }
+
     private makePlane() {
         const textureRatio = this._size.width / this._size.height;
         if (this._plane) this._plane.dispose();
@@ -366,10 +540,13 @@ export class TextureCanvasManager {
         this._plane.edgesWidth = 4.0;
         this._plane.edgesColor = new Color4(1,1,1,1);
         this._plane.enablePointerMoveEvents = true;
-        if (this._planeMaterial) this._plane.material = this._planeMaterial; else this._plane.material = this._planeFallbackMaterial;
+        this._plane.material = this._planeMaterial;
     }
 
     public reset() : void {
+        if (this._tool && this._tool.instance.onReset) {
+            this._tool.instance.onReset();
+        }
         this._originalTexture._texture = this._originalInternalTexture;
         this.grabOriginalTexture();
         this.makePlane();
@@ -378,18 +555,23 @@ export class TextureCanvasManager {
 
     public async resize(newSize : ISize) {
         const data = await TextureHelper.GetTextureDataAsync(this._originalTexture, newSize.width, newSize.height, this._face, {R: true,G: true,B: true,A: true});
-        this._size = newSize;
-        this.updateSize();
+        this.setSize(newSize);
         TextureCanvasManager.paintPixelsOnCanvas(data, this._2DCanvas);
         this.updateTexture();
         this._didEdit = true;
     }
 
-    private updateSize() {
+    public setSize(size: ISize, adjustZoom = true) {
+        this._size = size;
         this._2DCanvas.width = this._size.width;
         this._2DCanvas.height = this._size.height;
-        this._displayCanvas.width = this._size.width;
-        this._displayCanvas.height = this._size.height;
+        this._3DCanvas.width = this._size.width;
+        this._3DCanvas.height = this._size.height;
+        if (adjustZoom) {
+            this._camera.position.x = 0;
+            this._camera.position.y = 0;
+            this._scale = 1.5 / (this._size.width/this._size.height);
+        }
         this.makePlane();
     }
 
@@ -429,14 +611,16 @@ export class TextureCanvasManager {
                         () => {
                             TextureHelper.GetTextureDataAsync(texture, texture.getSize().width, texture.getSize().height, 0, {R: true, G: true, B: true, A: true})
                                 .then((pixels) => {
-                                    this._size = texture.getSize();
-                                    this.updateSize();
+                                    if (this._tool && this._tool.instance.onReset) {
+                                        this._tool.instance.onReset();
+                                    }
+                                    this.setSize(texture.getSize());
                                     TextureCanvasManager.paintPixelsOnCanvas(pixels, this._2DCanvas);
                                     this.updateTexture();
                                     texture.dispose();
                                 });
-                        });
-                    
+                        }
+                    );
                 }
             };
 
@@ -444,17 +628,19 @@ export class TextureCanvasManager {
     }
 
     public dispose() {
-        if (this._planeMaterial) {
-            this._planeMaterial.dispose();
-        }
         if (this._didEdit) {
             this._originalInternalTexture?.dispose();
         }
         if (this._tool) {
             this._tool.instance.cleanup();
-        }
-        this._displayTexture.dispose();
+        }        
+        this._3DPlane.dispose();
+        this._3DCanvasTexture.dispose();
+        this._3DScene.dispose();
+        this._3DEngine.dispose();
         this._plane.dispose();
+        this._channelsTexture.dispose();
+        this._planeMaterial.dispose();
         this._camera.dispose();
         this._scene.dispose();
         this._engine.dispose();

+ 8 - 2
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditor.scss

@@ -3,6 +3,7 @@
     width: 100%;
     color: white;
     background-color: #1e1e1e;
+    font-family: 'acumin-pro-condensed';
 
     .icon {
         width: 40px;
@@ -13,11 +14,13 @@
                 background-color: #4a4a4a;
                 cursor: pointer;
             }
+            // When the button is selected - className='active'
             &.active {
                 background-color: #666666;
             }
+            // When the button is clicked
             &:active {
-                background-color: #888888;
+                background-color: #837c7c;
             }
         }
     }
@@ -66,6 +69,9 @@
             background-color: #333333;
         }
         #dimensions-tab {
+            form {
+                display: flex;
+            }
             label {
                 margin-left: 15px;
                 color: #afafaf;
@@ -146,7 +152,7 @@
             position: relative;
             #add-tool-popup {
                 background-color: #333333;
-                width: 340px;
+                width: 348px;
                 margin-left: 40px;
                 position: absolute;
                 top: 0px;

+ 83 - 35
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent.tsx

@@ -1,9 +1,9 @@
 import * as React from 'react';
 import { GlobalState } from '../../../../../globalState';
-import { TextureCanvasManager, PixelData } from './textureCanvasManager';
-import { Tool, ToolBar } from './toolBar';
+import { TextureCanvasManager, IPixelData, IToolGUI } from './textureCanvasManager';
+import { ITool, ToolBar } from './toolBar';
 import { PropertiesBar } from './propertiesBar';
-import { Channel, ChannelsBar } from './channelsBar';
+import { IChannel, ChannelsBar } from './channelsBar';
 import { BottomBar } from './bottomBar';
 import { TextureCanvasComponent } from './textureCanvasComponent';
 import defaultTools from './defaultTools/defaultTools';
@@ -12,52 +12,94 @@ import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
 import { Tools } from 'babylonjs/Misc/tools';
 import { Scene } from 'babylonjs/scene';
 import { ISize } from 'babylonjs/Maths/math.size';
+import { Vector2 } from 'babylonjs/Maths/math.vector';
+import { PointerInfo } from 'babylonjs/Events/pointerEvents';
+
+import { PopupComponent } from '../../../../../popupComponent';
 
 require('./textureEditor.scss');
 
