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@@ -1132,9 +1132,10 @@
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}
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public static CrossToRef(left: Vector3, right: Vector3, result: Vector3): void {
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- result.x = left.y * right.z - left.z * right.y;
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- result.y = left.z * right.x - left.x * right.z;
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- result.z = left.x * right.y - left.y * right.x;
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+ Tmp.Vector3[0].x = left.y * right.z - left.z * right.y;
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+ Tmp.Vector3[0].y = left.z * right.x - left.x * right.z;
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+ Tmp.Vector3[0].z = left.x * right.y - left.y * right.x;
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+ result.copyFrom(Tmp.Vector3[0]);
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}
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public static Normalize(vector: Vector3): Vector3 {
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@@ -3566,7 +3567,7 @@
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}
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else {
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normal0 = Vector3.Cross(vt, va);
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- normal0 = Vector3.Cross(normal0, vt);
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+ Vector3.CrossToRef(normal0, vt, normal0);
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}
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normal0.normalize();
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return normal0;
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