sebastien před 7 roky
rodič
revize
ae914e3033
1 změnil soubory, kde provedl 5 přidání a 171 odebrání
  1. 5 171
      dist/preview release/viewer/babylon.viewer.module.d.ts

+ 5 - 171
dist/preview release/viewer/babylon.viewer.module.d.ts

@@ -1,8 +1,8 @@
-/// <reference path="./babylon.d.ts"/>
-/// <reference path="./babylon.glTF2Interface.d.ts"/>
-/// <reference path="./babylonjs.loaders.d.ts"/>
-declare module "babylonjs-loaders"{ export=BABYLON;}
-
+/// <reference path="./babylon.d.ts"/>
+/// <reference path="./babylon.glTF2Interface.d.ts"/>
+/// <reference path="./babylonjs.loaders.d.ts"/>
+declare module "babylonjs-loaders"{ export=BABYLON;}
+
 // Generated by dts-bundle v0.7.3
 // Generated by dts-bundle v0.7.3
 // Dependencies for this module:
 // Dependencies for this module:
 //   ../../../../../Tools/Gulp/babylonjs
 //   ../../../../../Tools/Gulp/babylonjs
@@ -567,173 +567,7 @@ declare module 'babylonjs-viewer/loader/modelLoader' {
 }
 }
 