-interface TextureEditorComponentProps {
+interface ITextureEditorComponentProps {
     globalState: GlobalState;
     texture: BaseTexture;
     url: string;
+    window: React.RefObject<PopupComponent>;
 }
 
-interface TextureEditorComponentState {
-    tools: Tool[];
+interface ITextureEditorComponentState {
+    tools: ITool[];
     activeToolIndex: number;
     metadata: any;
-    channels: Channel[];
-    pixelData : PixelData;
+    channels: IChannel[];
+    pixelData : IPixelData;
     face: number;
 }
 
-export interface ToolParameters {
+export interface IToolParameters {
+    /** The visible scene in the editor. Useful for adding pointer and keyboard events. */
     scene: Scene;
+    /** The 2D canvas which tools can paint on using the canvas API. */
     canvas2D: HTMLCanvasElement;
+    /** The 3D scene which tools can add post processes to. */
+    scene3D: Scene;
+    /** The size of the texture. */
     size: ISize;
+    /** Pushes the editor texture back to the original scene. This should be called every time a tool makes any modification to a texture. */
     updateTexture: () => void;
-    getMetadata: () => any;
+    /** The metadata object which is shared between all tools. Feel free to store any information here. Do not set this directly: instead call setMetadata. */
+    metadata: any;
+    /** Call this when you want to mutate the metadata. */
     setMetadata: (data : any) => void;
+    /** Returns the texture coordinates under the cursor */
+    getMouseCoordinates: (pointerInfo : PointerInfo) => Vector2;
+    /** An object which holds the GUI's ADT as well as the tool window. */
+    GUI: IToolGUI;
+    /** Provides access to the BABYLON namespace */
+    BABYLON: any;
 }
 
-export interface ToolData {
+
+/** An interface representing the definition of a tool */
+export interface IToolData {
+    /** Name to display on the toolbar */
     name: string;
-    type: any;
+    /** A class definition for the tool including setup and cleanup methods */
+    type: IToolConstructable;
+    /**  An SVG icon encoded in Base64 */
     icon: string;
+    /** Whether the tool uses the draggable GUI window */
+    usesWindow? : boolean;
+    /** Whether the tool uses postprocesses */
+    is3D? : boolean;
+}
+
+export interface IToolType {
+    /** Called when the tool is selected. */
+    setup: () => void;
+    /** Called when the tool is deselected. */
+    cleanup: () => void;
+    /** Optional. Called when the user resets the texture or uploads a new texture. Tools may want to reset their state when this happens. */
+    onReset?: () => void;
+}
+
+/** For constructable types, TS requires that you define a seperate interface which constructs your actual interface */
+interface IToolConstructable {
+    new (getParameters: () => IToolParameters) : IToolType;
 }
 
 declare global {
-    var _TOOL_DATA_ : ToolData;
+    var _TOOL_DATA_ : IToolData;
 }
 
-export class TextureEditorComponent extends React.Component<TextureEditorComponentProps, TextureEditorComponentState> {
+export class TextureEditorComponent extends React.Component<ITextureEditorComponentProps, ITextureEditorComponentState> {
     private _textureCanvasManager: TextureCanvasManager;
-    private canvasUI = React.createRef<HTMLCanvasElement>();
-    private canvas2D = React.createRef<HTMLCanvasElement>();
-    private canvasDisplay = React.createRef<HTMLCanvasElement>();
+    private _UICanvas = React.createRef<HTMLCanvasElement>();
+    private _2DCanvas = React.createRef<HTMLCanvasElement>();
+    private _3DCanvas = React.createRef<HTMLCanvasElement>();
 
-    constructor(props : TextureEditorComponentProps) {
+    constructor(props : ITextureEditorComponentProps) {
         super(props);
-        let channels : Channel[] = [
+        let channels : IChannel[] = [
             {name: 'Red', visible: true, editable: true, id: 'R', icon: require('./assets/channelR.svg')},
             {name: 'Green', visible: true, editable: true, id: 'G', icon: require('./assets/channelG.svg')},
             {name: 'Blue', visible: true, editable: true, id: 'B', icon: require('./assets/channelB.svg')},
@@ -92,16 +134,17 @@ export class TextureEditorComponent extends React.Component<TextureEditorCompone
     componentDidMount() {
         this._textureCanvasManager = new TextureCanvasManager(
             this.props.texture,
-            this.canvasUI.current!,
-            this.canvas2D.current!,
-            this.canvasDisplay.current!,
-            (data : PixelData) => {this.setState({pixelData: data})}
+            this.props.window.current!.getWindow()!,
+            this._UICanvas.current!,
+            this._2DCanvas.current!,
+            this._3DCanvas.current!,
+            (data : IPixelData) => {this.setState({pixelData: data})}
         );
         this.addTools(defaultTools);
     }
 
     componentDidUpdate() {
-        let channelsClone : Channel[] = [];
+        let channelsClone : IChannel[] = [];
         this.state.channels.forEach(channel => channelsClone.push({...channel}));
         this._textureCanvasManager.channels = channelsClone;
         this._textureCanvasManager.metadata = {...this.state.metadata};
@@ -118,12 +161,13 @@ export class TextureEditorComponent extends React.Component<TextureEditorCompone
         });
     }
     
