Trevor Baron hace 6 años
padre
commit
ae65f60285

+ 1 - 1
dist/preview release/what's new.md

@@ -209,7 +209,7 @@
 - CannonJS ignores connectedPivot joint parameter ([TrevorDev](https://github.com/TrevorDev))
 - CannonJS ignores connectedPivot joint parameter ([TrevorDev](https://github.com/TrevorDev))
 - Fix case sensitive paths ([mrdunk](https://github.com))
 - Fix case sensitive paths ([mrdunk](https://github.com))
 - Fix more case sensitive paths ([mrdunk](https://github.com))
 - Fix more case sensitive paths ([mrdunk](https://github.com))
-- Attaching a BoundingBoxGizmo on a child should not remove its parent ([TrevorDev](https://github.com/TrevorDev))
+- Attaching a BoundingBoxGizmo on a child node should not remove its parent ([TrevorDev](https://github.com/TrevorDev))
 - AmmoJS fix include issue caused after modules update and use world contact point to be consistent with Oimo and Cannon ([TrevorDev](https://github.com/TrevorDev))
 - AmmoJS fix include issue caused after modules update and use world contact point to be consistent with Oimo and Cannon ([TrevorDev](https://github.com/TrevorDev))
 - Warn of motor with maxForce in Oimo plugin and set default force to be consistent with others, cannonJS support no impostor, cannonJS cylinder axis, ammoJS wake up impostor when apply force/impulse ([TrevorDev](https://github.com/TrevorDev))
 - Warn of motor with maxForce in Oimo plugin and set default force to be consistent with others, cannonJS support no impostor, cannonJS cylinder axis, ammoJS wake up impostor when apply force/impulse ([TrevorDev](https://github.com/TrevorDev))
 - Utility layer should render on last active camera ([TrevorDev](https://github.com/TrevorDev))
 - Utility layer should render on last active camera ([TrevorDev](https://github.com/TrevorDev))

+ 1 - 1
src/Gizmos/boundingBoxGizmo.ts

@@ -90,7 +90,7 @@ export class BoundingBoxGizmo extends Gizmo {
      * Mesh used as a pivot to rotate the attached mesh
      * Mesh used as a pivot to rotate the attached mesh
      */
      */
     private _anchorMesh: AbstractMesh;
     private _anchorMesh: AbstractMesh;
-    
+
     private _existingMeshScale = new Vector3();
     private _existingMeshScale = new Vector3();
 
 
     // Dragging
     // Dragging

+ 7 - 7
src/Meshes/abstractMesh.ts

@@ -1129,20 +1129,20 @@ export class AbstractMesh extends TransformNode implements IDisposable, ICullabl
         return new Vector3(flipBack * defForwardMult, twirlClockwise, tiltRight * defForwardMult);
         return new Vector3(flipBack * defForwardMult, twirlClockwise, tiltRight * defForwardMult);
     }
     }
 
 
-    protected _getBoudingInfoMin(){
-        if(this.subMeshes){
+    protected _getBoudingInfoMin() {
+        if (this.subMeshes) {
             let boundingInfo = this.getBoundingInfo();
             let boundingInfo = this.getBoundingInfo();
             return boundingInfo.boundingBox.minimumWorld;
             return boundingInfo.boundingBox.minimumWorld;
-        }else{
+        }else {
             return new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
             return new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
         }
         }
-        
+
     }
     }
-    protected _getBoudingInfoMax(){
-        if(this.subMeshes){
+    protected _getBoudingInfoMax() {
+        if (this.subMeshes) {
             let boundingInfo = this.getBoundingInfo();
             let boundingInfo = this.getBoundingInfo();
             return boundingInfo.boundingBox.maximumWorld;
             return boundingInfo.boundingBox.maximumWorld;
-        }else{
+        }else {
             return new Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
             return new Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
         }
         }
     }
     }

+ 2 - 2
src/node.ts

@@ -766,10 +766,10 @@ export class Node implements IBehaviorAware<Node> {
         this._behaviors = [];
         this._behaviors = [];
     }
     }
 
 
-    protected _getBoudingInfoMin(){
+    protected _getBoudingInfoMin() {
         return new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
         return new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
     }
     }
-    protected _getBoudingInfoMax(){
+    protected _getBoudingInfoMax() {
         return new Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
         return new Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
     }
     }