 
 declare module 'babylonjs-viewer/model/viewerModel' {
 declare module 'babylonjs-viewer/model/viewerModel' {
-<<<<<<< HEAD
-    import { ISceneLoaderPlugin, ISceneLoaderPluginAsync, AnimationGroup, AbstractMesh, Observable, SceneLoaderProgressEvent, IParticleSystem, Skeleton, IDisposable, Nullable, Animation, Material } from "babylonjs";
-    import { IAsset } from "babylonjs-gltf2interface";
-    import { IModelConfiguration } from "babylonjs-viewer/configuration/interfaces/modelConfiguration";
-    import { IModelAnimation } from "babylonjs-viewer/model/modelAnimation";
-    import { ObservablesManager } from "babylonjs-viewer/managers/observablesManager";
-    import { ConfigurationContainer } from "babylonjs-viewer/configuration/configurationContainer";
-    /**
-        * The current state of the model
-        */
-    export enum ModelState {
-            INIT = 0,
-            LOADING = 1,
-            LOADED = 2,
-            ENTRY = 3,
-            ENTRYDONE = 4,
-            COMPLETE = 5,
-            CANCELED = 6,
-            ERROR = 7
-    }
-    /**
-        * The viewer model is a container for all assets representing a sngle loaded model.
-        */
-    export class ViewerModel implements IDisposable {
-            /**
-                * The loader used to load this model.
-                */
-            loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
-            /**
-                * This model's root mesh (the parent of all other meshes).
-                * This mesh does not(!) exist in the meshes array.
-                */
-            rootMesh: AbstractMesh;
-            /**
-                * ParticleSystems connected to this model
-                */
-            particleSystems: Array<IParticleSystem>;
-            /**
-                * Skeletons defined in this model
-                */
-            skeletons: Array<Skeleton>;
-            /**
-                * The current model animation.
-                * On init, this will be undefined.
-                */
-            currentAnimation: IModelAnimation;
-            /**
-                * Observers registered here will be executed when the model is done loading
-                */
-            onLoadedObservable: Observable<ViewerModel>;
-            /**
-                * Observers registered here will be executed when the loader notified of a progress event
-                */
-            onLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
-            /**
-                * Observers registered here will be executed when the loader notified of an error.
-                */
-            onLoadErrorObservable: Observable<{
-                    message: string;
-                    exception: any;
-            }>;
-            /**
-                * Will be executed after the model finished loading and complete, including entry animation and lod
-                */
-            onCompleteObservable: Observable<ViewerModel>;
-            /**
-                * Observers registered here will be executed every time the model is being configured.
-                * This can be used to extend the model's configuration without extending the class itself
-                */
-            onAfterConfigure: Observable<ViewerModel>;
-            /**
-                * The current model state (loaded, error, etc)
-                */
-            state: ModelState;
-            /**
-                * A loadID provided by the modelLoader, unique to ths (Abstract)Viewer instance.
-                */
-            loadId: number;
-            loadInfo: IAsset;
-            constructor(_observablesManager: ObservablesManager, modelConfiguration: IModelConfiguration, _configurationContainer?: ConfigurationContainer | undefined);
-            shadowsRenderedAfterLoad: boolean;
-            getViewerId(): string | undefined;
-            /**
-             * Set whether this model is enabled or not.
-             */
-            enabled: boolean;
-            loaderDone: boolean;
-            /**
-                * Add a mesh to this model.
-                * Any mesh that has no parent will be provided with the root mesh as its new parent.
-                *
-                * @param mesh the new mesh to add
-                * @param triggerLoaded should this mesh trigger the onLoaded observable. Used when adding meshes manually.
-                */
-            addMesh(mesh: AbstractMesh, triggerLoaded?: boolean): Promise<ViewerModel> | undefined;
-            /**
-                * get the list of meshes (excluding the root mesh)
-                */
-            readonly meshes: AbstractMesh[];
-            /**
-             * (Re-)set the model's entire configuration
-             * @param newConfiguration the new configuration to replace the new one
-             */
-            configuration: IModelConfiguration;
-            /**
-                * Update the current configuration with new values.
-                * Configuration will not be overwritten, but merged with the new configuration.
-                * Priority is to the new configuration
-                * @param newConfiguration the configuration to be merged into the current configuration;
-                */
-            updateConfiguration(newConfiguration: Partial<IModelConfiguration>): void;
-            /**
-                * Add a new animation group to this model.
-                * @param animationGroup the new animation group to be added
-                */
-            addAnimationGroup(animationGroup: AnimationGroup): void;
-            /**
-                * Get the ModelAnimation array
-                */
-            getAnimations(): Array<IModelAnimation>;
-            /**
-                * Get the animations' names. Using the names you can play a specific animation.
-                */
-            getAnimationNames(): Array<string>;
-            /**
-                * Get an animation by the provided name. Used mainly when playing n animation.
-                * @param name the name of the animation to find
-                */
-            protected _getAnimationByName(name: string): Nullable<IModelAnimation>;
-            /**
-                * Choose an initialized animation using its name and start playing it
-                * @param name the name of the animation to play
-                * @returns The model aniamtion to be played.
-                */
-            playAnimation(name: string): IModelAnimation;
-            setCurrentAnimationByName(name: string): IModelAnimation;
-            /**
-                * Apply a material configuration to a material
-                * @param material Material to apply configuration to
-                * @hidden
-                */
-            _applyModelMaterialConfiguration(material: Material): void;
-            /**
-             * Begin @animations with the specified @easingFunction
-             * @param animations The BABYLON Animations to begin
-             * @param duration of transition, in seconds
-             * @param easingFunction An easing function to apply
-             * @param easingMode A easing mode to apply to the easingFunction
-             * @param onAnimationEnd Call back trigger at the end of the animation.
-             */
-            transitionTo(animations: Animation[], duration: number, easingFunction: any, easingMode: number | undefined, onAnimationEnd: () => void): void;
-            /**
-                * Stops and removes all animations that have been applied to the model
-                */
-            stopAllAnimations(): void;
-            /**
-                * Will remove this model from the viewer (but NOT dispose it).
-                */
-            remove(): void;
-            /**
-                * Dispose this model, including all of its associated assets.
-                */
-            dispose(): void;
-    }
-=======
     
     
->>>>>>> upstream/master
 }
 }
 
 
 declare module 'babylonjs-viewer/model/modelAnimation' {
 declare module 'babylonjs-viewer/model/modelAnimation' {