-    addTools(tools : ToolData[]) {
-        let newTools : Tool[] = [];
+    addTools(tools : IToolData[]) {
+        let newTools : ITool[] = [];
         tools.forEach(toolData => {
-            const tool : Tool = {
+            const tool : ITool = {
                 ...toolData,
-                instance: new toolData.type(() => this.getToolParameters())};
+                instance: new toolData.type(() => this.getToolParameters())
+            };
             newTools = newTools.concat(tool);
         });
         newTools = this.state.tools.concat(newTools);
@@ -131,14 +175,18 @@ export class TextureEditorComponent extends React.Component<TextureEditorCompone
         console.log(newTools);
     }
 
-    getToolParameters() : ToolParameters {
+    getToolParameters() : IToolParameters {
         return {
             scene: this._textureCanvasManager.scene,
             canvas2D: this._textureCanvasManager.canvas2D,
+            scene3D: this._textureCanvasManager.scene3D,
             size: this._textureCanvasManager.size,
             updateTexture: () => this._textureCanvasManager.updateTexture(),
-            getMetadata: () => this.state.metadata,
-            setMetadata: (data : any) => this.setMetadata(data)
+            metadata: this.state.metadata,
+            setMetadata: (data : any) => this.setMetadata(data),
+            getMouseCoordinates: (pointerInfo : PointerInfo) => this._textureCanvasManager.getMouseCoordinates(pointerInfo),
+            GUI: this._textureCanvasManager.GUI,
+            BABYLON: BABYLON,
         };
     }
 
@@ -164,7 +212,7 @@ export class TextureEditorComponent extends React.Component<TextureEditorCompone
     }
 
     saveTexture() {
-        Tools.ToBlob(this.canvas2D.current!, (blob) => {
+        Tools.ToBlob(this._2DCanvas.current!, (blob) => {
             Tools.Download(blob!, this.props.url);
         });
     }
@@ -193,16 +241,16 @@ export class TextureEditorComponent extends React.Component<TextureEditorCompone
                 resizeTexture={this.resizeTexture}
                 uploadTexture={this.uploadTexture}
             />
-            <ToolBar
+            {!this.props.texture.isCube && <ToolBar
                 tools={this.state.tools}
                 activeToolIndex={this.state.activeToolIndex}
                 addTool={this.loadToolFromURL}
                 changeTool={this.changeTool}
                 metadata={this.state.metadata}
                 setMetadata={this.setMetadata}
-            />
+            />}
             <ChannelsBar channels={this.state.channels} setChannels={(channels) => {this.setState({channels})}}/>
-            <TextureCanvasComponent canvas2D={this.canvas2D} canvasDisplay={this.canvasDisplay} canvasUI={this.canvasUI} texture={this.props.texture}/>
+            <TextureCanvasComponent canvas2D={this._2DCanvas} canvas3D={this._3DCanvas} canvasUI={this._UICanvas} texture={this.props.texture}/>
             <BottomBar name={this.props.url}/>
         </div>
     }

+ 100 - 101
inspector/src/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar.tsx

