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@@ -53,11 +53,6 @@
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return this._worldMatrix;
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}
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- public setWorldMatrix(matrix: Matrix): BoundingBox {
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- this._worldMatrix.copyFrom(matrix);
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- return this;
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- }
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-
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public _update(world: Matrix): void {
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Vector3.FromFloatsToRef(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE, this.minimumWorld);
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Vector3.FromFloatsToRef(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE, this.maximumWorld);
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@@ -180,4 +175,4 @@
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return true;
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}
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}
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-}
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+}
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