@@ -1,102 +1,101 @@
-import * as React from 'react';
-import { SketchPicker } from 'react-color';
-
-export interface Tool {
-    type: any,
-    name: string,
-    instance: any,
-    icon: string
-}
-
-interface ToolBarProps {
-    tools: Tool[];
-    addTool(url: string): void;
-    changeTool(toolIndex : number): void;
-    activeToolIndex : number;
-    metadata: any;
-    setMetadata(data : any): void;
-}
-
-interface ToolBarState {
-    toolURL : string;
-    pickerOpen : boolean;
-    addOpen : boolean;
-}
-
-const addTool = require('./assets/addTool.svg');
-
-export class ToolBar extends React.Component<ToolBarProps, ToolBarState> {
-    private pickerRef : React.RefObject<HTMLDivElement>;
-    constructor(props : ToolBarProps) {
-        super(props);
-        this.state = {
-            toolURL: "",
-            pickerOpen: false,
-            addOpen: false
-        };
-        this.pickerRef = React.createRef();
-    }
-
-    computeRGBAColor() {
-        const opacityInt = Math.floor(this.props.metadata.opacity * 255);
-        const opacityHex = opacityInt.toString(16).padStart(2, '0');
-        return `${this.props.metadata.color}${opacityHex}`;
-    }
-
-    render() {
-        return <div id='toolbar'>
-            <div id='tools'>
-                {this.props.tools.map(
-                    (item, index) => {
-                        return <img
-                            src={`data:image/svg+xml;base64,${item.icon}`}
-                            className={index === this.props.activeToolIndex ? 'icon button active' : 'icon button'}
-                            alt={item.name}
-                            title={item.name}
-                            onClick={evt => {
-                                if (evt.button === 0) {
-                                    this.props.changeTool(index)
-                                }
-                            }}
-                            key={index}
-                        />
-                    }
-                )}
-                <div id='add-tool'>
-                    <img src={addTool} className='icon button' title='Add Tool' alt='Add Tool' onClick={() => this.setState({addOpen: !this.state.addOpen})}/>
-                    { this.state.addOpen && 
-                    <div id='add-tool-popup'>
-                        <form onSubmit={event => {
-                            event.preventDefault();
-                            this.props.addTool(this.state.toolURL);
-                            this.setState({toolURL: '', addOpen: false})
-                        }}>
-                            <label>
-                                Enter tool URL: <input value={this.state.toolURL} onChange={evt => this.setState({toolURL: evt.target.value})} type='text'/>
-                            </label>
-                            <button>Add</button>
-                        </form>
-                    </div> }
-                </div>
-            </div>
-            <div id='color' onClick={() => this.setState({pickerOpen: !this.state.pickerOpen})} title='Color' className={`icon button${this.state.pickerOpen ? ` active` : ``}`}>
-                <div id='activeColor' style={{backgroundColor: this.props.metadata.color}}></div>
-            </div>
-            {
-                this.state.pickerOpen &&
-                <>
-                    <div className='color-picker-cover' onClick={evt => {
-                        if (evt.target !== this.pickerRef.current?.ownerDocument.querySelector('.color-picker-cover')) {
-                            return;
-                        }
-                        this.setState({pickerOpen: false});
-                    }}>
-                    </div>
-                    <div className='color-picker' ref={this.pickerRef}>
-                            <SketchPicker color={this.computeRGBAColor()}  onChange={color => this.props.setMetadata({color: color.hex, opacity: color.rgb.a})}/>
-                    </div>
-                </>
-            }
-        </div>;
-    }
+import * as React from 'react';
+import { SketchPicker } from 'react-color';
+import { IToolData, IToolType } from './textureEditorComponent';
+
+export interface ITool extends IToolData {
+    instance: IToolType;
+}
+
+interface IToolBarProps {
+    tools: ITool[];
+    addTool(url: string): void;
+    changeTool(toolIndex : number): void;
+    activeToolIndex : number;
+    metadata: any;
+    setMetadata(data : any): void;
+}
+
+interface IToolBarState {
+    toolURL : string;
+    pickerOpen : boolean;
+    addOpen : boolean;
+}
+
+
+export class ToolBar extends React.Component<IToolBarProps, IToolBarState> {
+    private _addTool = require('./assets/addTool.svg');
+
+    private _pickerRef : React.RefObject<HTMLDivElement>;
+    constructor(props : IToolBarProps) {
+        super(props);
+        this.state = {
+            toolURL: "",
+            pickerOpen: false,
+            addOpen: false
+        };
+        this._pickerRef = React.createRef();
+    }
+
+    computeRGBAColor() {
+        const opacityInt = Math.floor(this.props.metadata.opacity * 255);
+        const opacityHex = opacityInt.toString(16).padStart(2, '0');
+        return `${this.props.metadata.color}${opacityHex}`;
+    }
+
+    render() {
+        return <div id='toolbar'>
+            <div id='tools'>
+                {this.props.tools.map(
+                    (item, index) => {
+                        return <img
+                            src={`data:image/svg+xml;base64,${item.icon}`}
+                            className={index === this.props.activeToolIndex ? 'icon button active' : 'icon button'}
+                            alt={item.name}
+                            title={item.name}
+                            onClick={evt => {
+                                if (evt.button === 0) {
+                                    this.props.changeTool(index)
+                                }
+                            }}
+                            key={index}
+                        />
+                    }
+                )}
+                <div id='add-tool'>
+                    <img src={this._addTool} className='icon button' title='Add Tool' alt='Add Tool' onClick={() => this.setState({addOpen: !this.state.addOpen})}/>
+                    { this.state.addOpen && 
+                    <div id='add-tool-popup'>
+                        <form onSubmit={event => {
+                            event.preventDefault();
+                            this.props.addTool(this.state.toolURL);
+                            this.setState({toolURL: '', addOpen: false})
+                        }}>
+                            <label>
+                                Enter tool URL: <input value={this.state.toolURL} onChange={evt => this.setState({toolURL: evt.target.value})} type='text'/>
+                            </label>
+                            <button>Add</button>
+                        </form>
+                    </div> }
+                </div>
+            </div>
+            <div id='color' onClick={() => this.setState({pickerOpen: !this.state.pickerOpen})} title='Color' className={`icon button${this.state.pickerOpen ? ` active` : ``}`}>
+                <div id='activeColor' style={{backgroundColor: this.props.metadata.color}}></div>
+            </div>
+            {
+                this.state.pickerOpen &&
+                <>
+                    <div className='color-picker-cover' onClick={evt => {
+                        if (evt.target !== this._pickerRef.current?.ownerDocument.querySelector('.color-picker-cover')) {
+                            return;
+                        }
+                        this.setState({pickerOpen: false});
+                    }}>
+                    </div>
+                    <div className='color-picker' ref={this._pickerRef}>
+                            <SketchPicker color={this.computeRGBAColor()}  onChange={color => this.props.setMetadata({color: color.hex, opacity: color.rgb.a})}/>
+                    </div>
+                </>
+            }
+        </div>;
+    }
 }

+ 4 - 0
inspector/src/components/popupComponent.tsx

@@ -70,6 +70,10 @@ export class PopupComponent extends React.Component<IPopupComponentProps, { isCo
         }
     }
 
+    getWindow() {
+        return this._window;
+    }
+
     render() {
         if (!this.state.isComponentMounted || this._container === null) {
             return null;

+ 2 - 0
loaders/src/glTF/2.0/glTFLoader.ts

@@ -1158,6 +1158,8 @@ export class GLTFLoader implements IGLTFLoader {
                 baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
             }
 
+            babylonBone.setBindPose(baseMatrix);
+
             babylonBone.updateMatrix(baseMatrix, false, false);
             babylonBone._updateDifferenceMatrix(undefined, false);
         }

+ 18 - 0
src/Bones/bone.ts

@@ -44,6 +44,7 @@ export class Bone extends Node {
     private _skeleton: Skeleton;
     private _localMatrix: Matrix;
     private _restPose: Matrix;
+    private _bindPose: Matrix;
     private _baseMatrix: Matrix;
     private _absoluteTransform = new Matrix();
     private _invertedAbsoluteTransform = new Matrix();
@@ -95,6 +96,7 @@ export class Bone extends Node {
         this._skeleton = skeleton;
         this._localMatrix = localMatrix ? localMatrix.clone() : Matrix.Identity();
         this._restPose = restPose ? restPose : this._localMatrix.clone();
+        this._bindPose = this._localMatrix.clone();
         this._baseMatrix = baseMatrix ? baseMatrix : this._localMatrix.clone();
         this._index = index;
 
@@ -213,6 +215,22 @@ export class Bone extends Node {
     }
 
     /**
+     * Gets the bind pose matrix
+     * @returns the bind pose matrix
+     */
+    public getBindPose(): Matrix {
+        return this._bindPose;
+    }
+
+    /**
+     * Sets the bind pose matrix
+     * @param matrix the local-space bind pose to set for this bone
+     */
+    public setBindPose(matrix: Matrix): void {
+        this._bindPose.copyFrom(matrix);
+    }
+
+    /**
      * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
      */
     public getWorldMatrix(): Matrix {

+ 164 - 153
src/Debug/skeletonViewer.ts

@@ -54,6 +54,8 @@ export class SkeletonViewer {
      /** The Utility Layer to render the gizmos in. */
     private _utilityLayer: Nullable<UtilityLayerRenderer>;
 
+    private _boneIndices: Set<number>;
+
     /** Gets the Scene. */
     get scene(): Scene {
         return this._scene;
@@ -137,6 +139,21 @@ export class SkeletonViewer {
         options.displayOptions.sphereFactor = options.displayOptions.sphereFactor ?? 0.865;
         options.computeBonesUsingShaders = options.computeBonesUsingShaders ?? true;
 
+        const boneIndices = mesh.getVerticesData(VertexBuffer.MatricesIndicesKind);
+        const boneWeights = mesh.getVerticesData(VertexBuffer.MatricesWeightsKind);
+
+        this._boneIndices = new Set();
+
+        if (boneIndices && boneWeights) {
+            for (let i = 0; i < boneIndices.length; ++i) {
+                const index = boneIndices[i], weight = boneWeights[i];
+
+                if (weight !== 0) {
+                    this._boneIndices.add(index);
+                }
+            }
+        }
+
         /* Create Utility Layer */
         this._utilityLayer = new UtilityLayerRenderer(this._scene, false);
         this._utilityLayer.pickUtilitySceneFirst = false;
@@ -234,17 +251,22 @@ export class SkeletonViewer {
 
         let mesh = this.mesh._effectiveMesh;
         var meshPos = mesh.position;
+        let idx = 0;
         for (var i = 0; i < len; i++) {
             var bone = bones[i];
-            var points = this._debugLines[i];
+            var points = this._debugLines[idx];
+            if (bone._index === -1 || !this._boneIndices.has(bone.getIndex())) {
+                continue;
+            }
             if (!points) {
                 points = [Vector3.Zero(), Vector3.Zero()];
-                this._debugLines[i] = points;
+                this._debugLines[idx] = points;
             }
             this._getBonePosition(points[0], bone, meshMat);
             this._getBonePosition(points[1], bone, meshMat, 0, bone.length, 0);
             points[0].subtractInPlace(meshPos);
             points[1].subtractInPlace(meshPos);
+            idx++;
         }
     }
 
@@ -257,7 +279,7 @@ export class SkeletonViewer {
         for (var i = len - 1; i >= 0; i--) {
             var childBone = bones[i];
             var parentBone = childBone.getParent();
-            if (!parentBone) {
+            if (!parentBone || !this._boneIndices.has(childBone.getIndex())) {
                 continue;
             }
             var points = this._debugLines[boneNum];
@@ -274,14 +296,14 @@ export class SkeletonViewer {
     }
 
     /** function to revert the mesh and scene back to the initial state. */
-    private _revert(): void {
+    private _revert(animationState: boolean): void {
         if (this.options.pauseAnimations) {
-            this.scene.animationsEnabled = true;
+            this.scene.animationsEnabled = animationState;
         }
     }
 
     /** function to build and bind sphere joint points and spur bone representations. */
-    private _buildSpheresAndSpurs(spheresOnly = true): Promise<void> {
+    private _buildSpheresAndSpurs(spheresOnly = true): void {
 
         if (this._debugMesh) {
             this._debugMesh.dispose();
@@ -292,183 +314,175 @@ export class SkeletonViewer {
         this._ready = false;
         let scene = this.scene;
         let bones: Bone[] = this.skeleton.bones;
-        let spheres: Mesh[] = [];
+        let spheres: Array<[Mesh, Bone]> = [];
         let spurs: Mesh[] = [];
 
-        return new Promise((resolve, reject) => {
-            try {
-                if (this.options.pauseAnimations) {
-                    scene.animationsEnabled = false;
-                }
+        const animationState = scene.animationsEnabled;
 
-                if (this.options.returnToRest) {
-                    this.skeleton.returnToRest();
+        try {
+            if (this.options.pauseAnimations) {
+                scene.animationsEnabled = false;
+            }
+
+            if (this.options.returnToRest) {
+                this.skeleton.returnToRest();
+            }
+
+            if (this.autoUpdateBonesMatrices) {
+                this.skeleton.computeAbsoluteTransforms();
+            }
+
+            let longestBoneLength = Number.NEGATIVE_INFINITY;
+            let getAbsoluteRestPose = function(bone: Nullable<Bone>, matrix: Matrix) {
+                if (bone === null || bone._index === -1) {
+                    matrix.copyFrom(Matrix.Identity());
+                    return;
                 }
+                getAbsoluteRestPose(bone.getParent(), matrix);
+                bone.getBindPose().multiplyToRef(matrix, matrix);
+                return;
+            };
+
+            let displayOptions = this.options.displayOptions || {};
+
+            for (let i = 0; i < bones.length; i++) {
+                let bone = bones[i];
 
-                if (this.autoUpdateBonesMatrices) {
-                    this.skeleton.computeAbsoluteTransforms();
+                if (bone._index === -1 || !this._boneIndices.has(bone.getIndex())) {
+                    continue;
                 }
 
-                let longestBoneLength = Number.NEGATIVE_INFINITY;
-                let getAbsoluteRestPose = function(bone: Nullable<Bone>, matrix: Matrix) {
-                    if (bone == null) {
-                        matrix.copyFrom(Matrix.Identity());
-                        return;
-                    }
-                    getAbsoluteRestPose(bone.getParent(), matrix);
-                    bone.getRestPose().multiplyToRef(matrix, matrix);
-                    return;
-                };
+                let boneAbsoluteRestTransform = new Matrix();
+                getAbsoluteRestPose(bone, boneAbsoluteRestTransform);
+
+                let anchorPoint = new Vector3();
+                boneAbsoluteRestTransform.decompose(undefined, undefined, anchorPoint);
 
-                let displayOptions = this.options.displayOptions || {};
+                bone.children.forEach((bc, i) => {
+                    let childAbsoluteRestTransform : Matrix = new Matrix();
+                    bc.getRestPose().multiplyToRef(boneAbsoluteRestTransform, childAbsoluteRestTransform);
+                    let childPoint = new Vector3();
+                    childAbsoluteRestTransform.decompose(undefined, undefined, childPoint);
 
-                for (let i = 0; i < bones.length; i++) {
-                    let bone: Bone = bones[i];
+                    let distanceFromParent = Vector3.Distance(anchorPoint, childPoint);
 
-                    if (bone._index === null) {
-                        bone._index = i;
+                    if (distanceFromParent > longestBoneLength) {
+                        longestBoneLength = distanceFromParent;
                     }
-                    if (bone._index === -1) {
-                        continue;
+                    if (spheresOnly) {
+                        return;
                     }
 
-                    let boneAbsoluteRestTransform = new Matrix();
-                    getAbsoluteRestPose(bone, boneAbsoluteRestTransform);
-
-                    let anchorPoint = new Vector3();
-                    boneAbsoluteRestTransform.decompose(undefined, undefined, anchorPoint);
-
-                    bone.children.forEach((bc, i) => {
-                        let childAbsoluteRestTransform : Matrix = new Matrix();
-                        bc.getRestPose().multiplyToRef(boneAbsoluteRestTransform, childAbsoluteRestTransform);
-                        let childPoint = new Vector3();
-                        childAbsoluteRestTransform.decompose(undefined, undefined, childPoint);
-
-                        let distanceFromParent = Vector3.Distance(anchorPoint, childPoint);
-
-                        if (distanceFromParent > longestBoneLength) {
-                            longestBoneLength = distanceFromParent;
-                        }
-                        if (spheresOnly) {
-                            return;
-                        }
-
-                        let dir = childPoint.clone().subtract(anchorPoint.clone());
-                        let h = dir.length();
-                        let up = dir.normalize().scale(h);
-
-                        let midStep = displayOptions.midStep || 0.165;
-                        let midStepFactor = displayOptions.midStepFactor || 0.215;
-
-                        let up0 = up.scale(midStep);
-
-                        let spur = ShapeBuilder.ExtrudeShapeCustom(bc.name + ':spur',
-                        {
-                            shape:  [
-                                        new Vector3(1, -1,  0),
-                                        new Vector3(1,  1,  0),
-                                        new Vector3(-1,  1,  0),
-                                        new Vector3(-1, -1,  0),
-                                        new Vector3(1, -1,  0)
-                                    ],
-                            path:   [ Vector3.Zero(), up0, up ],
-                            scaleFunction:
-                                    (i: number) => {
-                                        switch (i){
-                                            case 0:
-                                            case 2:
-                                            return 0;
-                                            case 1:
-                                            return h * midStepFactor;
-                                        }
+                    let dir = childPoint.clone().subtract(anchorPoint.clone());
+                    let h = dir.length();
+                    let up = dir.normalize().scale(h);
+
+                    let midStep = displayOptions.midStep || 0.165;
+                    let midStepFactor = displayOptions.midStepFactor || 0.215;
+
+                    let up0 = up.scale(midStep);
+
+                    let spur = ShapeBuilder.ExtrudeShapeCustom(bc.name + ':spur',
+                    {
+                        shape:  [
+                                    new Vector3(1, -1,  0),
+                                    new Vector3(1,  1,  0),
+                                    new Vector3(-1,  1,  0),
+                                    new Vector3(-1, -1,  0),
+                                    new Vector3(1, -1,  0)
+                                ],
+                        path:   [ Vector3.Zero(), up0, up ],
+                        scaleFunction:
+                                (i: number) => {
+                                    switch (i){
+                                        case 0:
+                                        case 2:
                                         return 0;
-                                    },
-                            sideOrientation: Mesh.DEFAULTSIDE,
-                            updatable: true
-                        },  scene);
+                                        case 1:
+                                        return h * midStepFactor;
+                                    }
+                                    return 0;
+                                },
+                        sideOrientation: Mesh.DEFAULTSIDE,
+                        updatable: false
+                    },  scene);
+
+                    spur.convertToFlatShadedMesh();
+
+                    let numVertices = spur.getTotalVertices();
+                    let mwk: number[] = [], mik: number[] = [];
 
-                        let ind = spur.getIndices() || [];
-                        let mwk: number[] = [], mik: number[] = [];
+                    for (let i = 0; i < numVertices; i++) {
+                        mwk.push(1, 0, 0, 0);
+                        mik.push(bone.getIndex(), 0, 0, 0);
+                    }
+                    spur.position = anchorPoint.clone();
 
-                        for (let i = 0; i < ind.length; i++) {
-                            mwk.push(1, 0, 0, 0);
-                            mik.push(bone.getIndex(), 0, 0, 0);
-                        }
-                        spur.convertToFlatShadedMesh();
-                        spur.position = anchorPoint.clone();
+                    spur.setVerticesData(VertexBuffer.MatricesWeightsKind, mwk, false);
+                    spur.setVerticesData(VertexBuffer.MatricesIndicesKind, mik, false);
 
-                        spur.setVerticesData(VertexBuffer.MatricesWeightsKind, mwk, false);
-                        spur.setVerticesData(VertexBuffer.MatricesIndicesKind, mik, false);
-                        spurs.push(spur);
+                    spurs.push(spur);
+                });
 
-                    });
+                let sphereBaseSize = displayOptions.sphereBaseSize || 0.2;
 
-                    let sphereBaseSize = displayOptions.sphereBaseSize || 0.2;
+                let sphere = SphereBuilder.CreateSphere(bone.name + ':sphere', {
+                    segments: 6,
+                    diameter: sphereBaseSize,
+                    updatable: false
+                }, scene);
 
-                    let sphere = SphereBuilder.CreateSphere(bone.name + ':sphere', {
-                        segments: 6,
-                        diameter: sphereBaseSize,
-                        updatable: true
-                    }, scene);
+                const numVertices = sphere.getTotalVertices();
 
-                    let ind = sphere.getIndices() || [];
-                    let mwk: number[] = [], mik: number[] = [];
+                let mwk: number[] = [], mik: number[] = [];
 
-                    for (let i = 0; i < ind.length; i++) {
-                        mwk.push(1, 0, 0, 0);
-                        mik.push(bone.getIndex(), 0, 0, 0);
-                    }
-
-                    sphere.setVerticesData(VertexBuffer.MatricesWeightsKind, mwk, false);
-                    sphere.setVerticesData(VertexBuffer.MatricesIndicesKind, mik, false);
-                    sphere.position = anchorPoint.clone();
-                    spheres.push(sphere);
+                for (let i = 0; i < numVertices; i++) {
+                    mwk.push(1, 0, 0, 0);
+                    mik.push(bone.getIndex(), 0, 0, 0);
                 }
 
-                let skip = 0;
-                let sphereScaleUnit = displayOptions.sphereScaleUnit || 2;
-                let sphereFactor = displayOptions.sphereFactor || 0.85;
+                sphere.setVerticesData(VertexBuffer.MatricesWeightsKind, mwk, false);
+                sphere.setVerticesData(VertexBuffer.MatricesIndicesKind, mik, false);
 
-                for (let i = 0; i < bones.length; i++) {
-                    let bone: Nullable<Bone> = bones[i];
-                    if (bone.getIndex() === -1) {
-                        skip++;
-                        continue;
-                    }
-                    let sphere = spheres[i - skip];
-                    let scale = 1 / (sphereScaleUnit / longestBoneLength);
+                sphere.position = anchorPoint.clone();
+                spheres.push([sphere, bone]);
+            }
 
-                    let _stepsOut = 0;
-                    let _b: Bone = (bone as Bone) || {};
+            let sphereScaleUnit = displayOptions.sphereScaleUnit || 2;
+            let sphereFactor = displayOptions.sphereFactor || 0.85;
 
-                    while ((_b.getParent()) && (_b.getParent() as Bone).getIndex() !== -1) {
-                        _stepsOut++;
-                        _b = (_b.getParent() as Bone);
-                    }
-                    sphere.scaling.scaleInPlace(scale * Math.pow(sphereFactor, _stepsOut));
-                }
+            const meshes = [];
+            for (let i = 0; i < spheres.length; i++) {
+                let [sphere, bone] = spheres[i];
+                let scale = 1 / (sphereScaleUnit / longestBoneLength);
+
+                let _stepsOut = 0;
+                let _b = bone;
 
-                this.debugMesh = Mesh.MergeMeshes(spheres.concat(spurs), true, true);
-                if (this.debugMesh) {
-                    this.debugMesh.renderingGroupId = this.renderingGroupId;
-                    this.debugMesh.skeleton = this.skeleton;
-                    this.debugMesh.parent = this.mesh;
-                    this.debugMesh.computeBonesUsingShaders = this.options.computeBonesUsingShaders ?? true;
+                while ((_b.getParent()) && (_b.getParent() as Bone).getIndex() !== -1) {
+                    _stepsOut++;
+                    _b = (_b.getParent() as Bone);
                 }
+                sphere.scaling.scaleInPlace(scale * Math.pow(sphereFactor, _stepsOut));
+                meshes.push(sphere);
+            }
 
-                resolve();
-            } catch (err) {
-                console.log(err);
-                this._revert();
-                this.dispose();
+            this.debugMesh = Mesh.MergeMeshes(meshes.concat(spurs), true, true);
+            if (this.debugMesh) {
+                this.debugMesh.renderingGroupId = this.renderingGroupId;
+                this.debugMesh.skeleton = this.skeleton;
+                this.debugMesh.parent = this.mesh;
+                this.debugMesh.computeBonesUsingShaders = this.options.computeBonesUsingShaders ?? true;
+                this.debugMesh.alwaysSelectAsActiveMesh = true;
             }
-        }).then(() => {
-            this._revert();
+
+            this._revert(animationState);
             this.ready = true;
-        }).catch((err) => {
-            console.log(err);
+        } catch (err) {
+            console.error(err);
+            this._revert(animationState);
             this.dispose();
-        });
+        }
     }
 
     /** Update the viewer to sync with current skeleton state, only used for the line display. */
@@ -476,7 +490,6 @@ export class SkeletonViewer {
         if (!this._utilityLayer) {
             return;
         }
-        console.log("dlup");
 
         if (this.autoUpdateBonesMatrices) {
             this.skeleton.computeAbsoluteTransforms();
@@ -509,7 +522,6 @@ export class SkeletonViewer {
     public changeDisplayMode(mode: number): void {
         let wasEnabled = (this.isEnabled) ? true : false;
         if (this.displayMode !== mode) {
-            console.log("Change Display Mode!", mode, wasEnabled);
             this.isEnabled = false;
             if (this._debugMesh) {
                 this._debugMesh.dispose();
@@ -521,7 +533,6 @@ export class SkeletonViewer {
             this.update();
             this._bindObs();
             this.isEnabled = wasEnabled;
-            console.log(this._utilityLayer, this._debugMesh);
         }
     }
 

+ 2 - 2
src/Meshes/mesh.ts

@@ -237,8 +237,8 @@ export class Mesh extends AbstractMesh implements IGetSetVerticesData {
 
         if (value && this._internalMeshDataInfo._sourcePositions && this._internalMeshDataInfo._sourceNormals) {
             // switch from software to GPU computation: we need to reset the vertex and normal buffers that have been updated by the software process
-            this.setVerticesData(VertexBuffer.PositionKind, this._internalMeshDataInfo._sourcePositions);
-            this.setVerticesData(VertexBuffer.NormalKind, this._internalMeshDataInfo._sourceNormals);
+            this.setVerticesData(VertexBuffer.PositionKind, this._internalMeshDataInfo._sourcePositions.slice(), true);
+            this.setVerticesData(VertexBuffer.NormalKind, this._internalMeshDataInfo._sourceNormals.slice(), true);
         }
 
         this._internalAbstractMeshDataInfo._computeBonesUsingShaders = value;